<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7644716230758562329</id><updated>2012-01-19T18:19:42.570+01:00</updated><category term='translator'/><category term='texture organizer sculpties'/><title type='text'>Imitation Of Life</title><subtitle type='html'>Second Life, the inSL logo, and Linden Lab are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>38</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-5158441080399538925</id><published>2010-06-30T22:08:00.003+02:00</published><updated>2010-07-01T00:12:13.177+02:00</updated><title type='text'>Duplicate Remover</title><content type='html'>Current Version 0.03&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TCjWwR-ek8I/AAAAAAAABA0/swut6YXE_Wg/s1600/Remove+Duplicates.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TCjWwR-ek8I/AAAAAAAABA0/swut6YXE_Wg/s400/Remove+Duplicates.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5487872270898467778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;With "Duplicate Remover" you can find out any duplicated items of your inventory and remove them. Works with objects, textures, animations, sounds, gestures, landmarks, bodyparts, clothing, notecards &amp; scripts.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Precise vs. Fast&lt;/h2&gt;&lt;br /&gt;There are two algorithms to remove duplicates:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;one is precise but need many tests, &lt;br /&gt;&lt;li&gt;one is fast, need much less tests but is unprecise and can miss some duplicates&lt;/ul&gt;&lt;br /&gt;In both cases it only deletes items with same uuid whatever their names are.&lt;br /&gt;&lt;br /&gt;If you get a folder with N textures&lt;br /&gt;The precise algorithm needs N*(N-1)/2 test&lt;br /&gt;For a 100 textures folder it means 5050 tests, for 1K folder 500500 tests, for a 5K 12502500 tests.&lt;br /&gt;It detects all duplicates, if two textures have same key but have a very different name then precise algorithm will detect them.&lt;br /&gt;&lt;br /&gt;The fastest way is to assume duplicates have same name like "wood thing", "wood thing 1" and "wood thing 2" &lt;br /&gt;The fast algorithm needs only N-1 test, but it will miss textures with same uuid and named very differently like "wood chestnut" and "chestnut wood"&lt;br /&gt;For a 100 textures folder needs 99 tests, for 1K folder 9999 tests, for a 5K needs 4999 tests&lt;br /&gt;&lt;br /&gt;For instance If you can test 100 uuid pair in a sec you will need 34 hours for a 5K with precise algorithm but only 50 sec with fast one.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Safe vs. Unsafe&lt;/h2&gt;&lt;br /&gt;With Safe mode on you will receive a copy of items before they are removed from inventory.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Step to remove duplicates&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Either drag items from your inventory into the "Duplicate Remover" sphere or drag the "=Duplicate Remover" script into a box filled of items.&lt;br /&gt;&lt;li&gt;Click on the box,&lt;br /&gt;&lt;li&gt;Enable/Disable the "Safe" mode,&lt;br /&gt;&lt;li&gt;Run Fast or Precise process,&lt;br /&gt;&lt;li&gt;Wait until all the duplicates are removed.&lt;br /&gt;&lt;li&gt;Once done you can get items back to your inventory using Unpack&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-5158441080399538925?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/5158441080399538925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=5158441080399538925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/5158441080399538925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/5158441080399538925'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/06/duplicate-remover.html' title='Duplicate Remover'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bgMJ_zwC_3k/TCjWwR-ek8I/AAAAAAAABA0/swut6YXE_Wg/s72-c/Remove+Duplicates.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-4966887288270072926</id><published>2010-06-01T12:10:00.008+02:00</published><updated>2010-12-21T23:50:34.890+01:00</updated><title type='text'>Script Loader</title><content type='html'>Current Release 0.01&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAThgNqG-iI/AAAAAAAAA_0/iGC_oghOcxg/s1600/Script+Loader.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAThgNqG-iI/AAAAAAAAA_0/iGC_oghOcxg/s400/Script+Loader.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477750990327708194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Steps to load a script into a prim sets&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Rez the object&lt;br /&gt;&lt;li&gt;Drag the script "=Script Loader" into the root prim objet&lt;br /&gt;&lt;li&gt;Drag the script(s) you would liked to load into the entire set&lt;br /&gt;&lt;li&gt;Click on the objet and select "Load" into the menu&lt;br /&gt;&lt;li&gt;Wait for the script to propage into the entire set&lt;br /&gt;&lt;li&gt;Once you get the message "Script loaded into child prims" Take object back into inventory and rez it again.&lt;br /&gt;&lt;li&gt;Rez the object a second time&lt;br /&gt;&lt;li&gt;Edit Object and select "Set Running into selection" into Second Life Tools menu&lt;br /&gt;&lt;li&gt;Keep the script window open and wait until done.&lt;br /&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Samples&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;You will find three samples into the pack:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Remove Scripts&lt;li&gt;Remove Textures&lt;li&gt;Dump Pos/Scale&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;You may find Script Loader&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Script-Loader/641718" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-4966887288270072926?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/4966887288270072926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=4966887288270072926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4966887288270072926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4966887288270072926'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/06/script-loader.html' title='Script Loader'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAThgNqG-iI/AAAAAAAAA_0/iGC_oghOcxg/s72-c/Script+Loader.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-5061840028386269400</id><published>2010-05-31T08:28:00.025+02:00</published><updated>2010-12-22T00:10:27.187+01:00</updated><title type='text'>Prims Count</title><content type='html'>Current Release 0.08&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TATv9u_JuLI/AAAAAAAABAU/lG9Z53rp7As/s1600/Prims+Count.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TATv9u_JuLI/AAAAAAAABAU/lG9Z53rp7As/s400/Prims+Count.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477766890653333682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Prims Count is an easy-to-use tool designed to make it really easy for users of group land to see their prim counts. As the land owner, you simply rez (and deed to the group the land is set to) the Prims Count Base. &lt;br /&gt;&lt;br /&gt;Prims Count system can be used two ways:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rez Prims Count Board to show prims count of your land users.&lt;br /&gt;&lt;li&gt;Give out Prims Counter User to your land users. When they rez it the device will contact the Base Station and obtain their prim count for them.&lt;/ul&gt;&lt;br /&gt;One Base Station can count the prims on any parcel owned by the same group in the sim. For multiple parcels, just purchase another Prims Count Base.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Setting up Prims Count system&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;The first step to use Prims Count is to setup the Prims Count Base.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Rezzing the Prims Count Base&lt;/h3&gt;&lt;br /&gt;Rez the The Prims Count Base on ground, this is a no copy object, it will disappear from your inventory.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Land Options&lt;/h3&gt;&lt;br /&gt;For the Prims Count Base counts prims on the land only if the owner of the Prims Count Base and the owner of the land are the same person or group. Thus wether the land is owned by an avatar or a group you will need to setup your base differently.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Land parcel is owned by you personally&lt;/h3&gt;&lt;br /&gt;If you own personally the land you won't need extra configuration for the prims count to work. Once rezzed you will see the following messages over the Prims Count Base.&lt;br /&gt;&lt;br /&gt;Checking Permissions (Yellow)&lt;br /&gt;Read Settings (Yellow)&lt;br /&gt;Prims Count Base is ready (Green)&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Land parcel is owned by a group&lt;/h3&gt;&lt;br /&gt;If the Land Parcel is owned by a group the Prims Count Base will need to deed it to the same Group as the Land Parcel for the system to work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Check your role abilities&lt;/b&gt;&lt;br /&gt;First check your role abilities into the group. You need one ability for the process to succes: Deed objects to group.&lt;br /&gt;&lt;br /&gt;Select Edit / Groups into the Second Life Viewer menu&lt;br /&gt;Click on Info Button&lt;br /&gt;Select the Members &amp; Roles tab&lt;br /&gt;Search your name into the list&lt;br /&gt;And check this ability into the Allowed Abilities List&lt;br /&gt;&lt;br /&gt;In case you don't find them you will need to contact the group owners to fix it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Deed the Prims Count Base to the group&lt;/b&gt;&lt;br /&gt;Right-click on your Prims Count Base and select Edit from the pie menu.&lt;br /&gt;Be sure the Prims Count Base is set to same Group as your Parcel. If not click on "Set..." button and select the correct Group.&lt;br /&gt;Once done check the Share with group checkbox. &lt;br /&gt;The "Deed..." button should immediately turn blue. In case it doesn't you will need to ask the Group Owner to grant you permission to deed object to group.&lt;br /&gt;Click the Deed... button&lt;br /&gt;You will receive the standard Linden L$ warning dialog. This is not an object people will pay thus accept it.&lt;br /&gt;&lt;br /&gt;Checking Permissions (Yellow)&lt;br /&gt;Read Settings (Yellow)&lt;br /&gt;Prims Count Base is ready (Green)&lt;br /&gt;&lt;br /&gt;Nb: If you make a mistake and deed the Prims Count Base to the wrong group. Just take the Prims Count Base back into your inventory, re-rez it and start over. There is no other way to undo deed.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Prims Count Board&lt;/h2&gt;&lt;br /&gt;Prims Count system is shiped with seven Prims Count Board:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Prims Count Board 1 Counter v0.7 (1 Prim)&lt;br /&gt;&lt;li&gt;Prims Count Board 1 Counter v0.7 (2 Prims)&lt;br /&gt;&lt;li&gt;Prims Count Board 1 Name (6 Prims)&lt;br /&gt;&lt;li&gt;Prims Count Board 3 Names (16 Prims)&lt;br /&gt;&lt;li&gt;Prims Count Board 5 Names (26 Prims)&lt;br /&gt;&lt;li&gt;Prims Count Board 10 Names (51 Prims)&lt;br /&gt;&lt;li&gt;Prims Count Board 10 Names+Pic (61 Prims)&lt;/ul&gt;&lt;br /&gt;Names Boards will show name + prims count, Counter Boards will show prims count.&lt;br /&gt;Rez the Prims Count Board that will fit your needs. Once the board is rezzed it will directly query the base.&lt;br /&gt;&lt;br /&gt;There are several options to customize how the board are working whith editing the ".ini" notecard into the board contents.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Limits Bord to a restricted list of avatars&lt;/h3&gt;&lt;br /&gt;To limit the board to a restricted list you will need to use avadd commands.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;avadd &amp;lt;avatar-first-name&amp;gt; &amp;lt;avatar-last-name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For example:&lt;br /&gt;&lt;code&gt;avadd Lalwende Leakey&lt;br /&gt;avadd Flandria Connolly&lt;br /&gt;avadd Nabrej Aabye&lt;br /&gt;showall false&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Only avatars Lalwende Leakey, Flandria Connolly &amp;amp; Nabrej Aabye wil be shown.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Excluding some avatars from beeing shown&lt;/h3&gt;&lt;br /&gt;To exclude an avatar from being  show use the command avrem.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;avrem &amp;lt;avatar-first-name&amp;gt; &amp;lt;avatar-last-name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For example:&lt;br /&gt;&lt;code&gt;avrem Lalwende Leakey&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;All avatars except Lalwende Leakey will be shown.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Using threshold to customize counter color&lt;/h3&gt;&lt;br /&gt;You can use threshold to change the color of prims counter depending from a threshold. Threshold can be global to all avatars or defined individually for each avatars.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;threeshold &amp;lt;threshold&amp;gt; &amp;lt;color-ok&amp;gt; &amp;lt;color-over&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For Example:&lt;br /&gt;&lt;code&gt;threshold 100 00FF00 FF0000&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Defines a global threshold of 100 every avatars using less prims than threshold will have a green counter, every avatar using more prims thant threshold will have a red counter.&lt;br /&gt;&lt;br /&gt;Using indivual threshold&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;avadd &amp;lt;avatar-first-name&amp;gt; &amp;lt;avatar-last-name&amp;gt; [threshold]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For Example:&lt;br /&gt;&lt;code&gt;threshold 100 00FF00 FF0000&lt;br /&gt;avadd Lalwende Leakey 200&lt;br /&gt;avadd Flandria Connolly 200&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Lalwende Leakey &amp;amp; Flandria Connolly will have 200 prims, all others avatars will use 100.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;User Prims Counter&lt;/h2&gt;&lt;br /&gt;You can also give User Prims Counter to your users. User Prims Counter works like any Prims Count Board except it will count only prims of owner. &lt;br /&gt;&lt;br /&gt;User Prims Counter is modidy+copy+transfer.&lt;br /&gt;&lt;br /&gt;If you want to use a threshold simply edit the .ini notecard and use threshold command. Change the .ini permission to no mod before giving out the User Prims Counter.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;You may find Prim Count&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Prims-Count-Share-Prim-Count-Information/641725" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-5061840028386269400?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/5061840028386269400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=5061840028386269400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/5061840028386269400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/5061840028386269400'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/05/prims-count.html' title='Prims Count'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bgMJ_zwC_3k/TATv9u_JuLI/AAAAAAAABAU/lG9Z53rp7As/s72-c/Prims+Count.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-4008691829061433144</id><published>2010-03-23T01:03:00.013+01:00</published><updated>2010-06-01T14:04:50.014+02:00</updated><title type='text'>Deezer Media Player</title><content type='html'>Current release 0.04&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2010/03/deezer-media-player-fr.html"&gt;Aide en Français&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAT3Rlak_lI/AAAAAAAABAc/VHyB4VXGmwk/s1600/Deeer+Media+Player.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAT3Rlak_lI/AAAAAAAABAc/VHyB4VXGmwk/s400/Deeer+Media+Player.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477774928262790738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The "Deezer Media Player lets you listen to Web radio, playlist and SmartRadio from Deezer directly into Second Life, using new features of the Second Life viewer 2.0.&lt;br /&gt;&lt;br /&gt;However the system is very different from the radios currently used in Second Life, the parcel media is not used at all. What you hear is not played on the parcel and is strictly personal.&lt;br /&gt;&lt;br /&gt;To listen rez the panel in the world.&lt;br /&gt;To enable media player click on the central panel.&lt;br /&gt;For showing the menu click on the left vertical bar.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Webradios&lt;/h2&gt;&lt;br /&gt;In the menu select Radio to choose one of &lt;a href="http://www.deezer.com/fr/index.php#music/radios" target=_new&gt;webradio&lt;/a&gt; of Deezer.&lt;br /&gt;&lt;br /&gt;Blues, Chanson Française , Charts, Classic Rock , Classique Instrumental , Classique Vocal , Dance Floor , Disco, Electro, Evene, Festival Chorus , Festival Garorock , Film TV , Funk, Hard, Hip Hop , Hits, House, Jazz Vocal , Les Inrockuptibles , Metal, Nouvelle Scene , One Shot Not, Pop, Pop Folk , Pop Indé , R&amp;B, Rap, Rap Français , Reggae, Reprises, Rock, Showcase, Soul, Trip Hop , TV, Urban Style , Variété Française , Winter X , &lt;br /&gt;&lt;br /&gt;&lt;h2&gt;SmartRadio&lt;/h2&gt;&lt;br /&gt;The SmartRadio are radios that are built automatically from analogy of an artist. To access a SmartRadio type in the chat room / 9 followed by the name of the artist.&lt;br /&gt;&lt;br /&gt;For example if you type /9 pink you will get 5 results:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;P!ink&lt;li&gt;Legendery Pink Dots&lt;li&gt;Pink Martini&lt;li&gt;Dark Pink Moon&lt;li&gt;Pink Satelite&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Once you select a SmartRadio you will receive a message:&lt;br /&gt;&lt;code&gt;To add this SmarRadio as preset add this command to your .ini settings:&lt;br /&gt;smart 1074;Pink Martini&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Add &lt;code&gt;smart 1074;Pink Martini&lt;/code&gt; into your .ini notecard and you will get a  the "Pink Martini" into your SmartRadio preset.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Playlists&lt;/h2&gt;&lt;br /&gt;When you make a search you canaccess to public playlist.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/S6gEKn3-tvI/AAAAAAAAA9s/oeqFsJL2l1o/s1600-h/deezer-playlist.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/S6gEKn3-tvI/AAAAAAAAA9s/oeqFsJL2l1o/s400/deezer-playlist.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5451611929480967922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you click on the link you will open page whose URL is like&lt;br /&gt;http://www.deezer.com/fr/index.php#music/playlist/[playlist-nom]-[playlist-id]&lt;br /&gt;&lt;br /&gt;For example Imitation Of Life playlist is:&lt;br /&gt;http://www.deezer.com/fr/music/playlist/imitation-of-life-dmp-40762233&lt;br /&gt;&lt;br /&gt;Just note the ID of the playlist in the example 40762233 and add the following line into the .ini notecard in your media player deezer contents :&lt;br /&gt;&lt;code&gt;smart 40762233; Imitation Of Life&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;You can listen directly to your playlist using the command &lt;code&gt;/9 pl [playlist-id]&lt;/code&gt;. For example :&lt;br /&gt;&lt;code&gt;/9 pl 40762233&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-4008691829061433144?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/4008691829061433144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=4008691829061433144' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4008691829061433144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4008691829061433144'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/03/deezer-media-player.html' title='Deezer Media Player'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAT3Rlak_lI/AAAAAAAABAc/VHyB4VXGmwk/s72-c/Deeer+Media+Player.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-677936873440584398</id><published>2010-03-22T23:53:00.011+01:00</published><updated>2010-06-01T14:04:59.685+02:00</updated><title type='text'>Deezer Media Player (fr)</title><content type='html'>Version actuelle 0.04&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2010/03/deezer-media-player.html"&gt;Help In English&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAT3Rlak_lI/AAAAAAAABAc/VHyB4VXGmwk/s1600/Deeer+Media+Player.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAT3Rlak_lI/AAAAAAAABAc/VHyB4VXGmwk/s400/Deeer+Media+Player.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477774928262790738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le "Deezer Media Player" permet d'écouter les webradios, playlist et smartradio de &lt;a href="http://www.deezer.com" target=_new&gt;Deezer&lt;/a&gt; directement dans Second Life en utilisant les nouvelles possibilités apportées par le viewer Second Life 2.0. &lt;br /&gt;&lt;br /&gt;Le système est cependant très différent des radios actuelles de Second Life, la parcelle media n'étant pas du tout utilisée. Ce que vous écoutez n'est pas diffusée sur la parcelle et reste strictement personnel.&lt;br /&gt;&lt;br /&gt;Pour écouter rezzer le panneau dans le monde.&lt;br /&gt;Pour activer la lecture media cliquez sur le panneau central.&lt;br /&gt;Pour obtenir le menu cliquez sur la barre verticale gauche.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Les Webradios&lt;/h2&gt;&lt;br /&gt;Dans le menu sélectionnez Radio pour choisir l'une des &lt;a href="http://www.deezer.com/fr/index.php#music/radios"&gt;webradio&lt;/a&gt; de Deezer.&lt;br /&gt;&lt;br /&gt;Blues, Chanson Française , Charts, Classic Rock , Classique Instrumental , Classique Vocal , Dance Floor , Disco, Electro, Evene, Festival Chorus , Festival Garorock , Film TV , Funk, Hard, Hip Hop , Hits, House, Jazz Vocal , Les Inrockuptibles , Metal, Nouvelle Scene , One Shot Not, Pop, Pop Folk , Pop Indé , R&amp;B, Rap, Rap Français , Reggae, Reprises, Rock, Showcase, Soul, Trip Hop , TV, Urban Style , Variété Française , Winter X , &lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Les Smartradio&lt;/h2&gt;&lt;br /&gt;Les smartradio sont des radios qui se construisent automatiquement à partir d'analogie d'un artiste. Pour accéder à une smartradio tapez dans le chat local /9 suivi du nom de l'artiste.&lt;br /&gt;&lt;br /&gt;Par exemple si vous tapez /9 pink vous recevrez 5 résultats:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;P!ink&lt;li&gt;Legendery Pink Dots&lt;li&gt;Pink Martini&lt;li&gt;Dark Pink Moon&lt;li&gt;Pink Satelite&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Une fois la SmartRadio sélectionné un message de ce type s'affiche:&lt;br /&gt;&lt;code&gt;To add this SmarRadio as preset add this command to your .ini settings:&lt;br /&gt;smart 1074;Pink Martini&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Ajoutez &lt;code&gt;smart 1074;Pink Martini&lt;/code&gt; dans votre notecard .ini et vous ajouterez un nouvel élément "Pink Martini" dans vos présélections SmartRadio.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Les Playlist&lt;/h2&gt;&lt;br /&gt;Quand vous faites une recherche directe il est possible d'accéder aux playlist publiques.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/S6gEKn3-tvI/AAAAAAAAA9s/oeqFsJL2l1o/s1600-h/deezer-playlist.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/S6gEKn3-tvI/AAAAAAAAA9s/oeqFsJL2l1o/s400/deezer-playlist.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5451611929480967922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Si vous cliquez sur le lien vous accéderez à une page dont l'url est de la forme&lt;br /&gt;http://www.deezer.com/fr/index.php#music/playlist/[playlist-nom]-[playlist-id]&lt;br /&gt;&lt;br /&gt;Par exemple la playlist d'Imitation Of Life est la suivante:&lt;br /&gt;http://www.deezer.com/fr/music/playlist/imitation-of-life-dmp-40762233&lt;br /&gt;&lt;br /&gt;Il vous suffit de noter l'identifiant de la playlist, dans l'exemple 40762233 et d'ajouter la ligne suivante dans le fichier .ini de votre media player deezer&lt;br /&gt;smart 40762233;Imitation Of Life&lt;br /&gt;&lt;br /&gt;Vous pouvez aussi écouter direction votre playlist en utilisant la commande &lt;code&gt;/9 pl [playlist-id]&lt;/code&gt;. Par exemple :&lt;br /&gt;&lt;code&gt;/9 pl 40762233&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-677936873440584398?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/677936873440584398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=677936873440584398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/677936873440584398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/677936873440584398'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/03/deezer-media-player-fr.html' title='Deezer Media Player (fr)'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAT3Rlak_lI/AAAAAAAABAc/VHyB4VXGmwk/s72-c/Deeer+Media+Player.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-5785660161144773632</id><published>2010-02-07T01:13:00.002+01:00</published><updated>2010-02-07T01:14:48.437+01:00</updated><title type='text'>Incomplete Inventory with Emerald</title><content type='html'>&lt;div style="text-align: justify;"&gt;If you use the viewer Emerald, it is possible you experiences missing parts. You probably have not lost anything. Something with the loading of the inventory in your viewer has done wrong, but in most cases your inventory is still there on the Linden Lab servers. This is a bug of inconsistency between the cache management of several viewers.&lt;br /&gt;&lt;br /&gt;The default location of the cache, depending on your operating system is as follows:&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Windows XP&lt;br /&gt;&lt;code&gt;C:\Documents and Settings\&amp;lt;username&amp;gt;\Application Data\SecondLife\cache&lt;/code&gt;&lt;/li&gt;&lt;li&gt;Windows Vista&lt;br /&gt;&lt;code&gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\SecondLife\cache&lt;/code&gt;&lt;/li&gt;&lt;li&gt;Windows 7&lt;br /&gt;&lt;code&gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\SecondLife\browser_profile\Cache&lt;/code&gt;&lt;/li&gt;&lt;li&gt;Mac&lt;br /&gt;&lt;code&gt;/Users/&amp;lt;username&amp;gt;/Library/Application Support/SecondLife/cache&lt;/code&gt;&lt;/li&gt;&lt;li&gt;Linux&lt;br /&gt;&lt;code&gt;~/.secondlife/cache&lt;/code&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;When You use several different viewers, make sure you use a &lt;b&gt;different&lt;/b&gt; location cache for each application.&lt;br /&gt;&lt;br /&gt;Select the Preferences into the Edit menu &lt;br /&gt;Select the Network tab&lt;br /&gt;Location Cache&lt;br /&gt;&lt;br /&gt;Change the default location and create as many subdirectories as viewers&lt;br /&gt;.. SecondLife \ cache \ Official&lt;br /&gt;.. SecondLife \ cache \ Snowgloble&lt;br /&gt;.. SecondLife \ cache \ Emerald&lt;br /&gt;&lt;br /&gt;Clear your cache and then reconnect, you should find your inventory.&lt;br /&gt;&lt;br /&gt;You can also read this post on the forum for Emerald&lt;br /&gt;&lt;a href="http://modularsystems.sl/index.php?option=com_agora&amp;amp;task=topic&amp;amp;id=913&amp;amp;Itemid=2"&gt;Missing inventory? Look here!&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-5785660161144773632?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/5785660161144773632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=5785660161144773632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/5785660161144773632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/5785660161144773632'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/02/tech-emerald-cache.html' title='Incomplete Inventory with Emerald'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-7864642973116999955</id><published>2010-01-07T15:22:00.010+01:00</published><updated>2010-12-21T23:59:26.199+01:00</updated><title type='text'>Dragon Resizer Script</title><content type='html'>Current Release 0.14&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/12/smart-resizer-fr.html"&gt;Aide en Français&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/TATpkraHNfI/AAAAAAAAA_8/pw7AQnEmICs/s1600/Dragon+Resizer.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/TATpkraHNfI/AAAAAAAAA_8/pw7AQnEmICs/s400/Dragon+Resizer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477759863126177266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;These scripts will allow you to sell no modify items to your customers and still let them change the size of their product.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Key Features&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Mono compiled&lt;br /&gt;&lt;li&gt;Easy Setup: Simply drag the setup script and read the instructions in world,&lt;br /&gt;&lt;li&gt;One script only needed: Be ready for the upcoming scripts limits,&lt;br /&gt;&lt;li&gt;Scale the resizer speed using several resizer working in parallel within the same object,&lt;br /&gt;&lt;li&gt;Menu Driven: Lets end user easily resize a no mod object,&lt;br /&gt;&lt;li&gt;Scale: +1% +5% +10% +20%, -1% -5% -10% -20%,&lt;br /&gt;&lt;li&gt;Spread the scale between several objects at same time, customer can disable the spread feature,&lt;br /&gt;&lt;li&gt;Freeze: Deletes all Resizer scripts installed into the object. &lt;br /&gt;&lt;li&gt;Pose: Stops all animations and starts you in a Editing Appearance state, Click this button to turn it off and on,&lt;br /&gt;&lt;li&gt;Custom animation can be used for Pose,&lt;br /&gt;&lt;li&gt;API to control Resizer from external scripts,&lt;br /&gt;&lt;li&gt;Free Update for Life.&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Simple steps to setup your product&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Rez the object&lt;br /&gt;&lt;li&gt;Drag the "=IOL Resizer Setup" into the root prim objet&lt;br /&gt;&lt;li&gt;Wait for the script to propage into the entire set&lt;br /&gt;&lt;li&gt;Once you get the message "Script loaded into child prims" Take object back into inventory and rez it again.&lt;br /&gt;&lt;li&gt;Rez the object a second time&lt;br /&gt;&lt;li&gt;Edit Object and select "Set Running into selection" into Second Life Tools menu&lt;br /&gt;&lt;li&gt;Keep the script window open and wait until done.&lt;br /&gt;&lt;li&gt;Drag the "=IOL Resizer:0" into each object&lt;br /&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Tips&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Speed the resizing&lt;/h3&gt;&lt;br /&gt;You can speed up the resizing process for the customer with adding multiple "=IOL Resizer" scripts. If you add "=IOL Resizer:1" script into the object, well the resizing process with be done in parallel by the two scripts ":0" an ":1" speeding up the resizing process around two. With three scripts speed will be three times more, 4 four, etc..&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Spread scale: Synchronize the scale between different objects&lt;/h3&gt;&lt;br /&gt;Dragon Resizer script can be used to synchronize the scale of different objects at same time, for example you sell boots and wants your customer to resize right and left boot in same time. You can do this using the same description for both object before running the Dragon Resizer Setup.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Minimal and maximal size&lt;/h3&gt;&lt;br /&gt;When resizing the smallest dimension will remains 0.01 and the largest will be 10.0. Dragon Resizer will still remember the scale between original dimensions for any prims. Thus if the object is scale up or down again to normal size, proportion between prims will remains correct.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Customize the Pose animation for customer&lt;/h3&gt;&lt;br /&gt;Into the Options Menu of customer there is a Pose that will trigger Edit Appearance Animation, you can change the default animation putting an animation of your own into the object contents. It should be named ".resizer-pose".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Resizer API&lt;/h2&gt;&lt;br /&gt;IOL Resizer is shiped with an API thus one can control the script behaviour from external script.&lt;br /&gt;&lt;br /&gt;All parameters are separated with ¤ character&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_SETPARAMS &amp;lt;parameter-flags&amp;gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the resizer parameters. Actually there is only one parameters RZR_SHOWMENU.&lt;br /&gt;To disable the resizer menu use llMessageLinked(LINK_SET, LM_RZR_SETPARAMS, "0", "");&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_SCALE &amp;lt;propage&amp;gt; &amp;lt;scale&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Scale object to scale ratio. &lt;br /&gt;If you use a multiple set object set propage to 1.&lt;br /&gt;Scale 1.0 is original size.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_REMOVESCRIPT&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Remove scripts from current object.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_RESET&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Reset scripts from current object.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_EVTREADY &amp;lt;resizer-number&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Raises when resizer script is ready. &lt;br /&gt;Can be used to set resizer params.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_EVTSCALE &amp;lt;scale&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Raises when scale is send to child resizer&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;LM_RZR_EVTDONE &amp;lt;resizer-number&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Raises when scale has been done&lt;br /&gt;&lt;br /&gt;Here is a little silly example how you can controle Resizer Script from an external script.&lt;br /&gt;&lt;br /&gt;&lt;pre class="hl"&gt;&lt;span class="hl slc"&gt;//------------------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// IOL Resizer v 0.010&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Lalwende Leakey&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// 12/02/2010&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;//------------------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Resize API Sample&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;//------------------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Resizer API Declarations&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Commands&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_SETPARAMS     &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24001&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Set resizer parameters &amp;lt;parameters-flags&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_SCALE         &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24002&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Scale objetcts set &amp;lt;propage&amp;gt; &amp;lt;scale&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_REMOVESCRIPT  &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24003&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Remove Scripts&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_RESET         &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24004&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Reset Scripts&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Events&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_EVTREADY      &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24010&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Raises when resizer script is ready &amp;lt;resizer-number&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_EVTSCALE      &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24011&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Raises when several resizer script are used &amp;lt;scale&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  LM_RZR_EVTDONE       &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;24012&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Raises when scale has been done &amp;lt;resizer-number&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Parameters&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  RZR_SHOWMENU         &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;0x01&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt;  &lt;span class="hl slc"&gt;// Enable / Disable&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;//-------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// Global Variables&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  mDebug               &lt;span class="hl sym"&gt;=&lt;/span&gt; FALSE&lt;span class="hl sym"&gt;;&lt;/span&gt; &lt;span class="hl slc"&gt;// Debug Flag&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  mIsReady&lt;span class="hl sym"&gt;;&lt;/span&gt;                     &lt;span class="hl slc"&gt;// Resize is ready&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;float&lt;/span&gt;    mScale               &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;1.0&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt;   &lt;span class="hl slc"&gt;// Scale ratio&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt;  mTest&lt;span class="hl sym"&gt;;&lt;/span&gt;                        &lt;span class="hl slc"&gt;// Silly test counter&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;//------------------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;default &lt;span class="hl sym"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl kwd"&gt;state_entry&lt;/span&gt;&lt;span class="hl sym"&gt;() {&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span class="hl slc"&gt;// force reset of scripts&lt;/span&gt;&lt;br /&gt;  &lt;span class="hl kwc"&gt;llMessageLinked&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;LINK_THIS&lt;span class="hl sym"&gt;,&lt;/span&gt; LM_RZR_RESET&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;,&lt;/span&gt;&lt;span class="hl str"&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl sym"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// linked messages from other scripts&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwd"&gt;link_message&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt; sender&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl kwb"&gt;integer&lt;/span&gt; lm&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl kwb"&gt;string&lt;/span&gt; params&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl kwb"&gt;key&lt;/span&gt; id&lt;span class="hl sym"&gt;) {&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span class="hl kwb"&gt;list&lt;/span&gt;    lparam &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl kwc"&gt;llParseStringKeepNulls&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;params&lt;span class="hl sym"&gt;,[&lt;/span&gt;&lt;span class="hl str"&gt;&amp;quot;¤&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;],[]);&lt;/span&gt;&lt;br /&gt;  &lt;span class="hl kwb"&gt;integer&lt;/span&gt; nparam &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl kwc"&gt;llGetListLength&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;lparam&lt;span class="hl sym"&gt;);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span class="hl kwa"&gt;if&lt;/span&gt; &lt;span class="hl sym"&gt;(&lt;/span&gt;mDebug&lt;span class="hl sym"&gt;)&lt;/span&gt; &lt;span class="hl kwc"&gt;llOwnerSay&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;&lt;span class="hl str"&gt;&amp;quot;DEBUG: &amp;quot;&lt;/span&gt; &lt;span class="hl sym"&gt;+ (&lt;/span&gt;&lt;span class="hl kwb"&gt;string&lt;/span&gt;&lt;span class="hl sym"&gt;)&lt;/span&gt;lm &lt;span class="hl sym"&gt;+&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot; &amp;quot;&lt;/span&gt; &lt;span class="hl sym"&gt;+&lt;/span&gt; params&lt;span class="hl sym"&gt;);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span class="hl slc"&gt;// resizer is ready &amp;lt;resizer-number&amp;gt;&lt;/span&gt;&lt;br /&gt;  &lt;span class="hl kwa"&gt;if&lt;/span&gt; &lt;span class="hl sym"&gt;(&lt;/span&gt;lm &lt;span class="hl sym"&gt;==&lt;/span&gt; LM_RZR_EVTREADY&lt;span class="hl sym"&gt;) {&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;    &lt;span class="hl slc"&gt;// desactivate resizer menu once the resizer is ready&lt;/span&gt;&lt;br /&gt;    &lt;span class="hl kwa"&gt;if&lt;/span&gt; &lt;span class="hl sym"&gt;(&lt;/span&gt;&lt;span class="hl kwc"&gt;llList2String&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;lparam&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl num"&gt;0&lt;/span&gt;&lt;span class="hl sym"&gt;) ==&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot;0&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;) {&lt;/span&gt;&lt;br /&gt;      &lt;span class="hl kwc"&gt;llMessageLinked&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;LINK_THIS&lt;span class="hl sym"&gt;,&lt;/span&gt; LM_RZR_SETPARAMS&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot;0&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;);&lt;/span&gt;&lt;br /&gt;      mIsReady &lt;span class="hl sym"&gt;=&lt;/span&gt; TRUE&lt;span class="hl sym"&gt;;&lt;/span&gt;&lt;br /&gt;    &lt;span class="hl sym"&gt;}&lt;/span&gt;&lt;br /&gt;  &lt;span class="hl sym"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;span class="hl sym"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl slc"&gt;// object has been touch&lt;/span&gt;&lt;br /&gt;&lt;span class="hl kwd"&gt;touch_start&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;&lt;span class="hl kwb"&gt;integer&lt;/span&gt; num_detected&lt;span class="hl sym"&gt;) {&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span class="hl kwa"&gt;if&lt;/span&gt; &lt;span class="hl sym"&gt;(!&lt;/span&gt;mIsReady&lt;span class="hl sym"&gt;)&lt;/span&gt; return&lt;span class="hl sym"&gt;;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span class="hl slc"&gt;// perform a silly example (+10% during 10 touch then reset)&lt;/span&gt;&lt;br /&gt;  mTest&lt;span class="hl sym"&gt;++;&lt;/span&gt;&lt;br /&gt;  &lt;span class="hl kwa"&gt;if&lt;/span&gt; &lt;span class="hl sym"&gt;(&lt;/span&gt;mTest &lt;span class="hl sym"&gt;&amp;lt;&lt;/span&gt; &lt;span class="hl num"&gt;10&lt;/span&gt;&lt;span class="hl sym"&gt;)&lt;/span&gt; mScale &lt;span class="hl sym"&gt;=&lt;/span&gt; mScale &lt;span class="hl sym"&gt;*&lt;/span&gt; &lt;span class="hl num"&gt;1.1&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt;&lt;br /&gt;             &lt;span class="hl kwa"&gt;else&lt;/span&gt; &lt;span class="hl sym"&gt;{&lt;/span&gt;mTest &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;0&lt;/span&gt;&lt;span class="hl sym"&gt;;&lt;/span&gt; mScale &lt;span class="hl sym"&gt;=&lt;/span&gt; &lt;span class="hl num"&gt;1.0&lt;/span&gt;&lt;span class="hl sym"&gt;; }&lt;/span&gt;&lt;br /&gt;  &lt;span class="hl kwc"&gt;llMessageLinked&lt;/span&gt;&lt;span class="hl sym"&gt;(&lt;/span&gt;LINK_THIS&lt;span class="hl sym"&gt;,&lt;/span&gt; LM_RZR_SCALE&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot;1¤&amp;quot;&lt;/span&gt; &lt;span class="hl sym"&gt;+ (&lt;/span&gt;&lt;span class="hl kwb"&gt;string&lt;/span&gt;&lt;span class="hl sym"&gt;)&lt;/span&gt;mScale&lt;span class="hl sym"&gt;,&lt;/span&gt; &lt;span class="hl str"&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;span class="hl sym"&gt;);&lt;/span&gt;&lt;br /&gt;&lt;span class="hl sym"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hl sym"&gt;}&lt;/span&gt;&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;You may Prim Resizer Script&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Prim-Resizer-Scripts/641717" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-7864642973116999955?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/7864642973116999955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=7864642973116999955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7864642973116999955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7864642973116999955'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/01/resizer.html' title='Dragon Resizer Script'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bgMJ_zwC_3k/TATpkraHNfI/AAAAAAAAA_8/pw7AQnEmICs/s72-c/Dragon+Resizer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-3577205932453580444</id><published>2010-01-01T16:47:00.007+01:00</published><updated>2010-02-10T16:18:47.148+01:00</updated><title type='text'>Second Life Bookmarks</title><content type='html'>To import the bookmaks of &lt;a href="http://yaiol.blogspot.com/p/sl-bookmarks.html"&gt;InSL Bookmars&lt;/a&gt; into your internet explorer, read the following instructions.&lt;br /&gt;&lt;br /&gt;Start to download the file &lt;a href="http://sites.google.com/site/yaiolife/resources/sl-boomarks.en.zip?attredirects=0&amp;d=1"&gt;sl-bookmarks.en.zip&lt;/a&gt;&lt;br /&gt;Unpack this file on your PC.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;FireFox&lt;/h3&gt;&lt;br /&gt;Into menu "Bookmarks" select the command "Organize Bookmarks"&lt;br /&gt;Into the menu "Import and Backup" select command "Import HTML"&lt;br /&gt;Into dialog select "from an HTML File" &lt;br /&gt;Select the file "sl-bookmarks.en.html"&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Internet Explorer&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Into the File menu, select the command Import Export...&lt;br /&gt;Select the option "Import from a file"&lt;br /&gt;Select command Next&lt;br /&gt;Check Bookmark&lt;br /&gt;Select command Next&lt;br /&gt;Select the file sl-bookmarks.en.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-3577205932453580444?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/3577205932453580444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=3577205932453580444' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3577205932453580444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3577205932453580444'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2010/01/second-life-bookmarks.html' title='Second Life Bookmarks'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1471084279361322763</id><published>2009-12-22T02:54:00.018+01:00</published><updated>2010-12-21T23:33:38.932+01:00</updated><title type='text'>Builder's Clock Kit (fr)</title><content type='html'>Version actuelle 0.10&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/12/bck.html"&gt;Help in English&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TATqG44LQFI/AAAAAAAABAE/3q2M7WTMT_Q/s1600/Builder%27s+Clock+Kit.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TATqG44LQFI/AAAAAAAABAE/3q2M7WTMT_Q/s400/Builder%27s+Clock+Kit.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477760450857484370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Avec ce kit vous pourrez facilement construire une horloge analogique avec deux ou trois aiguilles (heures/minute ou heures/minutes/secondes).&lt;br /&gt;&lt;br /&gt;Vous trouverez dans le kit :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Un script pour configurer les prims et les textures de l'horloge (copie),&lt;br /&gt;&lt;li&gt;Un script pour le fonctionnement de l'horloge (redistribuable copie/transfert),&lt;br /&gt;&lt;li&gt;Un script pour l'animation sonore de l'horloge (redistribuable copie/transfert),&lt;br /&gt;&lt;li&gt;Un ensemble de 29 textures d'horloges et de 27 textures d'aiguilles pour la &lt;br /&gt;présentation de votre horloge.&lt;br /&gt;&lt;li&gt;Un ensemble de 15 sons (7 tictac / 8 carillon d'horloge),&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Etapes pour la création de l'horloge&lt;/h2&gt;&lt;br /&gt;1) Commencez par créer autant de boîtes que nécessaire pour votre horloge, (3 prims pour une horloge deux aiguilles, 4 prims pour une horloge quatre aiguilles. Liez ensuite ces prims ensemble.&lt;br /&gt;&lt;br /&gt;2) Modifiez les propriétés du script &lt;span class=notranslate&gt;"=IOL Clock:n"&lt;/span&gt; et changez les permissions pour le propriétaire suivant. Selon la nature de votre build, les permissions du propriétaire suivant doivent être soit copie/non-transfert soit no-copie/transfert. Si vous oubliez cette étape le script de l'horloge ne démarera pas et affichera un message d'erreur du type:&lt;br /&gt;&lt;code&gt;Object: Error: Incorrect script permission defined for next owner.&lt;br /&gt;Edit the permission, should be copy/no-tran or no-copy/tran&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;3) Glissez les deux scripts &lt;span class=notranslate&gt;"=IOL Clock:n"&lt;/span&gt; et &lt;span class=notranslate&gt;"=IOL Clock Setup:n"&lt;/span&gt; (n correpondant aux nombres d'aiguilles de votre horloge) dans le prim père de votre objet.&lt;br /&gt;&lt;br /&gt;4) Une fois fait votre objet va automatiquement prendre la forme d'une horloge par défaut.&lt;br /&gt;&lt;br /&gt;5) Vous pouvez modifier la forme du prim père (en cylindre par exemple) ou modifier la taille du prim père en fonction de vos besoins. Les aiguilles se retailleront automatiquement et se repositionneront à la place adéquate.&lt;br /&gt;&lt;br /&gt;5) Vous pouvez adapter le texturage de l'horloge simplement en glissant l'une des 29 textures d'horloge ou 27 textures d'aiguilles fournies dans le pack directement dans le prim père.&lt;br /&gt;&lt;br /&gt;6) Lorsque votre horloge est fin prête, cliquez dessus et sélectionnez la commande "Start" dans le menu. Cela supprimera le script de configuration et lancera le script de l'horloge.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Modification des paramétrages&lt;/h2&gt;&lt;br /&gt;Vous pouvez modifiez les paramétrages de l'horloge en ajoutant une notecard ".clock" dans le prim père.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;hourshift &amp;lt;hour&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Permet de régler l'heure de l'horloge en fonction de votre zone horaire.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;tictac &amp;lt;volume&amp;gt; &amp;lt;sound-name|sound-uuid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit le son jouant en bloucle pour le tictac.&lt;br /&gt;&lt;span class=notranslate&gt;volume&lt;/span&gt;: définit le volume sonore entre faible (0.0) and fort (1.0)&lt;br /&gt;&lt;span class=notranslate&gt;sound&lt;/span&gt;: peut être le nom d'un son présent dans l'inventaire de l'objet ou l'UUID d'un son.&lt;br /&gt;Attention si vous utilisez vos propres sons, vous deveez utiliser un son dont la durée est un multiple exact de secondes.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;bell &amp;lt;volume&amp;gt; &amp;lt;repeat-delay&amp;gt; &amp;lt;sound-name|sound-uuid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit le son qui sera joué à chaque changement d'heure.&lt;br /&gt;&lt;span class=notranslate&gt;volume&lt;/span&gt;: définit le volume sonore entre faible (0.0) and fort (1.0)&lt;br /&gt;&lt;span class=notranslate&gt;repeat-delay&lt;/span&gt;: définit le temps de lecture entre deux déclanchement succéssif du son.&lt;br /&gt;&lt;span class=notranslate&gt;sound&lt;/span&gt;: peut être le nom d'un son présent dans l'inventaire de l'objet ou l'UUID d'un son.&lt;br /&gt;&lt;br /&gt;La lecture des sons dans Second Life est limitée a 1 seul son par prim à un moment donné. Pour que le carillon horaire se joue correctement en plus du tictact vous devez ajouter un script supplémentaire &lt;span class=notranslate&gt;"=IOL Clock Bell"&lt;/span&gt; dans n'importe lequel des prims des aiguilles. Surtout n'ajoutez pas ce script dans le prim père.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Vous pouvez trouver Builder's Clock Kit&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Dans le magasin&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=885434" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1471084279361322763?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1471084279361322763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1471084279361322763' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1471084279361322763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1471084279361322763'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/12/bck-fr.html' title='Builder&apos;s Clock Kit (fr)'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TATqG44LQFI/AAAAAAAABAE/3q2M7WTMT_Q/s72-c/Builder%27s+Clock+Kit.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1883376074125993897</id><published>2009-12-21T22:12:00.048+01:00</published><updated>2010-12-21T23:28:13.868+01:00</updated><title type='text'>Builder's Clock Kit</title><content type='html'>Current Release 0.10&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/12/bck-fr.html"&gt;Aide en Français&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TATqG44LQFI/AAAAAAAABAE/3q2M7WTMT_Q/s1600/Builder%27s+Clock+Kit.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TATqG44LQFI/AAAAAAAABAE/3q2M7WTMT_Q/s400/Builder%27s+Clock+Kit.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477760450857484370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;With this kit you will easily build analog clock with two or three needles(hours/minutes or hours/minutes/seconds).&lt;br /&gt;&lt;br /&gt;What you will find into the kit is:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Mono scripts to setup the prims / texture for your clock (copy),&lt;br /&gt;&lt;li&gt;Mono scripts that will run the clock (redistribuable copy/tran),&lt;br /&gt;&lt;li&gt;Mono script to play bell sound (copy/tran redistribuable),&lt;br /&gt;&lt;li&gt;Mono script to add a swing to your clock (copy/tran redistribuable),&lt;br /&gt;&lt;li&gt;A set of 56 textures (29 Clock / 2x27 Needles) to customize your clock,&lt;br /&gt;&lt;li&gt;A set of 15 sounds (7 tictac / 8 hour bell).&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Rotating Prims vs. Rotation Textures&lt;/h2&gt;&lt;br /&gt;The Builder's Clock Kit pack is shiped with two versions of setup scripts. One will let the prims of needles rotate, one will let the textures of needles prims rotate.   Best way to see the difference is to rez the two samples clock shiped with the pack "Clock Sample (Rotating Textures)" and "Clock Sample (Rotating Prims)".&lt;br /&gt;&lt;br /&gt;Rotate Prims are useful if you don't use textures for the needles but plain prims (like little cylinders for instance).  &lt;br /&gt;&lt;br /&gt;Rotate Textures is fine if you use textures for the needles, rotating textures is safer with alpha textures and z-buffer conflict.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Simple steps to setup your clock&lt;/h2&gt;&lt;br /&gt;1) Firt create as many boxes you need for your clock (3 prims for two needles clock, 4 prims for three needles clock) and link them together.&lt;br /&gt;&lt;br /&gt;2) Edit the properties of &lt;span class=notranslate&gt;"=IOL Clock:n Needles"&lt;/span&gt; scripts and modify the permissions. Depends of your build, next owner permission should be set either to copy/no-tran or to no-copy/tran . If you miss this step the clock script wont start and you will get an message error such as : &lt;code&gt;Object: Error: Incorrect script permission defined for next owner. Edit the permission, should be copy/no-tran or no-copy/tran&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;3) Drag the two scripts &lt;span class=notranslate&gt;"=IOL Clock Setup:Rotate Textures:n Needles"&lt;/span&gt; &amp; &lt;span class=notranslate&gt;"=IOL Clock:n Needles"&lt;/span&gt; (n depending on the number of needles you want for your clock) into the root prim of your linked object.  &lt;br /&gt;&lt;br /&gt;4) Once done the prims will be modified into a default clock.  &lt;br /&gt;&lt;br /&gt;5) You can change the shape of the root prim to cylinder or scale the root prim to fit your needs. The needles will automatically resize and position themselves on correct place.  &lt;br /&gt;&lt;br /&gt;6) You can also customize your clock by simply dragging any of the Clock or Needles Textures shipped with the Pack into the root prim contents. (29 Clock Templates &amp; 27 Needles Templates).  For the needles use textures noted P for Rotating Prims and textures noted T for Rotating Textures.  &lt;br /&gt;&lt;br /&gt;7) Once the clock is ready click on the clock and select "Start" into the menu. This will remove the setup script from the object and launch the Clock script.  &lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Change the clock settings&lt;/h2&gt;&lt;br /&gt;You can customize your clock with adding a notecard .clock into the root prim inventory.  &lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;tz &amp;lt;hour&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Allow to shift hour of clock depends of your timezone.  &lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;tictac &amp;lt;volume&amp;gt; &amp;lt;sound-name|sound-uuid&amp;gt;&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;Set a sound play that play into a loop  Volume: between low (0.0) and loud (1.0) Sound: can be any sound name into the clock inventory or the sound UUID If you use your own sound you need to use a sound that lasts for a multiple of seconds.  &lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;bell &amp;lt;volume&amp;gt; &amp;lt;repeat-delay&amp;gt; &amp;lt;sound-name|sound-uuid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set a sound play that play each hour Volume: between low (0.0) and loud (1.0) Repeat Delay: defines how much time will pass between tow defines how much time passes between TRIGGER Sound Sound: can be any sound name into the clock inventory or the sound UUID;  For the clock to to play bell sound you will need to add an extra script "=IOL Clock Bell" into any of the needles prim. Be sure to not add it into the root prim.  &lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Adding a swing to your clock&lt;/h2&gt;&lt;br /&gt;You can add a swing to your clock using the "=IOL Clock Swing" script. Simply create an object, add the script, copy the default .swing notecard. You can change the swing feature altering the .swing notecard.  Swing is performed using two kind of rotation: &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Smooth rotation, this rotation is done using llTargetOmega which is done localy on viewer side. This mode is very smooth and accurate but mayb be interrupted and perform some silly move on a laggy SIM.&lt;br /&gt;&lt;li&gt;Standard rotation, this rotation is done using llSetPos&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;mode &amp;lt;standard|smooth&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the swing mode  smooth: standard: the move is not as nice but the script works in any condition : done with llSetRot  &lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;angle &amp;lt;angle&amp;gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the swing angle in degree  &lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;axes &amp;lt;x y z&amp;gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the rotation axes&lt;br /&gt;axes 0 0 1 will rotate around z axe for instance.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;delay &amp;lt;delay&amp;gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the delay for a complete swing in seconds  &lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;steps &amp;lt;number&amp;gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the number of steps (Only used in normal mode)  &lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;usetouch &amp;lt;on|off&amp;gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set weither the user can start / stop the swing with touch&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;You may find Builder's Clock Kit&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Builders-Clock-Kit/641715" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1883376074125993897?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1883376074125993897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1883376074125993897' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1883376074125993897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1883376074125993897'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/12/bck.html' title='Builder&apos;s Clock Kit'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TATqG44LQFI/AAAAAAAABAE/3q2M7WTMT_Q/s72-c/Builder%27s+Clock+Kit.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-7466313230856282035</id><published>2009-12-08T11:09:00.006+01:00</published><updated>2009-12-08T11:52:36.370+01:00</updated><title type='text'>Smart Prims</title><content type='html'>coming soon&lt;br /&gt;&lt;br /&gt;Key Features:&lt;br /&gt;&lt;br /&gt;Smart Prims is a set of scripts for designers who wish to let their customers easily customize their builds. It includes :&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Scale Resizer,&lt;br /&gt;&lt;li&gt;Position/Rotation Changer&lt;br /&gt;&lt;li&gt;Color / Alpha (Transparency) / Shiny / Glow / Full bright changer&lt;br /&gt;&lt;li&gt;Texture changer (create textures set that will be applied to set of prims)&lt;br /&gt;&lt;li&gt;Restore function for All properties.&lt;br /&gt;&lt;br /&gt;&lt;li&gt;All function are available through a complete customizable driven menu&lt;br /&gt;&lt;li&gt;Full perm script that can be resale with yout outfits&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Pose (Edit Appearance from the menu)&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Templates: Record all prims set properties into extra template that can be load at any time but end user,&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Define your own set of prims that will be modified together simply by editing prims description,&lt;br /&gt;&lt;li&gt;Toggle On/Off function for end user&lt;br /&gt;&lt;li&gt;Remove script for Designer/End User freeze object to the current state&lt;br /&gt;&lt;li&gt;Help manual in 51 languages&lt;br /&gt;&lt;li&gt;Free Automatic upgrades for Life&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Setting up the radiON System&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Please do following steps : &lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Rez the object you want to add Smart Prim features&lt;br /&gt;&lt;li&gt;Put all 4 scripts and ".ini" notecard in the content of the prim&lt;br /&gt;&lt;li&gt;You will be warned to change "Smart Prim Link" Permission, do it&lt;br /&gt;&lt;li&gt;Once done "Smart Prim Link" script will be loaded into all child prims&lt;br /&gt;&lt;li&gt;Take the object back in your inventory.&lt;br /&gt;&lt;li&gt;Rez the object again.&lt;br /&gt;&lt;li&gt;Go Edit mode of the object and choose [Tools] &gt; [Set Scripts to Running in Selection] in the menu at the top of your screen.&lt;br /&gt;&lt;li&gt;You will be warned to change "Smart Prim Controller/UI1/UI2" Permission, do it&lt;br /&gt;&lt;li&gt;Take the object again back in your inventory. Your Smart Prims script are ready to be setup&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;[4]~[8] step is really important. Without step 5 and 6, 7 will fail. Especially step 7 is very important.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;How will works&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Smart Prims allow end user the modify following properties:  Scale, Position, Rotation, Color, Alpha, Shiny, Glow, Texture with predefined values you will setup.&lt;br /&gt;&lt;br /&gt;A scope is a set of prims that will be modified together. &lt;br /&gt;&lt;br /&gt;&lt;h2 class&gt;Setting the Smart Prims&gt;&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Options that can be added are : Scale&lt;br /&gt;&lt;br /&gt;OPTION &lt;OptionName&gt;&lt;br /&gt;SCOPES &lt;Scopes List&gt;&lt;br /&gt;MESSAGE &lt;Message&gt;&lt;br /&gt;COMMANDS &lt;Buttons Definition List&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;COMMANDS&lt;/h3&gt;&lt;br /&gt;COMMANDS [ButtonLabel:ButtonValue/..]&lt;br /&gt;Commands are automatically sorted to be displayed from top left to bottom right dialog menu.&lt;br /&gt;For properties than allow multiple value set you can add as many button definition you want, in case your definition set have more than 11 buttons they will be displayed into a multi page dialog menu.&lt;br /&gt;&lt;br /&gt;Each button is defined&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;// Scale Menu&lt;br /&gt;MENU             Scale&lt;br /&gt;SCOPES         All&lt;br /&gt;MESSAGE      Increase or decrease the object size by 1%, 5%, 10%, 20% or restore to the original size.&lt;br /&gt;COMMANDS -1%:-0.01/+1 %:0.01/-5 %:-0.05/+5 %:0.05/-10 %:-0.10/+10 %:0.10/-20 %:-0.20/+20 %:0.20&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-7466313230856282035?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/7466313230856282035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=7466313230856282035' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7466313230856282035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7466313230856282035'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/12/smart-prims.html' title='Smart Prims'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-6639521526119934705</id><published>2009-05-04T13:48:00.062+02:00</published><updated>2011-09-01T15:11:46.013+02:00</updated><title type='text'>rad!ON</title><content type='html'>Current release 0.17&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/S_e6qY5ZlvI/AAAAAAAAA-M/rb08ImAEXhA/s1600/radiON.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/S_e6qY5ZlvI/AAAAAAAAA-M/rb08ImAEXhA/s400/radiON.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5474049109492602610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Key Features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Search over 30.000 Internet Radio Stations (SHOUTCast Yellow Pages),&lt;br /&gt;&lt;li&gt;Easy setup, just rez the tuner and antenna, deed the antenna if group owned land and start playing,&lt;br /&gt;&lt;li&gt;Works on Private or Group owned land,&lt;br /&gt;&lt;li&gt;No additional software required,&lt;br /&gt;&lt;li&gt;Controled by simple driven Menu,&lt;br /&gt;&lt;li&gt;All commands are accessible through typed commands,&lt;br /&gt;&lt;li&gt;Search Radio Stations by 301 alphabetical sorted preset Genres,&lt;br /&gt;&lt;li&gt;Search Radio Stations by any keyword: name, song, artist,&lt;br /&gt;&lt;li&gt;Stations are displayed in menu after each search (Genre or Keyword),&lt;br /&gt;&lt;li&gt;Last search is saved into memory thus you can quickly browse through radio stations,&lt;br /&gt;&lt;li&gt;Limit of radio stations result per search is customizable,&lt;br /&gt;&lt;li&gt;ShoutCAST, IceCAST compatible,&lt;br /&gt;&lt;li&gt;Recognize media relocator (M3U/PLS/ASX),&lt;br /&gt;&lt;li&gt;Display Name of Radio Station &amp; Playing Title on Floatingtext (can be hidden),&lt;br /&gt;&lt;li&gt;Display URL of Radio Station on IM (can be hidden),&lt;br /&gt;&lt;li&gt;Use memory bookmark to store radio stations on fly,&lt;br /&gt;&lt;li&gt;Memory bookmark can be dumped into a notecard,&lt;br /&gt;&lt;li&gt;Organize your Radio Stations Lists through a specific menu,&lt;br /&gt;&lt;li&gt;Create your own Radio List with notecards (infinite radio stations can be stored, automatically shown into the menu, use your own url)&lt;br /&gt;&lt;li&gt;Acces modes: Public, Group Only or Avatars Access List. Restrict commands to owner only.&lt;br /&gt;&lt;li&gt;6 different Tuners (2 Classics, 2 JukeBoxes, 1 Vintage, 1 Gramophone)&lt;br /&gt;&lt;li&gt;A HUD to control directly your tuners&lt;br /&gt;&lt;li&gt;2 Radio Information Panels to display (Radio/Last Song)&lt;br /&gt;&lt;li&gt;Wall Remote Controls you can rez anywhere in the same SIM,&lt;br /&gt;&lt;li&gt;Separated pack of low priced additionals antennas to control several parcels&lt;br /&gt;&lt;li&gt;Help manual in 57 languages&lt;br /&gt;&lt;li&gt;Free Automatic upgrades for Life&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/Sog9kDDJ7QI/AAAAAAAAA2I/_8da_tKFoOM/s1600-h/radION+Tuner+Models.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/Sog9kDDJ7QI/AAAAAAAAA2I/_8da_tKFoOM/s400/radION+Tuner+Models.jpg" alt=""id="BLOGGER_PHOTO_ID_5370610245142441218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Setting up the radiON System&lt;/h2&gt;&lt;br /&gt;For starting up with radiON System you will need to rezz a least one Tuner and one Media Antenna.&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Tuner will be use to search/store your radio stations&lt;br /&gt;&lt;li&gt;Media Antenna will modify the Music URL property of your parcel&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;ID and Password&lt;/h3&gt;&lt;br /&gt;All the communications between the Tuner and the different extra devices including (Antena, Wall Remote Control, HUD Remote Control, Information Panel) are crypted to prevent anyone to hack your radiON system.&lt;br /&gt;&lt;br /&gt;Thus all devices need to have same Password and ID defined to work together.&lt;br /&gt;The default settings are&lt;br /&gt;&lt;code&gt;ID MyRadio&lt;br /&gt;Password ElmaQEoZnoXEVbhuSeVu&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;The ID allow you to have two differents Tuner on different parcel on same SIM and prevent them to interfere each others.&lt;br /&gt;Those parameters are setup into the .ini notecard of each devices.&lt;br /&gt;&lt;br /&gt;NB: If you want to change the password of your system and you already rez and deed the antenna to a group you will need to return it into the inventory before being able to modify the parameters into the .ini notecard.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Rezzing the Tuner&lt;/h3&gt;&lt;br /&gt;Choose between any of the six Tuners shiped with the rad!ON and rez it on ground.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;radiON Tuner Classic Black RD250 (1 Prim)&lt;br /&gt;&lt;li&gt;radiON Tuner Classic Grey RD200 (1 Prim)&lt;br /&gt;&lt;li&gt;radiON Tuner Gramophone Lentoyhtion 1907 (7 Prims)&lt;br /&gt;&lt;li&gt;radiON Tuner JukeBox Waves O'Tune 1411 (11 Prims)&lt;br /&gt;&lt;li&gt;radiON Tuner JukeBox Zubritzler M851 (1 Prims)&lt;br /&gt;&lt;li&gt;radiON Tuner Vintage Gipfelpunkt (5 Prims)&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Wait until you get the message radiON Tuner is ready (23534)&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Rezzing the Antenna&lt;/h3&gt;&lt;br /&gt;Streaming music relies on the Second Life viewer reading the Music URL property associated with each parcel of land. The Second Life viewer will use the Music URL value to connect Quicktime media player to the music stream. When you tune to a radio station, a script inside the Media Antenna changes the value of this property, this can be done only if the owner of the Media Antenna and the owner of the land are the same person or group. &lt;br /&gt;&lt;br /&gt;Rez the The Media Antenna on ground, this is a no copy object, it will disappear from your inventory.&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Land parcel is owned by you personally&lt;/h4&gt;&lt;br /&gt;If you own personally the land you won't need extra configuration for the radio to work. Once rezzed you will see the following messages over the Media Antenna.&lt;br /&gt;&lt;br /&gt;Checking Permissions (Yellow)&lt;br /&gt;Read Settings (Yellow)&lt;br /&gt;iMedia is ready to be registered (Green)&lt;br /&gt;&lt;br /&gt;Once you get this message click on the Antenna and select Register on the menu.&lt;br /&gt;&lt;br /&gt;Search for Media Server (Yellow)&lt;br /&gt;Communication with radiON Tuner initialized. iMedia Antenna is ready. (Green)&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Land parcel is owned by a group&lt;/h4&gt;&lt;br /&gt;If the Land Parcel is owned by a group the Antenna will need to deed it to the same Group as the Land Parcel for the radio to work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Check your role abilities&lt;/b&gt;&lt;br /&gt;First check your role abilities into the group. You need two abilities for the process to succes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Deed objects to group&lt;br /&gt;&lt;li&gt;Change music &amp; media settings&lt;/ul&gt;&lt;br /&gt;Select Edit / Groups into the Second Life Viewer menu&lt;br /&gt;Click on Info Button&lt;br /&gt;Select the Members &amp; Roles tab&lt;br /&gt;Search your name into the list&lt;br /&gt;And check those abilities into the Allowed Abilities List&lt;br /&gt;&lt;br /&gt;In case you don't find them you will need to contact the group owners to fix it.&lt;br /&gt;&lt;br /&gt;NB: If the "Change music &amp; media settings" ability has been granted to your role after rezzing and deeding the antenna, it won't work. You should then take the Antenna back into inventory and restart the registration process.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Deed the antenna to the group&lt;/b&gt;&lt;br /&gt;Right-click on your radio and select Edit from the pie menu.&lt;br /&gt;Be sure the Antenna is set to same Group as your Parcel. If not click on "Set..." button and select the correct Group.&lt;br /&gt;Once done check the Share with group checkbox. &lt;br /&gt;The "Deed..." button should immediately turn blue. In case it doesn't you will need to ask the Group Owner to grant you permission to deed object to group.&lt;br /&gt;Click the Deed... button&lt;br /&gt;You will receive the standard Linden L$ warning dialog. This is not an object people will pay thus accept it.&lt;br /&gt;&lt;br /&gt;Checking Permissions (Yellow)&lt;br /&gt;Read Settings (Yellow)&lt;br /&gt;iMedia is ready to be registered (Green)&lt;br /&gt;&lt;br /&gt;Once you get this message click on the Antenna and select Register on the menu.&lt;br /&gt;&lt;br /&gt;Search for Media Server (Yellow)&lt;br /&gt;Communication with radiON Tuner initialized. iMedia Antenna is ready. (Green)&lt;br /&gt;&lt;br /&gt;Nb: If you make a mistake and deed the radio to the wrong group. Just take the radio back into your inventory, re-rez it and start over. There is no other way to undo deed.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Searching a radio station&lt;/h2&gt;&lt;br /&gt;There are several ways to listen a radio station stream&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Setting up a direct Radio Station stream&lt;br /&gt;&lt;li&gt;Searching through ShoutCAST yellow pages by genre&lt;br /&gt;&lt;li&gt;Searching through ShoutCAST yellow pages by keyword&lt;br /&gt;&lt;li&gt;Using the Bookmarks&lt;br /&gt;&lt;li&gt;Using the Presets list&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Channel commands&lt;/h3&gt;&lt;br /&gt;Radio can be controlled using typed commands. These typed commands are listed into this help and are given on a specific command channel (which can be set/changed via typed command). The default channel is 5.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Direct Stream&lt;/h2&gt;&lt;br /&gt;IOL Radio recognize direct stream url and three kind of Media Resource Locator (M3U, PLS, ASX)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/M3U"&gt;M3U (Moving Picture Experts Group Audio Layer 3 Uniform Resource Locator)&lt;/a&gt; is a computer file format that stores multimedia playlists. It was originally implemented in Winamp, although it is now supported by many applications.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/PLS_(file_format)"&gt;PLS&lt;/a&gt; is a computer file format that stores multimedia playlists. It is a more expressive format than basic M3U, as it can store (cache) information on the song title and length — extended M3U supports this, too. With PLS version 2, playlists also include a PLS version declaration.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Advanced_Stream_Redirector"&gt;Advanced Stream Redirector (ASX)&lt;/a&gt; When you use .asx files, you are directed to streaming media content, usually on multimedia Web sites. The .asx files are simple text files that contain server and media information. &lt;br /&gt;&lt;br /&gt;You can setup a stream by specifying the url with the command &lt;code&gt;/5u&lt;/code&gt;. Here are samples:&lt;br /&gt;&lt;br /&gt;&lt;code&gt;&lt;br /&gt;/5  http://www.myserver.com:8000 &lt;i&gt;[Direct Stream URL]&lt;/i&gt;&lt;br /&gt;/5u http://dir.xiph.org/listen/1391606/listen.m3u &lt;i&gt;[Stream URL using M3U Media Locator]&lt;/i&gt;&lt;br /&gt;/5u http://www.sky.fm/mp3/smoothjazz.pls &lt;i&gt;[Stream URL using PLS Media Locator]&lt;/i&gt;&lt;br /&gt;/5u http://www.chronixradio.com/cxrgrit/listen/listen.asx &lt;i&gt;[Stream URL using XLS Media Locator]&lt;/i&gt;&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Getting information about the current radio station&lt;/h2&gt;&lt;br /&gt;Once you tuned a radio station you get further information. Menu will popup.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Radio Station Status&lt;/h3&gt;&lt;br /&gt;Use the [T Status] button of your menu or the &lt;code&gt;/5i status&lt;/code&gt; command&lt;br /&gt;&lt;code&gt;&lt;br /&gt;Server Status:  Server is currently up and public.&lt;br /&gt;Stream Status:  Stream is up at 56 kbps with 59 of 250 listeners (59 unique)&lt;br /&gt;Listener Peak:  151&lt;br /&gt;Average Listen Time:  4h00m05s&lt;br /&gt;Stream Title:  SpringsteenRadio.com&lt;br /&gt;Content Type:  audio/mpeg&lt;br /&gt;Stream Genre:  Rock&lt;br /&gt;Stream URL:  http://springsteenradio.com&lt;br /&gt;Stream ICQ:  NA&lt;br /&gt;Stream AIM:  NA&lt;br /&gt;Stream IRC:  &lt;br /&gt;audiorealm &lt;br /&gt;Current Song:  Bruce Springsteen &amp; The E Street Band - American Land&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Radio Station Tracks&lt;/h3&gt;&lt;br /&gt;Use the [T Tracks] button of your menu or the &lt;code&gt;/5i tracks&lt;/code&gt; command.&lt;br /&gt;&lt;code&gt;&lt;br /&gt;Playing List&lt;br /&gt;18:24:50 Bruce Springsteen &amp; The E Street Band - American Land&lt;br /&gt;18:21:49 Bruce Springsteen  - You Cant Sit Down&lt;br /&gt;18:15:39 Bruce Springsteen &amp; The E Street Band - Thunder Road&lt;br /&gt;18:08:02 Bruce Springsteen - My City Of Ruins&lt;br /&gt;18:07:41 DJ LIVE - DJ LIVE: audio2575 - 2009-07&lt;br /&gt;18:06:06 DJ LIVE - DJ LIVE: audio2575 - 2009-07&lt;br /&gt;17:58:01 Bruce Springsteen &amp; The E Street Band - Born To Run&lt;br /&gt;17:52:49 Bruce Springsteen &amp; The E Street Band - The Rising&lt;br /&gt;17:48:32 Bruce Springsteen &amp; The E Street Band - Lonesome Day&lt;br /&gt;17:40:32 Bruce Springsteen - American Skin ( 41 Shots )&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Radio Station Web Site&lt;/h3&gt;&lt;br /&gt;Use the [T Web] button of your menu or the &lt;code&gt;/5w&lt;/code&gt; command.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Searching a radio by genre&lt;/h2&gt;&lt;br /&gt;You can use your tuner to search through ShoutCAST Yellow Pages by genre or keywords&lt;br /&gt;by using any of the 391 genres preset into the [Genres] menu of the tuner menu or by using the &lt;code&gt;/5g&lt;/code&gt; command.&lt;br /&gt;&lt;br /&gt;Click on your Radio Tuner&lt;br /&gt;Select Genres into the Menu&lt;br /&gt;Select [R-S] to list genres from R to S&lt;br /&gt;Select Reggae&lt;br /&gt;&lt;br /&gt;You will get a message in IM&lt;br /&gt;&lt;code&gt;&lt;br /&gt;IOL Tuner Classic v0.12: Searching for genre Reggae [Filters: Limit: 20 ]…&lt;br /&gt;(1) - Roots Reggae - S K Y . F M - the best of classic and modern Roots Reggae with DJ Bahilman [ID:257 96K]&lt;br /&gt;Genre: Roots Reggae Island World - Playing: Little Roy  - Touch Not My Locks&lt;br /&gt;(2) - 1.FM - ReggaeTrade [ID:8553 128K]&lt;br /&gt;Genre: Reggae World - Playing: Anthony Johnson - Want More Loving&lt;br /&gt;(3) - BuenaMusica.com Radio - Reggaeton, Pop, Hip Hop &amp; Latin [ID:95639 48K]&lt;br /&gt;Genre: Latin Reggaeton Hip Hop - Playing: Whine Up&lt;br /&gt;(4) - BIGUPRADIO.COM Slamming Dancehall Reggae ((ONE LOVE)) Online Reggae Music Store www.bigupradio.com [ID:7696 96K]&lt;br /&gt;Genre: reggae - Playing: Mavado - Mine How You Dis&lt;br /&gt;(5) - RadioActitud.com - Radio Actitud [ID:644430 64K]&lt;br /&gt;Genre: Latino Reggaeton Latin Ur - Playing: Caile -Tito `El Bambino`&lt;br /&gt;...&lt;br /&gt;(19) - GotRadio - Reggae [ID:5461 128K]&lt;br /&gt;Genre: Reggae  World  Internatio - Playing: Macka B - Dem Get Me Mad&lt;br /&gt;(20) - Bigvibez.com :: 24/7 Onlineradio :: Reggae and Dancehallmusic [ID:726239 128K]&lt;br /&gt;Genre: Reggae and Dancehall - Playing: Selecta Jahrob - Dancehall Injection Vol. 4 2009&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;A menu dialog will popup allowing you choose any of the radio found.&lt;br /&gt;&lt;br /&gt;The same result can be done using the &lt;code&gt;/5g reggae&lt;/code&gt; command&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Last search / Tuning using the Radio Number&lt;/h2&gt;&lt;br /&gt;At anytime you can reshow the last search while clicking on [Lastsearch] button of your Tuner menu or by using the &lt;code&gt;/5l&lt;/code&gt; command.&lt;br /&gt;&lt;br /&gt;You can tune up to any radio station into your last search result list using the &lt;code&gt;/5t&lt;/code&gt; command followed by the number of radio.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Searching a radio by keyword&lt;/h2&gt;&lt;br /&gt;You can use your tuner to search through Shoutcast Yellow Pages by keywords (name of radio station/artist/song) using the &lt;code&gt;/5?&lt;/code&gt; command followed by any keywords.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/5? madonna&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Keep in mind that current track is cached by SHOUTcast Yellow Pages system using a delay, most of time retrieving a Radio with artist or song is not very accurate. (Your request is more which radio station has played a song of Madonna recently than which Radio is currently playing Madonna).&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Refining the Search&lt;/h3&gt;&lt;br /&gt;BitRate&lt;br /&gt;/5fbr [32|56|96|128|192|224|256|320]&lt;br /&gt;You can refine Radio Stations by using the bit rate command filter (/5fbr &lt;bitrate&gt;). Valid bit rate values are: 32, 56, 96, 128, 192, 224, 256, 320. This will exclude all other bit rates. If you are only interested in receiving 128k bit rate streams, use this feature. If you want to select from everything that is available, leave this enmpty (/5fbr)&lt;br /&gt;&lt;br /&gt;The higher bit rate number the higher the quality of the sound. However, it is usually not a good idea to use Radio Stations with a high bit rate within Second Life™ as you cannot expect from everyone to have a good network bandwidth.&lt;br /&gt;&lt;br /&gt;MediaType&lt;br /&gt;/5fbr [mp3|aac]&lt;br /&gt;You can refine Radio Stations by using the mediatype command filter (/5fmt &lt;mediatype&gt;). Valid media type values are: &lt;a href="http://en.wikipedia.org/wiki/MP3"&gt;mp3&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Advanced_Audio_Coding"&gt;aac&lt;/a&gt;. Usually Audio using AAC have greater sounds quality than MP3 at same bit rate. &lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Bookmarks&lt;/h2&gt;&lt;br /&gt;Every time you play a radio you want to remind you can easily add it to your bookmarks using the "Bookmark+" command of your tuner menu. &lt;br /&gt;&lt;br /&gt;If current radio station is into your bookmarks you can use the [Bookmark-] to remove the station of your current bookmarks.&lt;br /&gt;&lt;br /&gt;At any time you can select any previously stored bookmark using the [Bookmark...] command of your tuner menu.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Customize the Preset Menus&lt;/h2&gt;&lt;br /&gt;If you want to quickly change between your favorite search or stream you can setup favorites notecard that will automatically show into your tuner menu. There are four kind of preset : url, shoutcastid, shoutcast search by genre, shoutcast search by keyword.&lt;br /&gt;&lt;br /&gt;To customize the menu &lt;br /&gt;Add a ".preset [My Preset]" notecard name&lt;br /&gt;My Preset will show in the menu&lt;br /&gt;&lt;br /&gt;Add lines of three fields seperated with semicolon&lt;br /&gt;[preset type];[radio name];[parameter]&lt;br /&gt;&lt;br /&gt;Preset type can be any of this four type&lt;br /&gt;s to set a radio using shoutcast id&lt;br /&gt;u to set a radio using an url (stream redirector (m3u/pls/asx) can be use)&lt;br /&gt;? to search using a keyword&lt;br /&gt;g to search using a genre&lt;br /&gt;&lt;br /&gt;Examples&lt;br /&gt;u;(url) Sample;http://57.212.166.178:9000&lt;br /&gt;u;(m3u) Sample;http://dir.xiph.org/listen/1391606/listen.m3u&lt;br /&gt;u;(pls) Sample;http://www.sky.fm/mp3/smoothjazz.pls&lt;br /&gt;u;(asx) Sample;http://www.chronixradio.com/cxrgrit/listen/listen.asx&lt;br /&gt;s;(shoutcast ID);690121&lt;br /&gt;g;search genre;rock&lt;br /&gt;?;search term;marley&lt;br /&gt;&lt;br /&gt;You can add as many lines into the preset notecard&lt;br /&gt;To speedup the loading of presets type several preset on same line separated with | character like this&lt;br /&gt;u;Springsteen;http://57.212.166.178:9000|s;Dylan;690121|g;Rock;rock|?;Marley;marley&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Set Access Permission&lt;/h2&gt;&lt;br /&gt;By default the radio is set to allow anyone to use it. If you want to restraint the use of your radio you will need to edit the configuration note card (.ini) into the Tuner. &lt;br /&gt;&lt;br /&gt;Right-click on your radio and select Open from the pie menu.&lt;br /&gt;In the "Object Contents" of the Tuner, select the configuration notecard (.ini) and modifity the command as needed. Once done save it.&lt;br /&gt;&lt;br /&gt;To set the access permissions&lt;br /&gt;Perms Public [on/off] for allowing everyone to use the radio&lt;br /&gt;Perms Group [on/off] for allowing members of same group the Radio is set to&lt;br /&gt;Perms Avadd [avatar name] for adding someone to list of allowed avatars&lt;br /&gt;&lt;br /&gt;You can also use the following commands on chat&lt;br /&gt;&lt;code&gt;/5 perms public [on/off]&lt;/code&gt; for allowing everyone to use the radio&lt;br /&gt;&lt;code&gt;/5 perms group [on/off]&lt;/code&gt; for allowing members of same group the Radio is set to.&lt;br /&gt;&lt;code&gt;/5 perms avadd [Avatar Fullname]&lt;/code&gt; for adding someone to list of allowed avatars&lt;br /&gt;&lt;code&gt;/5 perms avrem [Avatar Fullname]&lt;/code&gt; for removing someone of list of allowed avatars&lt;br /&gt;&lt;code&gt;/5 perms owner&lt;/code&gt; for restraint all permissions to owner only&lt;br /&gt;&lt;code&gt;/5 perms&lt;/code&gt; to show current permissions&lt;br /&gt;&lt;br /&gt;When you grant permission to use the radion to others, you may prevent them of using some specific command like changing the channel or your password.&lt;br /&gt;You can setup an Owner Restricted Commands List that are available to you only whatever the permissions are set to public, group or avatarlist&lt;br /&gt;&lt;br /&gt;Default owner restricted commands are : channel, perms, password, id&lt;br /&gt;Use &lt;code&gt;/5 perms orcadd &amp;lt;command&amp;gt;&lt;/code&gt; and &lt;code&gt;/5 perms orcrem &amp;lt;command&amp;gt;&lt;/code&gt; commands to setup your owner restricted command list.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Controling several parcels&lt;/h2&gt;&lt;br /&gt;If you want to control several parcels, you will need to buy extra antennas for each parcels. One extra Antenna is 50L$, and the 10 Antennas pack is 300L$ only. You wont need to buy several radiON system as the tuners/wall remote control/hud are copy items. This is one of great advantage of radiON system over competitors, as you will get a much cheaper solution if you own several parcels.&lt;br /&gt;&lt;br /&gt;Each parcel can be controlled with a specific tuner, or you can link several parcels/antennas to a single Tuner. Let's have an example:&lt;br /&gt;&lt;br /&gt;Imagine you own three parcels on same SIM. Parcel 1,2 &amp; 3. And you want to use same stream for parcels 1&amp;2, but want a different stream for parcel 3. Here is how you can setup your radiON sytem.&lt;br /&gt;&lt;br /&gt;Rez three Antennas:&lt;br /&gt;Antenna 1 on Parcel 1 with ID A&lt;br /&gt;Antenna 2 on Parcel 2 with ID A&lt;br /&gt;Antenna 3 on Parcel 3 with ID B&lt;br /&gt;&lt;br /&gt;Rez two Tuners:&lt;br /&gt;Tuner A on Parcel 1 or Parcel 2 with ID A&lt;br /&gt;Tuner B on Parcel 3 with ID B&lt;br /&gt;&lt;br /&gt;This way, each time you will use the Tuner A same stream will be used for Parcel 1 &amp; 2. On the other side Tuner 2 will only affect parcel 3.&lt;br /&gt;There is no limitation, you can link as many Antennas/Parcels you want for each Tuner.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Wall Remote Control&lt;/h2&gt;&lt;br /&gt;radION sytem is shipped with a one prim Wall Remote Control you can copy and rez anywhere on your parcel. Due to some Second Life limitation you can use the tuner chat command only within the 20 meters chat range. Wall Remote Control is thus needed if you want to access to your tuner from several locations within your parcel. Each Wall Remote Control will use a relay channel (you can customize) that will directly send your commands to the tuner with same ID. Default relay channel is /6. You can use any command available with the Tuner or simple click onto the Wall Remote Control to get the tuner menu.&lt;br /&gt;&lt;br /&gt;To setup a Wall Remote Control simply rez it and edit the .ini notecard to match with the password and the ID you used for the Antenna/Tuner. Once done the device will immedialty try to reach the suited tuner.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;HUD&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SolojL2TdJI/AAAAAAAAA2Q/S3U2LzNM4J0/s1600-h/radiON-hud.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SolojL2TdJI/AAAAAAAAA2Q/S3U2LzNM4J0/s400/radiON-hud.jpg" alt=""id="BLOGGER_PHOTO_ID_5370938984301294738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;radiON system is shipped with a HUD. It can be used to replace Wall Remote Control an awesome way, instead of placing several Wall Remote Controls, you can wear the HUD and control your Tuners wherever you are. The radiON HUD will use a relay channel (you can customize) that will directly relay your commands to the Tuner with same ID. Default relay channel for the HUD is /7.&lt;br /&gt;&lt;br /&gt;What is interresting with the HUD is it power to recognize several Tuners without any effort. If you have several parcels on same SIM using distinct Antennas/Tuners ID, you can add all those ID to the HUD that will automatically recognize the tuner linked to the parcel you are in. Thus if you move within the SIM, you wont have to think about it, each time you will change of parcel the HUD will automatically reconnect to the correct Tuner.&lt;br /&gt;&lt;br /&gt;The HUD will automatically display the following information : Radio Station Name, Kbps, Current Track, Listener Count/Total.&lt;br /&gt;&lt;br /&gt;To setup the HUD simply wear it and edit the .ini notecard to match with the password and all the ID you use for the different Antennas/Tuners of your SIM. Once done the HUD will automatically try to reach the tuner.&lt;br /&gt;&lt;br /&gt;Once a tuner is recognized you can use the tuner button to acces to it.&lt;br /&gt;While clicking to the settings button you will be able to customize the Font/Color/Background Colors.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Radio Station Stream Information Panel&lt;/h2&gt;&lt;br /&gt;radION system is shipped with an Radio Station Information Panel showing the current Radio Station name, Radio Kbs, Radio Listenner and Current Track. &lt;br /&gt;&lt;br /&gt;While clicking to the Radio Station Information Panel you will be able to customize the Font/Color/Background Colors.&lt;br /&gt;&lt;br /&gt;To setup a Radio Station Stream Information Panel simply rez it and edit the .ini notecard to match with the password and the ID you used for the Antenna/Tuner. Once done the device will immedialty try to reach the suited tuner.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Appendix A: Radio Tuner Commands&lt;/h2&gt;&lt;br /&gt;Default channel is /5&lt;br /&gt;&lt;br /&gt;Most command have a shortcut thus you can type quickly&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 channel &amp;lt;channelnum&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the channel command to new number&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Radio Commands&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 search &amp;lt;term&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 ? &amp;lt;term&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Search on Shoutcast Yellow Page for Radio with term&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 genre &amp;lt;genre&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 g &amp;lt;genre&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;You can "g" shortcut for this command&lt;br /&gt;Search on Shoutcast Yellow Page for Radio of genre&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 fbr &amp;lt;bitrate&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Filter search with streaming bitrate&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 fmt &amp;lt;mimetype&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Filter search with mimetype&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 last&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 l&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show last search result&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 tune &amp;lt;number&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 t &amp;lt;number&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Tune the radio to actual [number] in last search&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 shoutcast &amp;lt;shoutcastid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 s &amp;lt;shoutcastid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Tune the radio to shoutcast id &lt;br /&gt;Shoutcast ID or radio are show in search result&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 url &amp;lt;url&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 u &amp;lt;url&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Tune the radio to a direct url&lt;br /&gt;might be the stream url or any url refering to a standard stream redirector&lt;br /&gt;m3u / pls / asx&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 info &amp;lt;status|tracks&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 i &amp;lt;status|tracks&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show current radio information&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 website&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 w&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show current radio website&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 badd&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Add current radio station to bookmarks list&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 brem&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Remove current radio station from bookmarks list&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 bshow&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show current radio bookmarks list&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 bdump&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Dump current bookmarks list to create a preset notecard&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 bclear&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Clear current bookmakrs list.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Permissions&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms public &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Grant/Revoke everyone the permission to use the radio.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms group &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Grant/Revoke members of same group as the radio the permission to use the radio.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms avadd &amp;lt;avatar-full-name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Grant avatar the permission to use the radio.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms avrem &amp;lt;avatar full-name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Revoke avatar the permission to use the radio.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms owner&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Reset permissions to owner only&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms orcadd &amp;lt;command&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Add the command to owner restricted command list.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms orcrem &amp;lt;command&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Remove the command to owner restricted command list&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 perms&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Display current permissions&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Miscellaneous&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 help&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show this help&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 men&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show the radiON menu.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 ver&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Display current version number&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 mem&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show memoy usage&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/5 reset&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Reset script&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Appendix B: Wall Remote Control Commands&lt;/h2&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;relaychannel &amp;lt;channelnum&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the relaychannel command to new number. Default relay channel is 6.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Appendix C: Radio Station Information Panel Commands&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Appendix D: HUD Commands&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;relaychannel &amp;lt;channelnum&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the relaychannel command to new number. Default relay channel is 7.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Appendix E: 391 alphabetical sorted preset Genres&lt;/h2&gt;&lt;br /&gt;Those are the 301 preset genres stored into any radION Tuner.&lt;br /&gt;&lt;br /&gt;30s, 40s, 50s, 60s, 70s, 80s, 90s, Acid House, Acid Jazz, Acoustic Blues, Adult, Adult Album Alternative, Adult Alternative, Adult Contemporary, African, Alt-Country, Alternative, Alternative Folk, Alternative Rap, Ambient, Americana, Anime, Anniversary, Arabic, Asian, Avant Garde, Bachata, Banda, Barbershop, Baroque, Best Of, Big Band, Big Beat, Birthday, Black Metal, BlogTalk, Bluegrass, Blues, Bollywood, Bop, Bossa Nova, Brazilian, Breakbeat, British Invasion, Britpop, Bubblegum Pop, Cajun/Zydeco, Caribbean, Celtic, Chamber, Chicago Blues, Chill, Chinese, Choral, Christian, Christian Metal, Christian Rap, Christian Rock, Christmas, Classic Alternative, Classic Christian, Classic Country, Classic Jazz, Classic Metal, Classic R&amp;B, Classic Rock, Classical, Classical Period, College, College, Comedy, Community, Contemporary Bluegrass, Contemporary Blues, Contemporary Country, Contemporary Folk, Contemporary Gospel, Contemporary R&amp;B, Contemporary Reggae, Cool Jazz, Country, Country Blues, Cumbia, Dance, Dance Pop, Dancehall, Dancepunk, Decades, Delta Blues, Demo, Dirty South, Disco, Doo Wop, Downtempo, Dream Pop, Drum and Bass, Dub, Early Classical, East Coast Rap, Easy Listening, Eclectic, Educational, Electric Blues, Electro, Electronic, Emo, Environmental, Ethnic Fusion, European, Exotica, Experimental, Extreme Metal, Female, Filipino, Folk, Folk Rock, Freestyle, French, Funk, Fusion, Gangsta Rap, Garage, Garage Rock, Glam, Gospel, Goth, Government, Greek, Grindcore, Grunge, Hair Metal, Halloween, Hanukkah, Hard Bop, Hard House, Hard Rock, Hardcore, Hawaiian/Pacific, Healing, Heartache, Heavy Metal, Hindi, Hip Hop, Honeymoon, Honky Tonk, Hot Country Hits, House, IDM, Idols, Impressionist, Indian, Indie Pop, Indie Rock, Industrial, Inspirational, Instrumental, International, Jam Bands, Japanese, Jazz, Jewish, JPOP, Jungle, Kids, Klezmer, Korean, Kwanzaa, Latin, Latin Dance, Latin Jazz, Latin Pop, Latin Rap/Hip-Hop, Latin Rock, LGBT, Light Rock, Lo-Fi, Lounge, Love/Romance, Mariachi, Meditation, Mediterranean, Merengue, Metal, Metalcore, Middle Eastern, Misc, Mixtapes, Modern, Modern Rock, Motown, Neo-Soul, New Acoustic, New Age, New Wave, News, News, Noise Pop, North American, Old School, Old Time Radio, Oldies, Opera, Orchestral Pop, Original Score, Other Talk, Party Mix, Patriotic, Piano, Piano Rock, Political, Polka, Pop, Pop-Reggae, Post-Punk, Power Metal, Power Pop, Praise/Worship, Prog Rock, Progressive, Progressive Metal, Psychedelic, Public Radio, Punk, Quiet Storm, R&amp;B/Urban, Ragga, Rainy Day Mix, Ranchera, Rap, Rap Metal, Reality, Reggae, Reggae Roots, Reggaeton, Regional Mexican, Rock, Rock &amp; Roll, Rock Steady, Rockabilly, Romantic, Russian, Salsa, Scanner, Seasonal/Holiday, Sermons/Services, Sexy, Showtunes, Shuffle, Singer/Songwriter, Ska, Smooth Jazz, Soca, Soft Rock, Soul, Soundtracks, South American, Southern Gospel, Space Age Pop, Spiritual, Spoken Word, Sports, Sports, Surf, Swing, Symphony, Talk, Talk, Tamil, Tango, Techno, Technology, Teen Pop, Tejano, Themes, Top 40, Traditional Folk, Traditional Gospel, Trance, Travel Mix, Tribal, Tribute, Trip Hop, Trippy, Tropicalia, Turntablism, Underground Hip-Hop, Urban Contemporary, Valentine, Video Game Music, Vocal Jazz, Wedding, West Coast Rap, Western, Winter, Work Mix, World Folk, World Fusion, World Pop, Worldbeat, Xtreme, Zouk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-6639521526119934705?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/6639521526119934705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=6639521526119934705' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6639521526119934705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6639521526119934705'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/05/radio.html' title='rad!ON'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bgMJ_zwC_3k/S_e6qY5ZlvI/AAAAAAAAA-M/rb08ImAEXhA/s72-c/radiON.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-996515441067360024</id><published>2009-04-27T15:35:00.006+02:00</published><updated>2009-05-07T20:39:32.546+02:00</updated><title type='text'>A note about Arab &amp; Hebrew translation</title><content type='html'>Why there is a specific case for those two languages. In fact Second Life Viewer does'nt support correctly those two languages.&lt;br /&gt;Everone can read the information on JIRA http://jira.secondlife.com/browse/VWR-112.&lt;br /&gt;Thus we need to resolve into our translators what Linden didn't fix for now.&lt;br /&gt;All those fixes are temporary and will need to be removed the day this Second Life Viewer will be fixed.&lt;br /&gt;&lt;br /&gt;I was the first to work on this trouble long before others did and I release the first translator really support Arab &amp; Hebrew the 28th September 2008 with the 0.13 Release of Q-Translator.&lt;br /&gt;Actually there are ony two translators than can be used to have a talk with an Arab or Hebrew within SL (translating in both way).&lt;br /&gt;Those two translators are Q-Translator and AF Translator (with some restriction for AF).&lt;br /&gt;&lt;br /&gt;Anyone one that would like to test can contact me.&lt;br /&gt;This is why on my comparaison table in world i remove 2 languages from Ferd Translator, MH Translator, UTv12 and X-Lang.&lt;br /&gt;There is a major difference between calling the Google Translator API and make it works with Arab/Hebrew within SL.&lt;br /&gt;&lt;br /&gt;Now there are many situations you need to care to fully support Arabic &amp; Hebrew.&lt;br /&gt;Let's make a test everyone can reproduce using the last translators version below.&lt;br /&gt;&lt;br /&gt;AF: AF Pro 1.5&lt;br /&gt;FT: Ferd Translator 7.5d&lt;br /&gt;MH: MH Translator 3.82&lt;br /&gt;QT: Q-Translator 0.27&lt;br /&gt;XL: X-Lang 6.0&lt;br /&gt;&lt;br /&gt;The correct translation of the English sentence "I have 35 flowers in my box" into Arabic is "عبرم يدلب يف روهزلا 35 يدل"&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;I SPEAK ENGLISH SOMEONE ELSE SPEAK ARAB&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;1) Me from English into Arabic&lt;br /&gt;With autdetect setup for My Language&lt;br /&gt;My Language setup to French (fr), Foreign Language setup to Arabic (ar)&lt;br /&gt;I say "I have 35 flowers in my box"&lt;br /&gt;My translator should translate "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;&lt;br /&gt;AF: لدي 53 الزهور في بلدي مربع (almost correct)&lt;br /&gt;FT: لدي 53 الزهور في بلدي مربع (almost correct)&lt;br /&gt;MH: لدي 35 الزهور في بلدي مربع (correct) *Autodetect is always off for me &lt;br /&gt;QT: لدي 35 الزهور في بلدي مربع (correct)   &lt;br /&gt;XT: عبرم يدلب يف روهزلا 35 يدل (gibberish) *Autodetect is always off for me&lt;br /&gt;&lt;br /&gt;2) Me from English into Arabic&lt;br /&gt;Without autdetect setup for My Language&lt;br /&gt;My Language setup to English (en), Foreign Language setup to Arabic (ar)&lt;br /&gt;I say "I have 35 flowers in my box"&lt;br /&gt;My translator should translate "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;&lt;br /&gt;AF: لدي 53 الزهور في بلدي مربع (almost correct)&lt;br /&gt;FT: لدي 53 الزهور في بلدي مربع (almost correct) *Autodetect is always on&lt;br /&gt;QT: لدي 35 الزهور في بلدي مربع (correct)   &lt;br /&gt;MH: لدي 35 الزهور في بلدي مربع (correct)   &lt;br /&gt;XT: عبرم يدلب يف روهزلا 35 يدل (gibberish)&lt;br /&gt;&lt;br /&gt;3) Others from Arabic into English&lt;br /&gt;With autodetect setup for others&lt;br /&gt;My Language setup to English (en), Foreign Language setup to French (fr)&lt;br /&gt;Someone say into arabic "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;My translator should translate "I have 35 flowers in my box"&lt;br /&gt;&lt;br /&gt;AF: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;FT: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;MH: لدي 53 الزهور في بلدي مربع (gibberish) *Autodetect is always off&lt;br /&gt;QT: I have 35 flowers in my box        (correct)&lt;br /&gt;XL: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;&lt;br /&gt;4) Others from Arabic into English&lt;br /&gt;Without autodetect setup for others&lt;br /&gt;My Language setup to English (en), Foreign Language setup to Arabic (ar)&lt;br /&gt;Someone say into arabic "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;My translator should translate "I have 35 flowers in my box"&lt;br /&gt;&lt;br /&gt;AF: I have 53 flowers in my box        (almost correct)&lt;br /&gt;FT: My flowers in the box indicates 35 (gibberish) *Autodetect is always on&lt;br /&gt;MH: 35 setacidni xob eht ni srewolf yM (gibberish)&lt;br /&gt;QT: I have 35 flowers in my box        (correct)&lt;br /&gt;XT: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;&lt;br /&gt;I SPEAK ARAB SOMEONE ELSE SPEAK ENGLISH&lt;br /&gt;&lt;br /&gt;5) Me from Arabic into English&lt;br /&gt;With autodetect setup for My Language&lt;br /&gt;My Language setup to French (fr), Foreign Language setup to English (ar)&lt;br /&gt;I Say "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;My translator should translate "I have 35 flowers in my box"&lt;br /&gt;&lt;br /&gt;AF: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;FT: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;MH: عبرم يدلب يف روهزلا 35 يدل         (useless) *Autodetect for me is always off&lt;br /&gt;QT: I have 35 flowers in my box        (correct)&lt;br /&gt;XT: (keep silent)                      (useless) *Autodetect for me is always off&lt;br /&gt;&lt;br /&gt;6) Me from Arabic into English&lt;br /&gt;Without autodetect setup for My Language&lt;br /&gt;My Language setup to Arabic (ar), Foreign Language setup to English (ar)&lt;br /&gt;I Say "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;My translator should tranlate "I have 35 flowers in my box"&lt;br /&gt;&lt;br /&gt;AF: I have 53 flowers in my box        (almost correct)&lt;br /&gt;FT: My flowers in the box indicates 35 (gibberish)*autodetect for me is always on &lt;br /&gt;MH: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;QT: I have 35 flowers in my box        (correct)&lt;br /&gt;XT: My flowers in the box indicates 35 (gibberish)&lt;br /&gt;&lt;br /&gt;7) Others from English into Arabic&lt;br /&gt;With autodetect for others&lt;br /&gt;My Language setup to Arabic (ar), Foreign Language setup to French (ar)&lt;br /&gt;Someone say "I have 35 flowers in my box"&lt;br /&gt;My translator should translate "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;&lt;br /&gt;QT: لدي 35 الزهور في بلدي مربع(correct)&lt;br /&gt;AF: عبرم يدلب يف روهزلا 35 يد (gibberish)&lt;br /&gt;MH: عبرم يدلب يف روهزلا 35 يد(gibberish)*Autodetect for others is always off&lt;br /&gt;XT: عبرم يدلب يف روهزلا 35 يد(gibberish)&lt;br /&gt;FT: لدي 53 الزهور في بلدي مربع (almost correct)&lt;br /&gt;&lt;br /&gt;8) Others from English into Arabic&lt;br /&gt;Without autodetect for others&lt;br /&gt;My Language setup to Arabic (ar), Foreign Language setup to English (en)&lt;br /&gt;Someone say "I have 35 flowers in my box"&lt;br /&gt;My translator should translate "لدي 35 الزهور في بلدي مربع"&lt;br /&gt;&lt;br /&gt;QT: لدي 35 الزهور في بلدي مربع(correct)&lt;br /&gt;AF: عبرم يدلب يف روهزلا 35 يد (gibberish)&lt;br /&gt;MH: عبرم يدلب يف روهزلا 35 يد (gibberish)&lt;br /&gt;XT: عبرم يدلب يف روهزلا 35 يد (gibberish)&lt;br /&gt;FT: لدي 53 الزهور في بلدي مربع (almost correct) *Auto detect always on&lt;br /&gt;&lt;br /&gt;Conclusion XT don't support Arabic at all&lt;br /&gt;FT, MH supports it only when translating from foreign language into Arabic (thus you cannot having any discussion)&lt;br /&gt;AF can work in both way (you need to desactivate Auto Detect)&lt;br /&gt;Q-Translator is the only translator that support Arab/Hebrew in all conditions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-996515441067360024?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/996515441067360024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=996515441067360024' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/996515441067360024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/996515441067360024'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/04/note-about-arab-hebrew-translation.html' title='A note about Arab &amp; Hebrew translation'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-6989691297578376676</id><published>2009-04-27T15:30:00.004+02:00</published><updated>2009-04-27T15:34:03.289+02:00</updated><title type='text'>A note about Taiwanese translation</title><content type='html'>There is actually no translator within SL supporting Taiwanese.&lt;br /&gt;The words "simplified" and "traditional" refer to the characters used, not the language that's written in them. &lt;br /&gt;Google translates into Mandarin and Mandarin Only.&lt;br /&gt;&lt;br /&gt;There are seven major Chinese dialect&lt;br /&gt;Mandarin (850 millions), Wu 90M, Yue (Cantonese) 80M, Min 50M (including Taiwanese), Xiang 35M, Hakka 35M, Gan 25M&lt;br /&gt;&lt;br /&gt;The simplified character set is mostly use in Republic of China, Singapore, Malaysia, the traditionnal set in Taiwan, Hong Kong and Macau.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Debate_on_traditional_and_simplified_Chinese_characters"&gt;Debat on traditional and simplified Chinese characters&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;h3&gt;From Wiki  pages&lt;/h3&gt;&lt;br /&gt;About 70% of the people in Taiwan belong to the Hoklo ethnic group and speak both Standard Mandarin (officially recognized by the ROC as the National Language) and Taiwanese Minnan (commonly known as "Taiwanese"; a variant of Min Nan spoken in Fujian province). Standard Mandarin is the primary language of instruction in schools; however, most spoken media is split between Mandarin and Taiwanese. The Hakka, about 15% of the population, have a distinct Hakka dialect. Aboriginal minority groups still speak their native languages, although most also speak Mandarin. English is a common second language, with some large private schools providing English instruction. English is compulsory in students' curriculum once they enter middle school. English as a school subject is also featured on Taiwan's education exams.&lt;br /&gt;...&lt;br /&gt;&lt;h3&gt;About Taiwanese Min-nan&lt;/h3&gt;&lt;br /&gt;Taiwanese Min-nan is a variant of the Min Nan Chinese language spoken by about 70% of the population of Taiwan.&lt;br /&gt;This language is absolutely not supported by Google.&lt;br /&gt;Min is the only branch of Chinese that cannot be directly derived from Middle Chinese.&lt;br /&gt;This may account for the difficulty in finding the appropriate Chinese characters for some Min Nan vocabulary. &lt;br /&gt;This is maybe also part of the reasons why it is almost totally mutually unintelligible with Mandarin or other Chinese dialects.&lt;br /&gt;Mandarin and Min-nan are 62% phonetically similar and 15.1% lexically similar. In comparison, German and English are 60% lexically similar&lt;br /&gt;&lt;br /&gt;Everyone interrested into languages can find detailled informations on chinese languages here:&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Chinese_language" target=_new&gt;Chinese Language&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Taiwanese_Minnan" target=_new&gt;Taiwanese Min-Nan&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Minnan" target=_new&gt;Min-Nan&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Translator 0.27 supports both "Simplified" &amp; "Traditionnal" characters as target character set for Mandarin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-6989691297578376676?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/6989691297578376676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=6989691297578376676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6989691297578376676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6989691297578376676'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/04/note-about-taiwanese-translation.html' title='A note about Taiwanese translation'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-7064769896005573540</id><published>2008-12-22T18:50:00.004+01:00</published><updated>2008-12-22T19:00:03.238+01:00</updated><title type='text'>Sail Away Project</title><content type='html'>Imitation Of Life team is proud to support Rafale Kamachi great machinima project &lt;b&gt;Sail Away&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sailawayproject.eu/SailAwayProject.php" target=_new&gt;&lt;img src="http://sailawayproject.eu/images/logo/fef74100ce9cf7ad53630c1aa2dcfc04.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Sail Away Project is about Real Life talents bringing their skills to Second Life so as to create a full length animation film (machinima). And what better story for this ambitious project than an adventure binging Anne Bonny back to life. &lt;br /&gt;&lt;br /&gt;If we were to tell the story in two words, we would say that it is about choice and freedom.&lt;br /&gt;&lt;br /&gt;And if we were to talk about this international team or ours... Well only bold  pirates would dare embark on such a project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-7064769896005573540?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/7064769896005573540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=7064769896005573540' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7064769896005573540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7064769896005573540'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/12/sail-away-project.html' title='Sail Away Project'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1412448083329132910</id><published>2008-11-29T15:50:00.006+01:00</published><updated>2009-07-27T14:47:24.399+02:00</updated><title type='text'>Affiliate Program</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/STFY_J0NGDI/AAAAAAAAAyY/Fvj6kFGMn0U/s1600-h/IOL+Affiliate+Reseller.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/STFY_J0NGDI/AAAAAAAAAyY/Fvj6kFGMn0U/s400/IOL+Affiliate+Reseller.jpg" alt=""id="BLOGGER_PHOTO_ID_5274094480617445426" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Earn 35% commissions and run your own business selling proven and quality products from Imitation Of Life. This is a great program, please read through the following !&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Program Guidelines&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Getting started&lt;/h3&gt;&lt;br /&gt;I wont ask any fee for this program. To get started with the Official Affiliate Program all you will need is to purchase the product and ask me to get the Affiliate Package corresponding to your product. &lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Register as Official Reseller&lt;/h3&gt;&lt;br /&gt;Once you setup an affiliate vendor contact me in IM I can add you on the list of Official Affiliate Reseller on blog.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Do your promotion&lt;/h3&gt;&lt;br /&gt;Any kind of promotion (Classified Ads, Events) you want to have is fine, but never suggest that you are the Main location. You should always use the word "Affiliate" somewhere in your listings.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Take care of customers&lt;/h3&gt;&lt;br /&gt;You are representing Lalwende Leakey. Customer support is my first priority for Imitation Of Life. In any situation you shoud be very kind and helpful with customers. If you need help for supporting customer or have no answer to any question please contact me directly. &lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Know the product&lt;/h3&gt;&lt;br /&gt;You should know the product, be able to answer to most question.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Delivery Failure&lt;/h3&gt;&lt;br /&gt;In case of delivery failure apoligize and ask the customer to contact me directly.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Package Contents&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Package contents :&lt;br /&gt;► Imitation Of Life Affiliate Program (This notecard)&lt;br /&gt;► The Product Affiliate Vendor&lt;br /&gt;► A sign "Imitation Of Life Affiliate Reseller"&lt;br /&gt;► A full perm texture "Imitation Of Life Affiliate Reseller"&lt;br /&gt;► A sign for showing blog help for your product&lt;br /&gt;► A sign for your product with no script&lt;br /&gt;► Imitation Of Life Products Catalog&lt;br /&gt;► Imitation Of Life Landmark&lt;br /&gt;&lt;br /&gt;If you need any other material please contact me.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Setup Vendor&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;All Vendors and sign objects are Modifiable and you can Resize if needed.&lt;br /&gt;Rez the vendor and grant permission to vendor to take Linden dollars from your account (see the commission information below)&lt;br /&gt;Click on vendor and select Options in the menu for changing settings such as IM sale notifications, Hovertext or Slideshow Inactivity modes. &lt;br /&gt;Click on your Vendors and select UPDATE every once you will receive a notification to do.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Commission Information&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;You will earn 35% Commissions, but will not receive a commission or discount if you purchase items yourself to help prevent abuse.&lt;br /&gt;&lt;br /&gt;Hippotech, the creator of the Catalogue Vendors being used will receive 1.5% first after a customer makes a purchase. Then after that 65% of remainder will be paid to Lalwende Leakey and you keep the remaining 35%.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1412448083329132910?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1412448083329132910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1412448083329132910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1412448083329132910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1412448083329132910'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/11/affiliate-program.html' title='Affiliate Program'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/STFY_J0NGDI/AAAAAAAAAyY/Fvj6kFGMn0U/s72-c/IOL+Affiliate+Reseller.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-3215493852766556061</id><published>2008-11-29T12:59:00.023+01:00</published><updated>2010-06-14T12:30:28.676+02:00</updated><title type='text'>Affiliate Resellers</title><content type='html'>&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Mutiny%20Bay/210/45/35/?title=Sara%20Design" target="_new"&gt;Sara Design&lt;/a&gt;&lt;br&gt;Sarwat Miles&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/THE%20TWISTED%20THORN/121/176/26/?title=Twisted%20Thorn%20Textures" target="_new"&gt;Twisted Thorn Textures&lt;/a&gt;&lt;br&gt;Nighty Goodspeed &amp; Cryptic Vang&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Texture Organizer&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Beachwood/181/224/76/?title=Babel%20Translations" target="_new"&gt;Babel Translations&lt;/a&gt;&lt;br&gt;Peter Stindberg&lt;/td&gt;&lt;td&gt;&lt;a href="http://stindberg.blogspot.com/" target=_new&gt;Second Stindberg&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Q-Translator&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Alturing/51/33/58/?title=AF%20Translator" target="_new"&gt;AF Translator&lt;/a&gt;&lt;br&gt;Aligatorek Furse&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Q-Translator&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Remember/128/128/2/?title=Remember%20Cove%20Pirates" target="_new"&gt;Remember Cove Pirates&lt;/a&gt;&lt;br&gt;Rafale Kamachi&lt;/td&gt;&lt;td&gt;&lt;a href="http://sailawayproject.eu/SailAwayProject.php" target=_new&gt;Sail Away&lt;/a&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Dharmaraksa/230/46/61/?title=Clever%20Things" target="_new"&gt;Clever Things&lt;/a&gt;&lt;br&gt;Rita Watanabe&lt;/td&gt;&lt;td&gt;&lt;a href="http://rikawatanabe.wordpress.com/" target=_new&gt;Through the Broken Looking Glass&lt;/a&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Business%20Link/54/227/38" target="_new"&gt;vBusiness&lt;/a&gt;&lt;br&gt;Matt Fierze&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Q-Translator&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Fuson/187/61/66" target="_new"&gt;vBusiness&lt;/a&gt;&lt;br&gt;Wheet Snoodle&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Q-Translator&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Edge/129/18/20/?title=Sassy%20Kitty" target="_new"&gt;Sassy Kitty&lt;/a&gt;&lt;br&gt;Bravo Nishi &amp; Kinu Mayako&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Q-Translator&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/DreamScape%20I/12/86/21/?title=Synchronicity%20Designs" target="_new"&gt;Synchronicity Designs&lt;/a&gt;&lt;br&gt;Venus Expedition&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.dreamscapeislands.com" target=_new&gt;Dreamscape Islands&lt;/a&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Agard/115/87/25/?title=HybridZ" target="_new"&gt;HybridZ&lt;/a&gt;&lt;br&gt;Fyre Furse &amp; Natalie Serapis&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Hamchorom/222/114/56/?title=BDSM%20Life" target="_new"&gt;BDSM Life&lt;/a&gt;&lt;br&gt;Constanza Amsterdam&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Isle%20Of%20Pleasure/96/213/24/?title=Glenn's%20Paradise" target="_new"&gt;Glenn's Paradise&lt;/a&gt;&lt;br&gt;Glenn Tigerpaw&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;All Products&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://slurl.com/secondlife/Chasseforet/235/173/53/?title=Sator%20Decosta%27s%20Gran%20Bazar" target="_new"&gt;Sator Decosta's Gran Bazar&lt;/a&gt;&lt;br&gt;Sator Decosta&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Q-Translator, Texture Organizer&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-3215493852766556061?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/3215493852766556061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=3215493852766556061' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3215493852766556061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3215493852766556061'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/11/affiliate-resellers.html' title='Affiliate Resellers'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-2367152307156594234</id><published>2008-11-13T14:31:00.060+01:00</published><updated>2010-05-31T14:08:13.113+02:00</updated><title type='text'>CAMSync</title><content type='html'>Current release v0.12&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/11/camsync-fr.html"&gt;Aide en Français&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAOmj_Ws2jI/AAAAAAAAA_E/lMHkNscelaQ/s1600/CAMSync.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAOmj_Ws2jI/AAAAAAAAA_E/lMHkNscelaQ/s400/CAMSync.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477404709044935218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Who never experiences those great moment in Second Life:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Camera shopping with a friend trying to localize where is that nice red outfit she is speaking of.&lt;br /&gt;&lt;li&gt;Building with your partner trying to understand which prim he is speaking about.&lt;br /&gt;&lt;li&gt;Visiting a new SIM and focus all your attention on where your guide moves,&lt;br /&gt;&lt;li&gt;Giving a building lesson and loosing time to explain where to look&lt;/ul&gt;&lt;br /&gt;How complicated it is sometimes to explain the evidence ! You just get it on your screen and cannot find the right words to explain. &lt;br /&gt;&lt;br /&gt;CAMSync may help you in such situations. It is a handy tool for synchronizing camera back and forth between two avatars. This tool is shiped with two HUDs :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;CAMSync (copy) is the main HUD you will wear, it is needed to initiate camera synchronisation,&lt;br /&gt;&lt;li&gt;CAMSync Free Client (copy/tran) you can send to any friend.&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;Camera synchronization can be done either between two CAMSync, or between a CAMSync and a CAMSync Free Client.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;CAMSync Preview&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4ml1O8NNQGY&amp;hl=fr&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4ml1O8NNQGY&amp;hl=fr&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Getting started with CAMSync&lt;/h2&gt;&lt;br /&gt;Wear you CAMSync HUD, if your friend doesn't already have the CAMSync Free Client then click on the green "On" icon. A dialog menu will popup, select the "Give..." command and her/his name friend in the list. Your friend will receive the CAMSync Free Client, ask her/him to wear it.&lt;br /&gt;&lt;br /&gt;Once you received notification "[Avatar Name] CAMSync is online" you can initiate the communication between the both devices.&lt;br /&gt;&lt;br /&gt;Select the "Connect" icon, select "Add..." button and finally select your friend name in list. You will receive a notification "[Avatar Name] CAMSync received connection request". A dialog will popup on her/his side asking her/him to allow the synchronization of her/his camera. &lt;br /&gt;&lt;br /&gt;Once it is accepted your camera will be the master and your friend will start to see the world from your sight. You will receive a notification "[Avatar Name] CAMSync is connected."&lt;br /&gt;&lt;br /&gt;Everytime someone is in slave mode CAMSync will warn with a private message "Press Escape to give access". Indeed for CAMSync to work the camera needs to be release to script control, if you use the shortcuts key to move your camera then you will need to leave that mode and give control to script by pressing Escape key.&lt;br /&gt;&lt;br /&gt;At anytime you can change the camera master/slave mode&lt;br /&gt;&lt;ul&gt;&lt;li&gt;If you click on slave button then it will swap you in slave mode and your friend will be automatically be set in master mode.&lt;li&gt;If your friend click on master button then it will swap her/him in master mode and you will be set automatically in slave mode.&lt;li&gt;If you are in slave mode and click the slave button then your camera synchronisation will pause. It is useful if you need to move for instance. Once you want to be resynchronized with remote master, click on the slave button again.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fully works in no-script area&lt;/b&gt;&lt;br /&gt;If you attach your HUD in a script area and you move into an no-script area Q-Translator will continue to operate. The HUD interface will also work as you were in a normal script area.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Using the camera&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;Keys shortcuts&lt;/h3&gt;&lt;br /&gt;Here are the basic key shortcuts for moving your camera&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Alt and clicking something focuses it to the center of the screen. &lt;br /&gt;&lt;li&gt;Alt and dragging the mouse zooms the camera. &lt;br /&gt;&lt;li&gt;Alt-Ctrl and dragging orbits the camera. &lt;br /&gt;&lt;li&gt;Alt-Ctrl-Shift and dragging pans the camera.&lt;/ul&gt;&lt;br /&gt;Difficult concepts to explain in words, so try it for yourself! &lt;br /&gt;&lt;br /&gt;If you're on a Mac, Alt = Opt (also marked Alt on newer Macs). &lt;br /&gt;&lt;br /&gt;You can also use: The directional arrow or WASD (with chat bar closed) keys instead of dragging the mouse. View menu &gt; Camera Controls — I highly prefer keyboard shortcuts in most cases, as I find them quicker. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1gDD13njjCE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1gDD13njjCE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Looking Around with camera controls, &lt;a href="http://wiki.secondlife.com/wiki/Video_Tutorials" target=_new&gt;&lt;br /&gt;a video from Torley Linden&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Disable Camera Constraint&lt;/h3&gt;&lt;br /&gt;When you are in slave mode make sure &lt;b class=command&gt;&lt;span class=notranslate&gt;Disable Camera Constraints&lt;/span&gt;&lt;/b&gt; is enabled in your &lt;b class=command&gt;&lt;span class=notranslate&gt;Advanced Menu&lt;/span&gt;&lt;/b&gt;. Indeed if the master uses it camera to move in an entire sim and camera constraint are not disabled, you wont see anything cause your camera by default is contraint to not move too far from you.&lt;br /&gt;&lt;br /&gt;For disable the camera constraints, enable the &lt;i&gt;&lt;span class=notranslate&gt;Advanced menu&lt;/span&gt;&lt;/i&gt; while pressing Ctrl-Alt-D on PC or Opt-Ctrl-D on Mac. You'll see a new menu at the top of your screen on left of the Help menu: Advanced. Make sure &lt;i&gt;&lt;span class=notranslate&gt;Disable Camera Constraints&lt;/span&gt;&lt;/i&gt; is checked.&lt;br /&gt;&lt;br /&gt;You can watch Torley Tips for a better understanding of this particulary point.&lt;br /&gt;&lt;a href="http://blog.secondlife.com/2007/08/30/tip-of-the-week-how-to-move-your-camera-further-and-better/" target=_new&gt;Tip of the Week: How to move your camera further and better&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m06fKVvq3uQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/m06fKVvq3uQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;CAMSync Multi-Avatars mode&lt;/h2&gt;&lt;br /&gt;In fact you can use CAMSync in two synchronization modes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;either exchange camera with a single avatar in a collaborationg mode, the remote CAMSync can swap to master mode. This mode is called "Single".&lt;br /&gt;&lt;li&gt;or use CAMSync to control/teach several avatars in same time. All remote devices will be synchronized to your camera but none of them can swap to master mode. This mode is called "Multi".&lt;/ul&gt;&lt;br /&gt;Use the [Mode:] button in the connection Dialog to select synchronization mode before establishing the connection. &lt;br /&gt;&lt;br /&gt;If you use "Multi" mode you can :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Request for a connection to all avatars wearing the CAMSync instead of selecting them one by one.&lt;br /&gt;&lt;li&gt;Add a new CAMSync to your current session at any time. If someone is coming in late no worry, just select Connect and Add the new avatar.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;CAMSync command&lt;/h2&gt;&lt;br /&gt;You wont need to use the command directly except if you move to a no-script area. In such a case CAMSync HUD interface wont respond to any click, but the device is still active and you still can use it using the commands directly in public chat.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 channel &amp;lt;channel-number&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Will change the current channel using by CAMSync&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Connection commands&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 give [avatar name]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Shortcut command &lt;b&gt;g&lt;/b&gt; can be use instead.&lt;br /&gt;Give a CAMSync Free Client to avatar.&lt;br /&gt;You can left avatar name empty, or use a partial or full name.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 giveall&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Shortcut command &lt;b&gt;gall&lt;/b&gt; can be use instead.&lt;br /&gt;Give a CAMSync Free Client to all avatars within 96 meters range.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 mode &amp;lt;mode&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Select the synchronization mode&lt;br /&gt;1 for Single&lt;br /&gt;0 for Multi&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 connect [avatar name]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Shortcut command &lt;b&gt;c&lt;/b&gt; can be use instead.&lt;br /&gt;Initiate the communication between two CAMSync&lt;br /&gt;You can left avatar name empty, or use a partial or full name.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 connect all&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Shortcut command &lt;b&gt;call&lt;/b&gt; can be use instead.&lt;br /&gt;Initiate the communication between your CAMSync and all the CAMSync Client within 96 meters range.&lt;br /&gt;Use with multi-avatars synchronization mode.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Camera Command&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs on&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Turn on the CAMSync.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs off&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Turn off the CAMSync.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs master&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set your camera as master, the remote camera will be automatically set as client.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs slave&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set your camera as slave, the remote camera will be automatically set as master.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs pause&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Will temporary end up the camera synchronisation, this is useful if you need to take back control on your camera for mowing for instance.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs rel&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Release the camera and stop synchronisation.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Miscellaneous&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 help&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show this help&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 men&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show the CAMSync menu.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 ver&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Display current version number&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 mem&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show memory usage of scripts&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 hud autopos [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Enable/Disable the autoposition of HUD.&lt;br /&gt;Default value is on.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 hud viewer [1|2]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Viewer 1.x and 2.x interface is slightly different&lt;br /&gt;Unfortunately there is no way for a script to detect which viewer you are using&lt;br /&gt;By defaut your CAMSync assumes you are using viewer 2.x to calculate the HUD position. With this command you can force the use of viewer 1.x parameters.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 reset&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Reset script&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;You may find CAMSync&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/166/162/80/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;In Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=1020372" target="_new"&gt;On Xstreet SL ™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-2367152307156594234?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/2367152307156594234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=2367152307156594234' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/2367152307156594234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/2367152307156594234'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/11/camsync.html' title='CAMSync'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAOmj_Ws2jI/AAAAAAAAA_E/lMHkNscelaQ/s72-c/CAMSync.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1327186388372667652</id><published>2008-11-13T14:30:00.005+01:00</published><updated>2011-01-01T23:35:08.731+01:00</updated><title type='text'>CAMSync (fr)</title><content type='html'>Current release v0.12&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/11/camsync.html"&gt;Help in English&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAOmj_Ws2jI/AAAAAAAAA_E/lMHkNscelaQ/s1600/CAMSync.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAOmj_Ws2jI/AAAAAAAAA_E/lMHkNscelaQ/s400/CAMSync.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477404709044935218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Qui n'a jamais vécu ces grands moments de Second Life:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Faire les boutiques avec une amie en essayant de localiser le superbe ensemble rouge qu'elle vous décrit.&lt;br /&gt;&lt;li&gt;Builder avec votre partenaire et d'essayer de comprendre de quel prim il est entrain de vous parler.&lt;br /&gt;&lt;li&gt;Visiter une nouvelle SIM en focalisant tout votre attention sur la présentation de votre guide et non pas sur ses déplacements,&lt;br /&gt;&lt;li&gt;Donner un cours de build et perdre son temps à expliquer où regarder&lt;/ul&gt;&lt;br /&gt;Il est quelquefois si compliqué d'expliquer l'évidence ! Vous l'avez devant les yeux et ne trouvez pas les mots pour expliquer.&lt;br /&gt;&lt;br /&gt;CAMSync va vous aider dans ce genre de situations. Il s'agit d'un outil pratique pour synchronizer en temps réel la vue (ce qu'ils voient à l'écran) de deux avatars.&lt;br /&gt;&lt;br /&gt;Cet outil est livré avec deux HUDs:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;CAMSync (copy) est le HUD principal que vous porterez, il est nécessaire à l'initialisation de la synchronization.&lt;br /&gt;&lt;li&gt;CAMSync Free Client (copy/tran) que vous pouvez distribuez à n'importe lequel de vos amis.&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;La synchronisation de la caméra peut se faire soit entre deux CAMSync, soit entre un CAMSync et un CAMSync Free Client.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;CAMSync Prévisualisation&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4ml1O8NNQGY&amp;hl=fr&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4ml1O8NNQGY&amp;hl=fr&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Premiers pas avec CAMSync&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Portez votre CAMSync HUD. Si votre ami n'a pas déjà le CAMSync Free Client alors cliquez sur le bouton vert "On" pour accéder au menu,  puis sélectionnez l'option "Give...", Choisissez le nom votre ami nom dans la liste. Votre ami recevra le CAMSync gratuit client, demandez-lui de le porter.&lt;br /&gt;&lt;br /&gt;Dès que votre ami portera le HUD, vous recevrez la notification "[Avatar Name] CAMSync is online", vous pouvez initialisez la communication entre les deux dispositifs.&lt;br /&gt;&lt;br /&gt;Sélectionnez l'icône "Connect", sélectionnez le bouton "Add..." et sélectionnez le nom de votre ami dans la liste. Vous recevrez une notification "[Avatar Name] CAMSync received connection request". Une boîte de dialogue s'affichera de son côté lui demandant d'accepter la synchronization de sa caméra.&lt;br /&gt;&lt;br /&gt;Une fois qu'il aura accepté votre caméra sera la maître et votre ami va commencer à voir le monde de votre vue. Vous recevrez une notification "[Avatar Name] CAMSync is connected."&lt;br /&gt;&lt;br /&gt;Chaque fois que quelqu'un est en mode esclave CAMSync avertit avec un message privé "Press Escape to give access". En effet, pour que CAMSync fonctionne le contrôle de la caméra doit être confié au script, si vous utilisez les raccourcis clavier pour déplacer votre caméra, vous devrez quitter ce mode et donner le contrôle au script en pressant la touche Escape/Echap.&lt;br /&gt;&lt;br /&gt;CAMSync est un outil collaboratif, à tout moment vous pouvez changer le mode de la caméra vers maître / esclave&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Si vous cliquez sur le bouton esclave alors vous basculerez en mode esclave et votre ami sera automatiquement en mode maître. &lt;li&gt;Si votre ami clique sur le bouton maître alors il basculera en mode maître et vous serez automatiquement en mode esclave. &lt;li&gt; Si vous êtes en mode esclave et cliquez sur le bouton esclave, la synchronisation de la caméra se met en pause. Il est utile si vous avez besoin de vous déplacer par exemple. Lorsque que vous voulez être resynchronisé avec le maître, cliquez sur le bouton esclave à nouveau.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fonctionne totalement dans les zones no-script&lt;/b&gt;&lt;br /&gt;Si vous attachez votre HUD dans une zone script et que vous vous déplacez dans une zone no-script, CAMSync continuera de fonctionner. L'interface du HUD elle aussi continuera de fonctionner comme si vous étiez dans un zone script normale.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Utiliser la caméra&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;Raccourcis clavier&lt;/h3&gt;&lt;br /&gt;Voici les raccourcis de base pour le déplacement de votre caméra.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Alt + click sur un objet permet de focalisez cet objet dans le centre de l'écran, &lt;br /&gt;&lt;li&gt;Alt+Glisser de la souris permet de contrôler le zoom de la caméra, &lt;br /&gt;&lt;li&gt;Alt+Ctrl+Glisser permet d'orienter la caméra,&lt;br /&gt;&lt;li&gt;Alt+Ctrl+Shift and dragging pans the camera.&lt;/ul&gt;&lt;br /&gt;Ce sont des concepts difficiles à expliquer avec des mots, essayer par vous même !&lt;br /&gt;&lt;br /&gt;Si vous utilisez un Mac, l'équivalent de la touche Alt est la touche Opt (Aussi marquée Alt sur les nouveaux Macs).&lt;br /&gt;&lt;br /&gt;Vous pouvez aussi utiliser les flèches directionnelle ou les touches WASD (avec la barre de chat fermée) au lieu de glisser la souris. Voir le menu&gt; commandes de l'appareil - je préfère les raccourcis clavier dans la plupart des cas, comme je les trouve plus rapide.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1gDD13njjCE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1gDD13njjCE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Looking Around with camera controls, &lt;a href="http://wiki.secondlife.com/wiki/Video_Tutorials" target=_new&gt;&lt;br /&gt;a video from Torley Linden&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Désactiver les contraintes de la caméra&lt;/h3&gt;&lt;br /&gt;Lorsque vous êtes en mode esclave assurez vous &lt;b class=command&gt;&lt;span class=notranslate&gt;Disable Camera Constraints&lt;/span&gt;&lt;/b&gt; est activé dans votre &lt;b class=command&gt;&lt;span class=notranslate&gt;Advanced Menu&lt;/span&gt;&lt;/b&gt;. En effet, si le maître utilise la caméra pour se déplacer sur la SIM complèete et que les contraintes  caméra ne sont pas désactivées, vous ne verrez rien parceque votre caméra est contrainte à ne pas déplacer trop loin de vous.&lt;br /&gt;&lt;br /&gt;Pour désactiver les contraintes de la caméra, activez le menu Avancé en appuyant sur Ctrl-Alt-D sur PC ou Opt-Ctrl-D sur Mac. Vous verrez un nouveau menu en haut de votre écran sur la gauche du menu Aide: Avancé. Assurez-vous que "Désactiver les contraintes caméra" est coché.&lt;br /&gt;&lt;br /&gt;Vous pouvez visualiser les trucs et asctuces de Torley Tips pour une meilleur compréhension de ce point particulier.&lt;br /&gt;&lt;a href="http://blog.secondlife.com/2007/08/30/tip-of-the-week-how-to-move-your-camera-further-and-better/" target=_new&gt;Tip of the Week: How to move your camera further and better&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m06fKVvq3uQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/m06fKVvq3uQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;CAMSync Multi-Avatars mode&lt;/h2&gt;&lt;br /&gt;En fait vous pouvez utiliser CAMSync dans deux modes de synchronisation:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;soit echanger votre vue avec un avatar unique dans un mode collaboratif, la camera distante pouvant elle même basculer en mode maître. Ce mode est appelé "Single".&lt;br /&gt;&lt;li&gt;soit utiliser CAMSync pour contrôler plusieurs avatars en même temps. Tous les caméra distantes seront synchronisée sur votre caméra, aucun des client ne pouvant basculer en mode maître. Ce mode est appelé "Multi".&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Utilisez le button[Mode:] dans la boîte de dialogue de connexion pour sélection le type de synchronisation avant d'établir la connection. &lt;br /&gt;&lt;br /&gt;If you use "Multi" mode you can :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Request for a connection to all avatars wearing the CAMSync instead of selecting them one by one.&lt;br /&gt;&lt;li&gt;Add a new CAMSync to your current session at any time. If someone is coming in late no worry, just select Connect and Add the new avatar.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Commandes de CAMSync&lt;/h2&gt;&lt;br /&gt;Normalement vous n'aurez pas besoin d'utiliser la commande directement, ces commandes permettent de contrôler votre CAMSync directement par le chat public.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 channel &amp;lt;channel-number&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Change le numero de canal utilisé par CAMSync.&lt;br /&gt;Par défaut le canal utilisé est le 8.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Commandes de connexion&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 give [avatar name]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;La commande raccourcie &lt;b&gt;g&lt;/b&gt; peut être aussi utilisée.&lt;br /&gt;Donne un camsync client à l'avatar dont vous avez donné le nom complet.&lt;br /&gt;Si vous ne précisez pas de nom ou si vous donnez un nom partiel d'avatar une boîte de dialogue vous permettra de faire la sélection.&lt;br /&gt;Attention l'avatar destinataire doit être a vos cotés.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 giveall&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;La commande raccourcie &lt;b&gt;gall&lt;/b&gt; peut être aussi utilisée.&lt;br /&gt;Donne un camsync client à tous les avatars situés dans un rayon de 96 mètres autour de vous.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 mode &amp;lt;mode&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit le mode de synchronisation&lt;br /&gt;0 pour Multi&lt;br /&gt;1 pour Single&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 connect [avatar name]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;La commande raccourcie &lt;b&gt;c&lt;/b&gt; peut être aussi utilisée.&lt;br /&gt;Initialise la communication entre deux CAMSync&lt;br /&gt;Si vous ne précisez pas de nom ou si vous donnez un nom partiel d'avatar une boîte de dialogue vous permettra de faire la sélection.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 connect all&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;La commande raccourcie &lt;b&gt;call&lt;/b&gt; peut être aussi utilisée.&lt;br /&gt;Initialise la communication avec tous les avatars situés dans un rayon de 96 mètres autour de vous.&lt;br /&gt;Utilisez cette fonction dans le mode de synchronisation Multi.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Les commandes de la camera&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs on&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Met en route CAMSync.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs off&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Eteinds  CAMSync.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs master&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit votre caméra comme maître, la caméra tiers sera automatiquement basculée en esclave.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs slave&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit votre caméra comme esclave, la caméra tiers sera automatiquement basculée en maître.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs pause&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Met en pause la synchronisation de la caméra, ce qui est utile si vous avez besoin de reprendre le contrôle de votre camera pour vous déplacer.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 cs rel&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Relâche le contrôle de la caméra et arrête la synchronisation.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Divers&lt;/h3&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 help&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche cette aide&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 men&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche le menu de CAMSync&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 ver&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche la version courante de votre CAMSync&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 mem&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche l'usage de la mémoire pour les scripts.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 hud autopos [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Active désactive le positionnement automatique du HUD&lt;br /&gt;Valeur par défaut "on".&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 hud viewer [1|2]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Les interfaces utilisateurs des Viewer 1.x and 2.x interface sont légèrement différentes.&lt;br /&gt;Malheureusement il n'existe pas de moyen pour un script de détecter quelle version du viewer vous utilisez. Par défaut CAMSync suppose que vous utilisez la nouvelle version du viewer pour calculer le positionnement du HUD. Avec cette commande vous pouvez forcer l'utilisation des paramètres des viewers 1.x.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 reset&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Reset script&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;You may find CAMSync&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/166/162/80/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;In Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=1020372" target="_new"&gt;On Xstreet SL ™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1327186388372667652?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1327186388372667652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1327186388372667652' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1327186388372667652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1327186388372667652'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/11/camsync-fr.html' title='CAMSync (fr)'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/TAOmj_Ws2jI/AAAAAAAAA_E/lMHkNscelaQ/s72-c/CAMSync.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-8246168707631219966</id><published>2008-09-04T10:00:00.050+02:00</published><updated>2011-09-20T15:36:58.614+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='translator'/><title type='text'>Q-Translator</title><content type='html'>Current release 0.39&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/09/quetil-translator-fr.html"&gt;Aide en Français&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TAOlHc4jf1I/AAAAAAAAA-s/x5Ln-7D41wc/s1600/Q-Translator.jpg"&gt;&lt;img alt="" border="0" class="image" id="BLOGGER_PHOTO_ID_5477403119243722578" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TAOlHc4jf1I/AAAAAAAAA-s/x5Ln-7D41wc/s400/Q-Translator.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Key Features&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fast translation between &lt;strong&gt;57&lt;/strong&gt; languages in both directions&lt;/b&gt;&lt;br /&gt;Supports: Afrikaans, Albanian, Arabic, Armenian, Azerbaijani, Basque, Belarusian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, Galician, Georgian, German, Greek, Haïtian, Hebrew, Hindu, Hungary, Indonesian, Irish, Islandic, Italian, Japanese, Korean, Latvian, Lithuanian, Macedonian, Malay, Maltese, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swahili, Swedish, Tagalog, Thai, Turkish, Ukrainian, Urdu, Vietnamese, Welsh, Yiddish.&lt;br /&gt;Only translator that handles correctly Arabic, Hebrew, Persian &amp;amp; Yiddish.&lt;br /&gt;Fast (Mono compiled)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Automatic detect languages (separate features for yourself and others)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Automatic spellchecker&lt;/b&gt;&lt;br /&gt;Q-Translator includes a spellchecker. Can be used to automatically spellcheck yours or others messages before translating. While correct typo errors, Q-Translators improves the accuracy of translation/&lt;br /&gt;28 languages are supported: Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, German, Hungarian, Indonesian, Islandic, Italian, Latvian, Malay, Maltese, Norwegian, Polish, Portuguese, Romanian, Slovak, Slovenian, Spanish, Swahili, Swedish, Tagalog, Welsh.&lt;br /&gt;The spellchecker can also be used independently of translation in your native language&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can be use with IM&lt;/b&gt;&lt;br /&gt;For now LSL scripts can not listen directly to IM, and therefore can not translate Instant Messages. However Q-Translator provides private channels to bring in private IMs using copy and paste. The solution is not perfect but is the only currently feasible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Reduce Spam&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Don't translate messages that are already into target language,&lt;/li&gt;&lt;li&gt;Don't translate messages when translation is identical to original,&lt;/li&gt;&lt;li&gt;Translation Filters,&lt;/li&gt;&lt;li&gt;Automatic Detect Translators.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Translation Filters&lt;/b&gt;&lt;br /&gt;Messages to be translated can be filtered on these criteria:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Others (translate messages from others),&lt;/li&gt;&lt;li&gt;Objects (translate messages emitted by objects),&lt;/li&gt;&lt;li&gt;Me (translate your talk),&lt;/li&gt;&lt;li&gt;Avatars in list (translate only messages from a restricted list of avatars),&lt;/li&gt;&lt;li&gt;Handy management of the list of avatars from menu.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Automatic Detect Translators&lt;/b&gt;&lt;br /&gt;Q-Translator detects when a message is emitted by any of these translators: Q-Translator, X-LANG, UT v10, AF, MH, MT, XIN, Simbolic. You can enable or disable the translation of messages issued by other translators. In all cases the spam is greatly reduced. In fact, Q-Translator remove all formatted made by translators (language indicators) to rebuild the message, it will be able to detect the language precisely and correctly translate the message.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fully works in no-script area&lt;/b&gt;&lt;br /&gt;If you attach your HUD in a script area and you move into an no-script area Q-Translator will continue to operate. Now the HUD interface will also work as you were in a normal script area.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mono Language Dictionaries&lt;/b&gt; in &lt;strong&gt;11&lt;/strong&gt; languages: Chinese (Simplified &amp;amp; Traditionnal), Dutch, English, French, German, Italian, Korean, Portuguese, Russian, Spanish.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Multi Languages Dictionaries&lt;/b&gt; between English and other languages.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Search the Wikipedia pages&lt;/b&gt;&lt;br /&gt;Search the Wikipedia pages directly from Second Life in 265 languages.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HUD in 18 languages&lt;/b&gt; &lt;br /&gt;Q-Translator HUD is fully localized (user interface and messages) in 18 languages: Czech, Dutch, English, French, German, Hungarian, Itialiano, Japanese, Lithuanian, Polish, Portuguese, Romanian, Russian, Slovak, Slovenian, Spanish, Swedish, Turkish.&lt;br /&gt;Compact HUD with precise positioning, can be use with any attachment point, can be resized and minimized.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Help manual in 57 languages&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Free Automatic Update for Life&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Speak with 7 fake accent languages for fun&lt;/b&gt;&lt;br /&gt;Bork Bork (The Swedish Chef), Cockney, Elmer Fudd, Jive, L33t sp34k, Pirate, Redneck. &lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Recommended by Babel Translations&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Beachwood/174/225/77" target="_new"&gt;&lt;img alt="" border="0" class="image" id="BLOGGER_PHOTO_ID_5272363374936646274" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SSsyjing4oI/AAAAAAAAAyI/SNtQt32dl9o/s400/Babel+Translations+Small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;"I am working in the SL translation business for 18 months now, and never saw a better translator HUD than Q-Translator - I recommend it to all clients who need live online chat translation."&lt;br /&gt;&lt;b&gt;Peter Stindberg&lt;/b&gt;&lt;br /&gt;Founder of Babel Translations, a translating and interpreting office for SL companies.&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Actual Translator Features Comparaison&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/Svaoyi75IsI/AAAAAAAAA4k/i4L3DyzA51k/s1600-h/Translators+Comparaison.jpg"&gt;&lt;img alt="" class="image" id="BLOGGER_PHOTO_ID_5401690389402428098" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/Svaoyi75IsI/AAAAAAAAA4k/i4L3DyzA51k/s400/Translators+Comparaison.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/04/note-about-arab-hebrew-translation.html"&gt;A note about Arab &amp;amp; Hebrew&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/04/note-about-taiwanese-translation.html"&gt;A note About Taiwanese&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;This comparaison has been validated in agreement with Aligatorek Furse creator of AF Translator&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Choose your HUD&lt;/h2&gt;&lt;br /&gt;Q-Translator is shipped into 18 localized versions:&lt;br /&gt;The user interface is forced to use one language independently of the ones used for translation. Eighteen localized version are available for now : Czech, Dutch, English, French, German, Hungarian, Itialiano, Japanese, Lithuanian, Polish, Portuguese, Romanian, Russian, Slovak, Slovenian, Spanish, Swedish and Turkish. &lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Wear your HUD&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;Use any attachment point&lt;/h3&gt;&lt;br /&gt;You can attach Q-Translator on any HUD attachment point. No more HUD lost! Q-Translator uses an automatic system to precisely position the HUD on the edges of Second Life Viewer™. For &lt;b&gt;bottom right&lt;/b&gt; a specific shift is used to prevent being hidden by the media toolbar. &lt;b&gt;Center&lt;/b&gt; &amp;amp; &lt;b&gt;center2&lt;/b&gt; attachment points can be used as middle left and middle right. It remembers its position until you use another attachment point. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJiWjxII/AAAAAAAAAxg/AdBbXa98EHI/s1600-h/QT-HUD-positionning.jpg"&gt;&lt;img alt="" class="image" id="BLOGGER_PHOTO_ID_5256195709214114946" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJiWjxII/AAAAAAAAAxg/AdBbXa98EHI/s400/QT-HUD-positionning.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Important&lt;/b&gt; The system used by Q-Translator to autoposition the HUD works differently for SL Viewer 1.x series and SL Viewer 2.x. Unfortunately there is no way to for a script to detect which version you are using. By default SL Viewer 2.x is used, if you are still using old viewer version type the commande /8 hud viewer 1.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Resize your HUD&lt;/h3&gt;&lt;br /&gt;You want the HUD to be very small to enhance the view in world. You're short sight and need a large HUD. You can change the default size of the Q-Translator HUD to one that suits you using the command &lt;code class="notr"&gt;size&lt;/code&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SPG-y15XSDI/AAAAAAAAAxI/LXQHJMg5eiU/s1600-h/QT-HUD-size.jpg"&gt;&lt;img alt="" class="image" id="BLOGGER_PHOTO_ID_5256192020788496434" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SPG-y15XSDI/AAAAAAAAAxI/LXQHJMg5eiU/s400/QT-HUD-size.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;code class="notr"&gt;&lt;br /&gt;for the smaller size&lt;br /&gt;/8 hud size 1 &lt;br /&gt;for the larger size&lt;br /&gt;/8 hud size 10&lt;br /&gt;use any number between 1 and 10 until you find yours ! &lt;/code&gt;&lt;br /&gt;&lt;h3&gt;Minimize your HUD&lt;/h3&gt;&lt;br /&gt;Once worn you can minimize your Q-Translator by clicking on upper left arrow. To restore it to the standard user interface, click on "Q-Trans" tab.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJkY396I/AAAAAAAAAxo/6eV9Xvn7LvU/s1600-h/QT-HUD-minimized.jpg"&gt;&lt;img alt="" class="image" id="BLOGGER_PHOTO_ID_5256195709760698274" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJkY396I/AAAAAAAAAxo/6eV9Xvn7LvU/s400/QT-HUD-minimized.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Let's Play ! Translation Principles&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;My Language / Foreign Language&lt;/h3&gt;&lt;br /&gt;You will need to setup two major languages that will be used for translations.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;The language in blue &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; is your native language and will be used for translating what is said by others on public chat. Click on the blue icon to change it.&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPHAdnj69eI/AAAAAAAAAxY/ol0Lm1kBmNM/s1600-h/QT-ml.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5256193855186466274" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPHAdnj69eI/AAAAAAAAAxY/ol0Lm1kBmNM/s400/QT-ml.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;The language in red &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; is the foreing language that will be used when translating what you say in public chat. Click on red icon to modify it. In both cases a dialog will popup showing the 34 available languages.&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaM2WoCiXI/AAAAAAAAAgk/8Wn1URa0xNY/s1600-h/QT-fl.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5248537281161234802" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaM2WoCiXI/AAAAAAAAAgk/8Wn1URa0xNY/s400/QT-fl.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Q-Translator uses &lt;a href="http://en.wikipedia.org/wiki/ISO_639"&gt;ISO 639&lt;/a&gt; icons to display languages.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Different Translation mode in details&lt;/h3&gt;&lt;br /&gt;Q-Translator will translate using five different manners.&lt;br /&gt;&lt;br /&gt;Using for public chat:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Anything said by avatars and objects in public chat (whatever the language they use Q-Translator will autodetect the source language) will be translated into your language &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; (results will be private and shown only for you)&lt;/li&gt;&lt;li&gt;Anything said by you in public chat will be translated into the chosen foreign language &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; (results are shown in public as the original sentence)&lt;/li&gt;&lt;li&gt;For public use, anything you will say in the "&lt;b&gt;to-public&lt;/b&gt;" customized channel (/1 by default) will be translated from your language &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; into foreign language &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;. Result is shown on public chat, with this option your original message won't be shown. Use this option if you want to hide the original sentence.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Using it for IM:&lt;br /&gt;There is actually no way for a script to listen to what is said in IM messaging,  thus you cannot have an automatic system for translating in IM. However you can use two private channels and copy/paste messages between IM and these private channels to handle this situation. See the chapter &lt;a href="http://www.blogger.com/blogger.g?blogID=7644716230758562329#im"&gt;Using Q-Translator with IM&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Using Auto lang &lt;/h2&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;While doing translation Q-Translator can auto detect the language of any message. The two Auto lang buttons (A) enable this detection. When disabled the default language will be used for translating &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; for your message and &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; for any public messages. Depending of the situation the two options can be useful:&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRtDcjftEI/AAAAAAAAA0c/buYOzW-XLo8/s1600-h/QT-autolang.jpg"&gt;&lt;img alt="" class="image" id="BLOGGER_PHOTO_ID_5297478967666652226" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRtDcjftEI/AAAAAAAAA0c/buYOzW-XLo8/s400/QT-autolang.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Until you don't use several languages when you speek, it is better to disable Auto Detect Language for Me.&lt;/li&gt;&lt;li&gt;When you're in a public place where many different languages are spoken, enabling &lt;i&gt;Auto lang for Others&lt;/i&gt; might be best. But as any automatic language process, some mistakes can be made during the detection of languages, for single words, idioms or short sentences.&lt;/li&gt;&lt;li&gt;When people next to you are using the same language, for instance English, disabling Auto Lang for Others can give a better result.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Show Lang On/Off&lt;/h3&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;You can use the &lt;i&gt;Show Lang&lt;/i&gt; button to show/hide the display in public chat of source and target language used by Q-Translator. When enabled an additional header will be added to translation &lt;span style="color: #f16a08;"&gt;(en-&amp;gt;fr)&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNjVwn2QMFI/AAAAAAAAAhw/04X-rjix8so/s1600-h/QT-showlang.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5249180397007286354" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNjVwn2QMFI/AAAAAAAAAhw/04X-rjix8so/s400/QT-showlang.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Using the Spellchecker&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Auto Spellcheck&lt;/h3&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Q-Translator includes a spellchecker. The spellchecker button can be used to automatically spellcheck before translating.&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SPG3paOOCaI/AAAAAAAAAwg/NaBKEiq8ANI/s1600-h/QT-autospellcheck.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5256184162159561122" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SPG3paOOCaI/AAAAAAAAAwg/NaBKEiq8ANI/s400/QT-autospellcheck.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Auto Spellcheck is a major feature!&lt;/b&gt;. Let's take an example that will clearly show you why. Set your &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; to English (en) and &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; to French (fr).&lt;br /&gt;&lt;br /&gt;Test with translating into French this terrible sentence &lt;br /&gt;Uncheck Auto Lang &amp;amp; Spellcheck&lt;br /&gt;&lt;code&gt;/2 ths is a tst with awfull erors&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Without spellcheck (what all competitors will shown)&lt;br /&gt;&lt;code&gt;ths est un tst avec awfull erors&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;With Q-Translator Auto-Spellcheck feature&lt;br /&gt;&lt;code&gt;Ceci est un test avec des erreurs terribles&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Using the spellchecker without translation&lt;/h3&gt;&lt;br /&gt;You can use the spellchecker without translation while setting the &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; language identical to the &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Show Spellchecker correction&lt;/h3&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;You can use &lt;i&gt;Show Spellcheck&lt;/i&gt; button to show/hide corrections made by &lt;em&gt;Q-Spellcheck&lt;/em&gt;. When enabled, if any correction is made by the spellcheck, an additional message will be shown &lt;span style="color: #f16a08;"&gt;"Q- SpellCheck: ....&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNjVxK3zSPI/AAAAAAAAAh4/VUueahYtB90/s1600-h/QT-showspellcheck.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5249180406409021682" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNjVxK3zSPI/AAAAAAAAAh4/VUueahYtB90/s400/QT-showspellcheck.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Spellcheck commands&lt;/h3&gt;&lt;br /&gt;You can also use spellcheck with handy command &lt;b&gt;spellcheck&lt;/b&gt; or shorcut &lt;b&gt;s&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 s sentence&lt;/code&gt; will spellcheck the sentence using the &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 sml sentence&lt;/code&gt; will spellcheck the sentence using the &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 sfl sentence&lt;/code&gt; will spellcheck the sentence using &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 sen sentence&lt;/code&gt; will spellcheck the sentence using English&lt;br /&gt;&lt;code&gt;/8 sfr sentence&lt;/code&gt; will spellcheck the sentence using French&lt;br /&gt;&lt;code&gt;/8 s[langid] sentence&lt;/code&gt; will spellcheck the sentence using language specified by langid parameter&lt;br /&gt;&lt;br /&gt;Don't use a space between s and langid.&lt;br /&gt;See chapter below for the list of &lt;a href="http://www.blogger.com/blogger.g?blogID=7644716230758562329#langid"&gt;language id&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Filtering public chat translation&lt;/h2&gt;&lt;br /&gt;The translation filters can limit translation according to a number of criteria.&lt;br /&gt;&lt;h3&gt;Others / Me / Objects / Avatars List&lt;/h3&gt;&lt;br /&gt;Q-Translator is listenning to public chat and will translate everything depending on the &lt;strong&gt;who&lt;/strong&gt; filters you have enabled. There are four filters available : Public / Me / Objects / Avatars in List&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;When enabled will translate everything said by other avatars in public chat into &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRuQoBSIxI/AAAAAAAAA0k/uh4lYnO67rQ/s1600-h/QT-others.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5297480293594309394" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRuQoBSIxI/AAAAAAAAA0k/uh4lYnO67rQ/s400/QT-others.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;When enabled will translate everything you say on public channel into the current &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H3JNkJI/AAAAAAAAAww/YA4cpaN_eaI/s1600-h/QT-me.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5256185784830890130" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H3JNkJI/AAAAAAAAAww/YA4cpaN_eaI/s400/QT-me.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;When enabled will also translate messages emitted by objects&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H_6Np_I/AAAAAAAAAw4/TOaRuOqUh6Y/s1600-h/QT-objects.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5256185787183900658" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H_6Np_I/AAAAAAAAAw4/TOaRuOqUh6Y/s400/QT-objects.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;When enabled will restraint translation to avatars in your personal list&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H-QpFWI/AAAAAAAAAxA/FJh_ZNLpTBk/s1600-h/QT-avlist.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5256185786741101922" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H-QpFWI/AAAAAAAAAxA/FJh_ZNLpTBk/s400/QT-avlist.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;NB: Public and Avatars List filters cannot be selected together. You can either filter Public (all avatars) or Avatars List (only those specified in list).&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Manage your personal Avatar List&lt;/h3&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Use the add button to add an avatar to your personal list&lt;/td&gt;&lt;td&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNaMQ3AOdfI/AAAAAAAAAgU/57qf2RD8gz0/s1600-h/QT-avadd.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5248536637017585138" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNaMQ3AOdfI/AAAAAAAAAgU/57qf2RD8gz0/s400/QT-avadd.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Use remove button to remove an avatar from your personal list.&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaMRAG7VQI/AAAAAAAAAgc/gKJ8y_GWtH4/s1600-h/QT-avrem.jpg"&gt;&lt;img alt="" height="32" id="BLOGGER_PHOTO_ID_5248536639461610754" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaMRAG7VQI/AAAAAAAAAgc/gKJ8y_GWtH4/s400/QT-avrem.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Controlling the Chat Output Method&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;By default Q-Translator will use Say when translating what you are saying. Put you can control the chat output methode and chooses between Private / Whisper / Say / Shout. Click on the micro on right upper part of the HUD.&lt;br /&gt;&lt;br /&gt;OwnerSay might be useful to learn a new language. You can speak your native language all the time wearing Q-Translalor but having result translated to you only without bothering anyone in public chat.&lt;br /&gt;&lt;br /&gt;Whisper can be used to reduce the spam. Say is the normal way. And Shout can be used if you really need to spread your voice.&lt;br /&gt;&lt;br /&gt;&lt;a href="" name="im"&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2 class="title"&gt;&lt;a href="" name="im"&gt;Using Q-Translator with IM&lt;/a&gt;&lt;/h2&gt;&lt;br /&gt;For now LSL scripts can not listen directly to IM, and therefore can not translate Instant Messages. However Q-Translator provides private channels to bring in private IMs using copy and paste. The solution is not perfect but is the only currently feasible.&lt;br /&gt;&lt;br /&gt;Lets see an example to illustrate the use of private channels.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;An example with IM&lt;/h3&gt;&lt;br /&gt;Your friend J0 speaks in French and you speak English. Your Q-Translator is set up like this: English as My Language &lt;b&gt;&lt;span style="color: #333399;"&gt;((en))&lt;/span&gt;&lt;/b&gt; and French as Foreign Language &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fr))&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;You receive an IM from J0&lt;br /&gt;&lt;span class="notranslate" style="color: #f16a08;"&gt;J0:Salut, comment vas tu aujourd'hui ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You will need to :&lt;br /&gt;Select that message &lt;span class="notranslate"&gt;"Salut, comment vas tu aujourd'hui ?"&lt;/span&gt; in your IM windows, &lt;br /&gt;Copy it using [Ctrl + C],&lt;br /&gt;Type in chat "/3" &lt;br /&gt;And paste the message using [Ctrl + V]&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/3 Salut, comment vas tu aujourd'hui ?&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;This command is private, only you will receive the translation&lt;br /&gt;&lt;span class="notranslate" style="color: #f16a08;"&gt;Q-Translator (fr-&amp;gt;en): Hi, how you going today?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now you want to answer using your native language&lt;br /&gt;Type :&lt;br /&gt;&lt;code&gt;/2 Very well and you ? I'm using my new translator machine right now ...&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;You will receive this translation&lt;br /&gt;&lt;span class="notranslate" style="color: #f16a08;"&gt;Q-Translator (en-&amp;gt;fr): Très bien et vous? Je suis sur ma nouvelle machine de traduction pour le moment ...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Select the message &lt;span class="notranslate"&gt;"Très bien et vous? Je suis sur ma nouvelle machine de traduction pour le moment ..."&lt;/span&gt;&lt;br /&gt;Copy it using [Ctrl + C]&lt;br /&gt;Paste into the IM windows&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Forcing default language&lt;/h3&gt;&lt;br /&gt;While using personal channels you can force the a language other than the default language by using the force language parameter. Use "!" char followed with one of language id.&lt;br /&gt;&lt;br /&gt;For instance if your default foreign language &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fr))&lt;/span&gt;&lt;/b&gt; and you type:&lt;br /&gt;&lt;code&gt;/2 !de this is a try in German&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;The "This is a try" sentence will be translated into "German" instead of French.&lt;br /&gt;&lt;span style="color: #f16a08;"&gt;Q-Translator (en-&amp;gt;de): Dies ist ein Versuch in Deutsch&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NB:&lt;/b&gt; When using // in chat, the Second Life Viewer remembers the last channel you used. This might be a quicker way to use your private channels.&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Quality versus Speed&lt;/h2&gt;&lt;br /&gt;Depending on the options you use for Auto Lang and Auto Spellcheck, the number of requests needed for a complete translation changes. See the table below.&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (Off) / Auto Spellcheck (Off)&lt;/td&gt;&lt;td&gt;1 request: translate&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (On) / Auto Spellcheck (Off)&lt;/td&gt;&lt;td&gt;1 request: translate&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (Off) / Auto Spellcheck (On)&lt;/td&gt;&lt;td&gt;sometimes 2 requests: spellcheck -&amp;gt; translate&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (On) / Auto Spellcheck (On)&lt;/td&gt;&lt;td&gt;sometimes 2 requests : detect -&amp;gt; translate&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Using the Dictionaries&lt;/h2&gt;&lt;br /&gt;Q-Translator includes mono-language dictionairies in 9 languages: Chinese, Dutch, English, German, French, Italien, Portuguese, Russian, Spanish ; as well multi-languages dictionairies between English and &lt;strong&gt;16&lt;/strong&gt; other languages: Bulgarian, Chinese, Croatian, Czech, Finnish, French, German, Greek, Hindu, Italian, Korean, Portuguese, Russian, Serbian, Spanish, Thaï.&lt;br /&gt;&lt;br /&gt;The dictionary can be only used with a channel command.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Mono-Language Dictionary&lt;/h3&gt;&lt;br /&gt;&lt;code class="notr"&gt;/8 dict[langid] [word]&lt;/code&gt;&lt;br /&gt;Will search for the word definition into specified language&lt;br /&gt;You can use shortcut &lt;b&gt;d&lt;/b&gt; instead of command &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;Don't use any space between command dict and langid parameter.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 d [word]&lt;/code&gt; Will search for the word [word] into &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dml [word]&lt;/code&gt; Will search for the word [word] into &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dfl [word]&lt;/code&gt; Will search for the word [word] into &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dfr [word]&lt;/code&gt; Will search for the word [word] into French&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Multi-Language Dictionary&lt;/h3&gt;&lt;br /&gt;&lt;code class="notr"&gt;/8 dict[source-langid]:[target-langid] [word]&lt;/code&gt;&lt;br /&gt;Will search for the word definition into specified source language and will show the result into target language&lt;br /&gt;You can use shortcut command &lt;b&gt;d&lt;/b&gt; instead of command &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;Don't use any space between dict and langid parameters.&lt;br /&gt;[langid] can any lang id, &lt;br /&gt;or ml for "my language",&lt;br /&gt;or fl for "foreign language".&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dml:en [word]&lt;/code&gt; Will search for the word in &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;language and show result in English&lt;br /&gt;&lt;code&gt;/8 den:ml [word]&lt;/code&gt; Will search for the word in English and show result in &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dfr:en [word]&lt;/code&gt; Will search for the word in French and show result in English&lt;br /&gt;&lt;code&gt;/8 den:it [word]&lt;/code&gt; Will search for the word in English and show result in Italian&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Samples of Q-Dictionary result&lt;/h3&gt;&lt;br /&gt;&lt;code&gt;/8 den translator&lt;/code&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Quetil Dictionary: &lt;br /&gt;&lt;a href="http://www.google.com/search?q=translator&amp;tbs=dfn:1&amp;defl=d&amp;hl=en"&gt;translator&lt;/a&gt;&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;code&gt;/8 dfr:en super&lt;/code&gt;&lt;br /&gt;will search for the word "super" in French and show result found in the English dictionary:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Quetil Dictionary:&lt;br /&gt;(noun) premium gasoline&lt;br /&gt;(adjective) great, fantastic, premium, terrific, brilliant, wicked, fantastical, crucial&lt;br /&gt;(interjection) great, that's great&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 den:fr great&lt;/code&gt;&lt;br /&gt;Will search for the word "great" in English and show result found in the French dictionary:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Quetil Dictionary:&lt;br /&gt;(adjectif) grand, super, immense, important, fort, gros, génial, énorme, magnifique, merveilleux, élevé, nombreux, haut, intense, éminent, noble, flagrant&lt;br /&gt;(interjection) super, génial&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Searching the Wikipedia&lt;/h2&gt;&lt;br /&gt;You can search the wikipedia pages directly from Q-Translator into 265 languages with command &lt;span class="notranslate"&gt;&lt;b&gt;wiki&lt;/b&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="notranslate"&gt;&lt;b&gt;/8 wiki&amp;lt;language id&amp;gt; &amp;lt;word&amp;gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Search for the word &amp;lt;word&amp;gt; into Wikipedia pages.&lt;br /&gt;If language id is not specified current &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language is used.&lt;br /&gt;You can use shortcut command &lt;b&gt;w&lt;/b&gt; instead of command &lt;b&gt;wiki&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;For instance /8wen Gödel gives following result&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Q-Wiki: Kurt Gödel&lt;br /&gt;Kurt Gödel () (April 28, 1906 Brno – January 14, 1978 Princeton, New Jersey) was an Austrian-American logician, mathematician and philosopher.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Kurt_G%C3%B6del"&gt;http://en.wikipedia.org/wiki/Kurt_G%C3%B6del&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Gödel (programming language)&lt;br /&gt;Gödel is a declarative, general-purpose programming language that adheres to the logic programming paradigm.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del_(programming_language)"&gt;http://en.wikipedia.org/wiki/G%C3%B6del_(programming_language)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Gödel number&lt;br /&gt;In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number called its Gödel number.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del_number"&gt;http://en.wikipedia.org/wiki/G%C3%B6del_number&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Gödel's completeness theorem&lt;br /&gt;Gödel's completeness theorem is a fundamental theorem in mathematical logic that establishes a correspondence between semantic truth and syntactic provability in first-order logic.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del%27s_completeness_theorem"&gt;http://en.wikipedia.org/wiki/G%C3%B6del%27s_completeness_theorem&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Constructible universe&lt;br /&gt;In mathematics, the constructible universe (or Gödel's constructible universe), denoted L, is a particular class of sets which can be described entirely in terms of simpler sets.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Constructible_universe"&gt;http://en.wikipedia.org/wiki/Constructible_universe&lt;/a&gt;&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Q-Translator Commands&lt;/h2&gt;&lt;br /&gt;Q-Translator can be controlled using typed commands. These typed commands are listed below and are given on a specific command channel (which can be set/changed via typed command). The default channel is 8.&lt;br /&gt;&lt;br /&gt;Command example:&lt;br /&gt;&lt;b class="command"&gt;/8 help&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;parameter&gt; is needed&lt;br /&gt;[parameter] is optional&lt;br /&gt;&lt;br /&gt;All the commands you type on the public channel can be setup in a notecard named .ini . You can find this notecard into the contents of Q-Translator.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 channel &amp;lt;channelid&amp;gt; &amp;lt;channelnumber|off&amp;gt; [listen-to-object:true|false]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;You can use the channel command to modify the channel used by Q-Translator for any of the following channel-id: command, to-public, to-ml, to-fl, to-ac.&lt;br /&gt;If you use &lt;b&gt;off&lt;/b&gt; as the channel number the channel will be removed.&lt;br /&gt;You can use shortcut &lt;b&gt;c&lt;/b&gt; instead of command &lt;b&gt;channel&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;The default channel number are&lt;br /&gt;1 for the public translation channel to foreign language "to-public"&lt;br /&gt;2 for the private translation channel to foreign language "to-fl"&lt;br /&gt;3 for the private translation channel to your native language "to-ml"&lt;br /&gt;4 for the accentued language "to-fa"&lt;br /&gt;8 for the command channel of Q-Translator "command"&lt;br /&gt;&lt;br /&gt;You can setup the channel listening to your own object as well. This can be handy if you want to use q-translator as a translation engine for other HUDs. &lt;br /&gt;Simply edit the notecard. ini file and add "true" as the third third parameter for each channel that you want to be listening to your objects.&lt;br /&gt;&lt;br /&gt;For instance to allow personal channel "to-public" to listen to objects you own&lt;br /&gt;replace&lt;br /&gt;&lt;code&gt;channel to-public 1&lt;/code&gt;&lt;br /&gt;with&lt;br /&gt;&lt;code&gt;channel to-public 1 true&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Translator Commands&lt;/h3&gt;&lt;br /&gt;&lt;a href="" name="langid"&gt;&lt;b&gt;[langid]&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;Here is the list of language id you can use:&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Afrikaans&lt;/td&gt;&lt;td&gt;&lt;code&gt;af&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Islandic&lt;/td&gt;&lt;td&gt;&lt;code&gt;is&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Albanian&lt;/td&gt;&lt;td&gt;&lt;code&gt;sq&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Italian&lt;/td&gt;&lt;td&gt;&lt;code&gt;it&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Arabic&lt;/td&gt;&lt;td&gt;&lt;code&gt;ar&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Japanese&lt;/td&gt;&lt;td&gt;&lt;code&gt;ja&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Armenian&lt;/td&gt;&lt;td&gt;&lt;code&gt;hy&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Korean&lt;/td&gt;&lt;td&gt;&lt;code&gt;ko&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Azerbaijani&lt;/td&gt;&lt;td&gt;&lt;code&gt;az&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Latvian&lt;/td&gt;&lt;td&gt;&lt;code&gt;lv&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Basque&lt;/td&gt;&lt;td&gt;&lt;code&gt;eu&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Lithuanian&lt;/td&gt;&lt;td&gt;&lt;code&gt;lt&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Belarusian&lt;/td&gt;&lt;td&gt;&lt;code&gt;be&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Macedonian&lt;/td&gt;&lt;td&gt;&lt;code&gt;mk&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Bulgarian&lt;/td&gt;&lt;td&gt;&lt;code&gt;bg&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Malay&lt;/td&gt;&lt;td&gt;&lt;code&gt;ms&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Catalan&lt;/td&gt;&lt;td&gt;&lt;code&gt;ca&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Maltese&lt;/td&gt;&lt;td&gt;&lt;code&gt;mt&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Chinese (Simplified)&lt;/td&gt;&lt;td&gt;&lt;code&gt;zh-CN&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Norwegian&lt;/td&gt;&lt;td&gt;&lt;code&gt;no&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Chinese (Traditional)&lt;/td&gt;&lt;td&gt;&lt;code&gt;zh-TW&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Persian&lt;/td&gt;&lt;td&gt;&lt;code&gt;fa&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Croatian&lt;/td&gt;&lt;td&gt;&lt;code&gt;hr&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Polish&lt;/td&gt;&lt;td&gt;&lt;code&gt;pl&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Czech&lt;/td&gt;&lt;td&gt;&lt;code&gt;cs&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Portuguese&lt;/td&gt;&lt;td&gt;&lt;code&gt;pt&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Danish&lt;/td&gt;&lt;td&gt;&lt;code&gt;da&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Romanian&lt;/td&gt;&lt;td&gt;&lt;code&gt;ro&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Dutch&lt;/td&gt;&lt;td&gt;&lt;code&gt;nl&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Russian&lt;/td&gt;&lt;td&gt;&lt;code&gt;ru&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;English&lt;/td&gt;&lt;td&gt;&lt;code&gt;en&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Serbian&lt;/td&gt;&lt;td&gt;&lt;code&gt;sk&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Estonian&lt;/td&gt;&lt;td&gt;&lt;code&gt;et&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Slovak&lt;/td&gt;&lt;td&gt;&lt;code&gt;sk&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Finnish&lt;/td&gt;&lt;td&gt;&lt;code&gt;fi&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Slovenian&lt;/td&gt;&lt;td&gt;&lt;code&gt;sl&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;French&lt;/td&gt;&lt;td&gt;&lt;code&gt;fr&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Spanish&lt;/td&gt;&lt;td&gt;&lt;code&gt;es&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Galician&lt;/td&gt;&lt;td&gt;&lt;code&gt;ga&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Swahili&lt;/td&gt;&lt;td&gt;&lt;code&gt;sw&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Georgian&lt;/td&gt;&lt;td&gt;&lt;code&gt;ka&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Swedish&lt;/td&gt;&lt;td&gt;&lt;code&gt;sv&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;German&lt;/td&gt;&lt;td&gt;&lt;code&gt;de&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Tagalog&lt;/td&gt;&lt;td&gt;&lt;code&gt;ta&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Greek&lt;/td&gt;&lt;td&gt;&lt;code&gt;el&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Thai&lt;/td&gt;&lt;td&gt;&lt;code&gt;th&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hebrew&lt;/td&gt;&lt;td&gt;&lt;code&gt;he&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Turkish&lt;/td&gt;&lt;td&gt;&lt;code&gt;tr&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Haïtian&lt;/td&gt;&lt;td&gt;&lt;code&gt;ht&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Ukrainian&lt;/td&gt;&lt;td&gt;&lt;code&gt;uk&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hindu&lt;/td&gt;&lt;td&gt;&lt;code&gt;hi&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Urdu&lt;/td&gt;&lt;td&gt;&lt;code&gt;ur&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hungary&lt;/td&gt;&lt;td&gt;&lt;code&gt;hu&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Vietnamese&lt;/td&gt;&lt;td&gt;&lt;code&gt;vi&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Indonesian&lt;/td&gt;&lt;td&gt;&lt;code&gt;id&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Welsh&lt;/td&gt;&lt;td&gt;&lt;code&gt;cy&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Irish&lt;/td&gt;&lt;td&gt;&lt;code&gt;ir&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Yiddish&lt;/td&gt;&lt;td&gt;&lt;code&gt;yi&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 ml &amp;lt;langid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the language used as "My Language". &lt;br /&gt;Will be used to translate what others say.&lt;br /&gt;Use any language id listed previously.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 fl &amp;lt;langid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the language used as "Foreign Language". &lt;br /&gt;Will be used to translate what you're saying.&lt;br /&gt;Use any language id listed previously.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 switchlang&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Switch between "My Language" and  "Foreign Language". &lt;br /&gt;You can use shortcut command &lt;b&gt;wl&lt;/b&gt; instead of command &lt;b&gt;switchlang&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 fa &amp;lt;accentid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Set the language used as "Accent Language"&lt;br /&gt;Accent language is used when typing into the default channel 4. (See channel command to alter this channel). Use any any of the following accentid in brackets.&lt;br /&gt;Bork Bork (bork), Cockney (cockney), Elmer Fudd (elmer), Jive (jive), l33t sp34k (l33t), Pirate (pirate), Redneck (redneck)&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 autoothers [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggles the auto detect language state for what others are saying.&lt;br /&gt;You can use shortcut command &lt;b&gt;ao&lt;/b&gt; instead of command &lt;b&gt;autoothers&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 autome [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggles the auto detect language state for what your are saying.&lt;br /&gt;You can use shortcut command &lt;b&gt;am&lt;/b&gt; instead of command &lt;b&gt;autome&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 showlang [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show/hide the display of source and target language used by Q-Translator.&lt;br /&gt;You can use shortcut command &lt;b&gt;sl&lt;/b&gt; instead of command &lt;b&gt;showlang&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 autospc [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggles the auto spellcheck state.&lt;br /&gt;You can use shortcut command &lt;b&gt;as&lt;/b&gt; instead of command &lt;b&gt;autospc&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 showspc [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show/hide the corrections made by Q-Spellcheck.&lt;br /&gt;You can use shortcut command &lt;b&gt;ss&lt;/b&gt; instead of command &lt;b&gt;showspc&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 others [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggle translation of others.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 me [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggle translation of yourself.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 objects [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggle translation of objects.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 avlist &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Toggle translation of Avatars in List.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 avadd &amp;lt;avatar partialname|avatar full name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Add an avatar in your private list.&lt;br /&gt;If no name is specified Q-Translator will scan avatars near to you within 96 meters and will popup a dialog allowing you to pickup ones you want.&lt;br /&gt;If a partial name is specified the scan will be restricted to avatar matching with that partial name.&lt;br /&gt;If a full name is specifed Q-Translator will try to get avatar key using several different means. (The avatar doesn't need to be online)&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 avrem &amp;lt;avatar full name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;If no name is specified Q-Translator will popup a dialog with all the avatars in your list&lt;br /&gt;If full name is specifed it will be removed from your personal list.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 avpurge&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Will clear your personal avatars list.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Tools Commands&lt;/h3&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 det [sentence]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Detect the language of [sentence].&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 all [sentence]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Translate [sentence] in all 34 languages.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 spellcheck&amp;lt;langid&amp;gt; [sentence]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Spellcheck [sentence] using language specified by langid parameter&lt;br /&gt;You can use shortcut command &lt;b&gt;s&lt;/b&gt; instead of command &lt;b&gt;spellcheck&lt;/b&gt;.&lt;br /&gt;Don't use any space between spellcheck and langid parameters.&lt;br /&gt;langid can be any language identifier listed previously,&lt;br /&gt;or ml for "my language",&lt;br /&gt;or fl for "foreign language".&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 dict&amp;lt;langid&amp;gt; &amp;lt;word&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Search for the word definition into specified language&lt;br /&gt;You can use shortcut &lt;b&gt;d&lt;/b&gt; instead of command &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;Don't use any space between command dict and langid parameter.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dml [word]&lt;/code&gt; Will search for the word [word] into &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dfl [word]&lt;/code&gt; Will search for the word [word] into &lt;b&gt;&lt;span style="color: #cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dfr [word]&lt;/code&gt; Will search for the word [word] into French&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 dict&amp;lt;source-langid&amp;gt;:&amp;lt;target-langid&amp;gt; &amp;lt;word&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Search for the word definition into specified source language and will show the result into target language&lt;br /&gt;You can use shortcut command &lt;b&gt;d&lt;/b&gt; instead of command &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;Don't use any space between dict and langid parameters.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dml:en [word]&lt;/code&gt; Will search for the word in &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language and show result in English&lt;br /&gt;&lt;code&gt;/8 den:ml [word]&lt;/code&gt; Will search for the word in English and show result in &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language&lt;br /&gt;&lt;code&gt;/8 dfr:en [word]&lt;/code&gt; Will search for the word in French and show result in English&lt;br /&gt;&lt;code&gt;/8 den:it [word]&lt;/code&gt; Will search for the word in English and show result in Italian&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 wiki&amp;lt;language id&amp;gt; &amp;lt;word&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Search for the word &amp;lt;word&amp;gt; into Wikipedia pages.&lt;br /&gt;If language id is not specified current &lt;b&gt;&lt;span style="color: #333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; language is used.&lt;br /&gt;You can use shortcut command &lt;b&gt;w&lt;/b&gt; instead of command &lt;b&gt;wiki&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Miscellaneous&lt;/h3&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 help&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show the help on Imitation Of Life blog&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 info&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Display current settings.&lt;br /&gt;You can use shortcut command &lt;b&gt;i&lt;/b&gt; instead of command &lt;b&gt;info&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Current Settings&lt;br /&gt;Channels:&lt;br /&gt;.for commands /8&lt;br /&gt;.for speaking into public chat /1&lt;br /&gt;.for translating into foreign language (private result) /2&lt;br /&gt;.for translating into my language (private result) /3&lt;br /&gt;.for speaking into public chat with fake accent /4&lt;br /&gt;My Language: ((en))&lt;br /&gt;Foreign Language: ((cs))&lt;br /&gt;Fake Accent: bork&lt;br /&gt;Chat Ouput Method: say&lt;br /&gt;Auto Detect Languages (Others) [X]&lt;br /&gt;Auto Detect Languages (Me) [ ]&lt;br /&gt;Show Languages [X]&lt;br /&gt;Auto Spellcheck [X]&lt;br /&gt;Show Spellcheck Corrections [ ]&lt;br /&gt;Translate Others [X] Me [X] Avatars in list [ ] Objects [ ] Translators [ ]&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 mem&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Show memory usage of scripts&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 size &amp;lt;size&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Resize the HUD&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 hud autopos [on|off]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Enable/Disable the autoposition of HUD.&lt;br /&gt;Default value is on.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 hud viewer [1|2]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Viewer 1.x and 2.x interface is slightly different&lt;br /&gt;Unfortunately there is no way for a script to detect which viewer you are using&lt;br /&gt;By defaut your Q-Translator assumes you are using viewer 2.x to calculate the HUD position. With this command you can force the use of viewer 1.x parameters.&lt;br /&gt;&lt;br /&gt;&lt;b class="command"&gt;&lt;span class="notranslate"&gt;/8 reset&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Reset script&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;How to Setup SL Viewer with Windows Fonts&lt;/h2&gt;&lt;br /&gt;If you see non-latin characters as small square dots when you use Q-Translator read this paragraph. In fact this issue has nothing to do with Q-Translator but is related to the setup of Second Life Viewer on a Microsoft Windows 2000/XP/Vista PC.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/03/howto-setup-fonts-for-sl-windows.html"&gt;How to setup fonts for SL Viewer on Windows&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/04/howto-setup-fonts-for-sl-macos.html"&gt;How to setup fonts for SL Viewer on MAC OS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Editing the .ini notecard&lt;/h2&gt;&lt;br /&gt;You can set up your Q-Translator by editing the ".ini" notecard you will find in the Q-Translator contents. Before editing this notecard, I strongly advise you to make a backup copy in your inventory to refer to, in case your edited copy becomes corrupt.&lt;br /&gt;&lt;br /&gt;For altering the ".ini" notecard, wear the Q-Translator. Next rightclick on the object and select 'Edit' in the pie menu. Select the "content" tab. Double click the ".ini" notecard to open and edit it.&lt;br /&gt;&lt;br /&gt;Every command that works as a typed command (see above) can be used in the notecard. Any lines that begin with a double slash will be treated as comments and will be ignored.&lt;br /&gt;&lt;br /&gt;Once you have finished editing the notecard, save it and Q-Translator will detect the changes, you don't need to reset your Q-Translator in order for the scripts to pick up these changes.&lt;br /&gt;&lt;br /&gt;Here is the .ini notecard shipped with your item:&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;&lt;br /&gt;// ==COMMAND CHANNEL==&lt;br /&gt;// set command channel&lt;br /&gt;channel command 8&lt;br /&gt;&lt;br /&gt;// default languages&lt;br /&gt;// set default ML "My Language" to English&lt;br /&gt;ml en&lt;br /&gt;// set default FL "Foreign Language" to French&lt;br /&gt;fl fr&lt;br /&gt;&lt;br /&gt;// default translator parameters&lt;br /&gt;autoothers on&lt;br /&gt;autome off&lt;br /&gt;showlang on&lt;br /&gt;&lt;br /&gt;// default spellcheck parameters&lt;br /&gt;autospc on&lt;br /&gt;showspc on&lt;br /&gt;&lt;br /&gt;// default filters translation to public avatar only&lt;br /&gt;others on&lt;br /&gt;me off&lt;br /&gt;objects off&lt;br /&gt;translators off&lt;br /&gt;avlist off&lt;br /&gt;&lt;br /&gt;// ==PUBLIC DEFAULT SETTINGS==&lt;br /&gt;// set public channel translator&lt;br /&gt;// will translate from your language into current foreign language&lt;br /&gt;// nobody will see your input sentence&lt;br /&gt;channel to-public 1&lt;br /&gt;&lt;br /&gt;// ==PRIVATE TRANSLATE LANGUAGE "TO FOREIGN LANGUAGE"==&lt;br /&gt;// set private translate channel -&amp;gt; to foreign language&lt;br /&gt;channel to-fl 2&lt;br /&gt;&lt;br /&gt;// == PRIVATE TRANSLATE LANGUAGE "TO MY LANGUAGE" ==&lt;br /&gt;// set private translate channel -&amp;gt; to my language&lt;br /&gt;channel to-ml 3&lt;br /&gt;&lt;br /&gt;// ==ACCENT LANGUAGE==&lt;br /&gt;// set default accent language to bork&lt;br /&gt;fa bork&lt;br /&gt;// set accent channel&lt;br /&gt;channel to-fa 4&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;F.A.Q.&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:My Q-Translator stopped working&lt;/b&gt;&lt;br /&gt;A:Contact Lalwende Leakey on IM, but you can also follow these instructions.&lt;br /&gt;Wear the Q-Translator HUD.&lt;br /&gt;Click right on it and select Edit&lt;br /&gt;In Tools menu of Second Life Viewer you will find &lt;i&gt;Reset Scripts in selection&lt;/i&gt;&lt;br /&gt;If you want to resize your HUD to original size, type /8 size 5 on public channel.&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Have fun! Use accent languages&lt;/h2&gt;&lt;br /&gt;You can use Q-Translator to chat with a fake accent. You can select an accent language with the last (red) button or the command /8 al [accent]: where [accent] is one of bork, pirate, oldenglish, daffy, elmer, morse, l33t or scrambler.&lt;br /&gt;&lt;br /&gt;The channel into which you type, in order to display in the public chat with the fake accent, is called the to-al channel.  This is defaulted to channel 4.  For example:&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/4 To be or not to be, that is the question; Whether it's nobler in the mind to suffer, The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing, end them.&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;This will display in public chat, according to the accent you selected:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bork Bork&lt;/b&gt;&lt;br /&gt;&lt;span class="notranslate"&gt;Tu be-a oor nut tu be-a, thet is zee qooesshun. Vhezeer it's nubler in zee meend tu sooffffer, Zee sleengs und erroos ooff ooootregeuoos furtoone-a, Oor tu teke-a erms egeeenst a sea ooff truoobles, Und by ooppuseeng, ind zeem. Bork Bork Bork!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cockney&lt;/b&gt;&lt;br /&gt;&lt;span class="notranslate"&gt;To be or not ter be, right, that is the bloomin' question. Wether it's nobler in the chuffin' mind ter suffer, The slings and arrows o' outrageous fortune, Or ter 'ave arms against a sea o' troubles, And by opposin', end them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;l33t sp34k&lt;/b&gt;&lt;br /&gt;&lt;span class="notranslate"&gt;T0 BE Or gn0T 70 B3, TH4T iS d4 quE57Yon. wh37]-[er |7'z n()bL3r Y]\[ d4 MInd t0 suphph3R, D4 Zl!]\[gS Agnd 4Rr0\/\/S 0f ()UTR4g3OuS ph()R7Un3, 0r t0 74ce Arms 4g4YN57 4 534 0f 7R()u8l3S, 4n|) bY ()PP05YnG, 3nD 7hem.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pirate&lt;/b&gt;&lt;br /&gt;&lt;span class="notranslate"&gt;T' be or not t' be, that is th' question, by Davy Jones's locker. Whether 'tis nobler in th' mind t' suffer, by Blackbeard's sword, Th' slings and arrows o' outrageous fertune, I'll warrant ye, Or t' take arms against a sea o' troubles, aye, And by opposing, arrrr, end them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;Many Thanks To&lt;/h2&gt;&lt;blockquote&gt;Elia Scribe for proof reading this documentation&lt;br /&gt;Akasha Kanto for Czech &amp;amp; Slovak&lt;br /&gt;Ariadna Negulesco for Romanian&lt;br /&gt;Flower Ducatillon for Hungarian&lt;br /&gt;Geradaris Kaupas for Lithuanian&lt;br /&gt;Lisa McConnell for Dutch&lt;br /&gt;Lester Seiling for Polish&lt;br /&gt;Mess Raymaler for Italian&lt;br /&gt;Nesil Nyle for Turkish&lt;br /&gt;Skuld Helgerud for German&lt;br /&gt;Peter Stindberg (Babel Translation) for Japanese, Portuguese, Russian &amp;amp; Spanish&lt;br /&gt;Seven Mornington for Swedish&lt;br /&gt;Tiffany Collazo for Slovenian&lt;br /&gt;&lt;br /&gt;All the ones that help me to impoves Q-Translator: &lt;br /&gt;Ares Christos, ChaCha Caproni, Chance Rasmuson, Cindy Lu, dani35 Hesten, Flandria Connolly, J0 Caproni, J0 Caproni, kaedepan Akinam, Kazumy Takaaki, Liam McAndrews, Lulu Pink, Mackenzie Ariel, Maggiedoll Alter, Marolek Hamaski, Noeli Waco, Pixelz Teebrook, Prilis Boa, Sarwat Miles, TorPharos Boomslang, Trent Platthy&lt;br /&gt;&lt;br /&gt;Special thanks to my fair competitor Aligotorek Furse &lt;a href="http://www.afcentre.biz/af_translator_basic_manual.htm" target="_new"&gt;AF Translator&lt;/a&gt;.&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.dentallife.fr/rubr/index.php?id=70441849" target="_new"&gt;Q-Translator has been chosen by Dental Life&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="title"&gt;You may find Q-Translator&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Q-Translator-57-Languages-Auto-Spellcheck-Dictionaries-Wiki-Search-Fake-Accents/641722" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-8246168707631219966?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/8246168707631219966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=8246168707631219966' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/8246168707631219966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/8246168707631219966'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/09/quetil-translator.html' title='Q-Translator'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bgMJ_zwC_3k/TAOlHc4jf1I/AAAAAAAAA-s/x5Ln-7D41wc/s72-c/Q-Translator.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-9060051002565190</id><published>2008-09-04T09:59:00.002+02:00</published><updated>2010-05-11T16:39:44.321+02:00</updated><title type='text'>How to setup fonts for SL Viewer on Windows</title><content type='html'>If you see non-latin characters as small square dots when you use Q-Translator read this paragraph. In fact this issue has nothing to do with Q-Translator but is related to the setup of Second Life Viewer on a Microsoft Windows 2000/XP/Vista PC.&lt;br /&gt;&lt;br /&gt;► 22 Languages don't need extra fonts settings&lt;br /&gt;Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Finish, French, Gallician, German, Haïtian, Hungarian, Indonesian, Italian, Norwegian, Protuguese, Slovak, Slovenian, Spanish, Swedish, Tagalog&lt;br /&gt;&lt;br /&gt;Catalan: segona vida - Croatian: drugi život - Czech: druhý život - Danish: andet liv - Dutch: tweede leven - English: second life - Estonian: teine elu - Finnish: toinen elämä - French: seconde vie - Galician: segunda vida - German: zweites Leben - Hungarian: második élet  - Indonesian: kedua kehidupan - Italian: una seconda vita - Norwegian: andre liv - Portuguese: segunda vida - Slovak: druhý život - Slovenian: drugo življenje - Spanish: segunda vida - Swedish: andra liv - Tagalog: pangalawang buhay&lt;br /&gt;&lt;br /&gt;► All others 20 languages will need extra font installed to correctly beeing displayed.&lt;br /&gt;Albanian, Arabic, Bulgarian, Chinese, Greek, Hebrew, Hindu, Japanese, Korean, Latvian, Lithuanian, Maltese, Polish, Romanian, Russian, Serbian, Thai, Turkish, Ukrainian, Vietnamese&lt;br /&gt;&lt;br /&gt;Albanian: dytë të jetës - Arabic : ةيناثلا ةايحلا - Bulgarian: Втори Живот - Chinese: 第二次生命 - Greek: δεύτερη ζωή - Hebrew: ייח ינש - Hindu: दूसरा जीवन - Ja - anese: 第2の人生 - Korean: 두 번째 인생을 - Latvian: Otrajā dzīves - Lithuanian: antrą gyvenimą - Maltese: tieni ħajja - Polish: drugie życie - Romanian: doua viata - Russian: второй жизнь - Serbian: други живот - Thaï: สองชีวิต - Turkish: ikinci yaşam - Ukrainian: другий життя - Vietnamese: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Default Second Life Viewer Settings&lt;/h2&gt;&lt;br /&gt;The fonts used to display non-latin characters are setup using with the "FontSansSerifFallback" parameter of your Second Life Viewer. The default value for this parameter is "MSGOTHIC.TTC;gulim.ttc;simhei.ttf;ArialUni.ttf"&lt;br /&gt;This indicates to Second Life Windows Viewer what font are needed for showing non-latin characters : Ms Gothic (msgothic.ttc), Gulim (gullim.ttc), SimHei (simhei.ttf) &amp; Arial Uni (arialuni.ttf) in that order.&lt;br /&gt;Unfortunately three of these fonts (MS Gothic, Gulim, SimHei) are shiped with Windows but are not installed by default, and one font ArialUni is only shiped with Microsoft Office.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Installing Windows Support for East Asian Languages&lt;/h2&gt;&lt;br /&gt;Three fonts (MS Gothic, Gulim, SimHei) are included in any language versions of Windows XP and Vista as an optional component. &lt;br /&gt;&lt;br /&gt;Ms Gothic is shiped to support Japanese characters&lt;br /&gt;Gulim to support Korean characters&lt;br /&gt;SimHei to support Chinese characters&lt;br /&gt;&lt;br /&gt;Those fonts will also be useful with Bulgarin, Greek, Lithuanian, Latvian, Polish, Romanian, Russian, Serbian, Ukrainian.&lt;br /&gt;&lt;br /&gt;You can install them on US-English version of Windows XP by the following procedure:&lt;br /&gt;&lt;br /&gt;Open Control Panel (of Windows).&lt;br /&gt;Choose "Regional and Language Options".&lt;br /&gt;Select "Language" tab.&lt;br /&gt;On "Suplemental Language Support" panel, check the "Install files for East Asian Languages".&lt;br /&gt;Click on Apply button.&lt;br /&gt;(You may be prompted to insert a Windows installation CD-ROM at this point)&lt;br /&gt;Restart the Windows as it suggests.&lt;br /&gt;&lt;br /&gt;Once you setup this font you will need to restart Second Life to take effect.&lt;br /&gt;&lt;br /&gt;Now:&lt;br /&gt;► 3 Languages that will display correctly: Chinese, Japanese, Korean&lt;br /&gt;Chinese: 第二次生命 - Japanese: 第2の人生 - Korean: 두 번째 인생을&lt;br /&gt;&lt;br /&gt;► 7 Languages that will display correctly but with some glitch for some accentued characters: Albanian, Latvian, Lithuanian, Maltese, Polish, Romanian, Turkish&lt;br /&gt;Albanian: dytë të jetës - Latvian: Otrajā dzīves - Lithuanian: antrą gyvenimą - Maltese: tieni ħajja - Polish: drugie życie - Romanian: doua viata - Turkish: ikinci yaşam&lt;br /&gt;&lt;br /&gt;► 5 Languages that will display correctly but badly (characters are very large and hard to read) : Bulgarian, Greek, Russian, Serbian, Ukrainian&lt;br /&gt;Bulgarian: Втори Живот - Greek: δεύτερη ζωή - Russian: второй жизнь - Serbian: други живот - Ukrainian: другий життя&lt;br /&gt;&lt;br /&gt;► 5 Languages that still don't display: Arabic, Hebrew, Hindu, Thai, Vietnamese&lt;br /&gt;Arabic : ةيناثلا ةايحلا - Hebrew: ייח ינש - Hindu: दूसरा जीवन - Thaï: สองชีวิต - Vietnamese: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;The Only Way to get all Things Right : ArialUni.TTF&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;The solution to see all the languages correctly is to use ArialUni.ttf font instead of MS Gothic, Gulim &amp; SimHei&lt;br /&gt;Unfortunately this font is copyrighted by Microsoft and only shiped with Microsoft Office.&lt;br /&gt;&lt;br /&gt;► Where to get ArialUni.ttf&lt;br /&gt;If you have Microsoft Office installed on your machine go to next chapter.&lt;br /&gt;&lt;br /&gt;Otherwise you cannot directly download it from Microsoft site&lt;br /&gt;&lt;a href="http://www.microsoft.com/typography/fonts/font.aspx?FMID=1081"&gt;Arial Unicode MS (ArialUni.ttf)&lt;/a&gt;&lt;br /&gt;http://www.microsoft.com/typography/fonts/family.aspx?FID=24&lt;br /&gt;There is a only a link to buy the font to an external site.&lt;br /&gt;&lt;br /&gt;but you can still use Google with "Download ArialUni.ttf" to find extra sources.&lt;br /&gt;&lt;a href="http://www.font-police.com/affiche.php?a=classique&amp;b=sans-serif&amp;c=ARIALUNI.TTF" target=_new&gt;Site 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/ArialUniTtf/;6677078;/fileinfo.html" target=_new&gt;Site 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;► Change your Second Life Settings&lt;br /&gt;If you install ArialUni.ttf on your Windows, you will need to change default value of the "FontSansSerifFallback" of your Second Life Viewer.&lt;br /&gt;&lt;br /&gt;You can change this using the "Advanced" menu of your Second Life Viewer.&lt;br /&gt;If you don't have this menu use the Ctrl + Alt + D to show it&lt;br /&gt;&lt;br /&gt;Select Debug Settings&lt;br /&gt;Select the "FontSansSerifFallback" parameter&lt;br /&gt;&lt;br /&gt;and replace the default value&lt;br /&gt;MSGOTHIC.TTC;gulim.ttc;simhei.ttf;ArialUni.ttf&lt;br /&gt;&lt;br /&gt;with&lt;br /&gt;ArialUni.ttf;MSGOTHIC.TTC;gulim.ttc;simhei.ttf&lt;br /&gt;&lt;br /&gt;Logout/Login for the changes to take effect.&lt;br /&gt;You should see all languages correctly now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-9060051002565190?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/9060051002565190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=9060051002565190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/9060051002565190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/9060051002565190'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/03/howto-setup-fonts-for-sl-windows.html' title='How to setup fonts for SL Viewer on Windows'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-7982778913906803319</id><published>2008-09-04T09:58:00.002+02:00</published><updated>2010-05-11T16:40:11.289+02:00</updated><title type='text'>How to setup fonts for SL Viewer on MAC OS</title><content type='html'>If you see non-latin characters as small square dots when you use Q-Translator read this paragraph. In fact this issue has nothing to do with Q-Translator but is related to the setup of Second Life Viewer on a Microsoft Windows 2000/XP/Vista PC.&lt;br /&gt;&lt;br /&gt;► 22 Languages don't need extra fonts settings&lt;br /&gt;Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Finish, French, Gallician, German, Haïtian, Hungarian, Indonesian, Italian, Norwegian, Protuguese, Slovak, Slovenian, Spanish, Swedish, Tagalog&lt;br /&gt;&lt;br /&gt;Catalan: segona vida - Croatian: drugi život - Czech: druhý život - Danish: andet liv - Dutch: tweede leven - English: second life - Estonian: teine elu - Finnish: toinen elämä - French: seconde vie - Galician: segunda vida - German: zweites Leben - Hungarian: második élet  - Indonesian: kedua kehidupan - Italian: una seconda vita - Norwegian: andre liv - Portuguese: segunda vida - Slovak: druhý život - Slovenian: drugo življenje - Spanish: segunda vida - Swedish: andra liv - Tagalog: pangalawang buhay&lt;br /&gt;&lt;br /&gt;► All others 20 languages will need extra font installed to correctly beeing displayed.&lt;br /&gt;Albanian, Arabic, Bulgarian, Chinese, Greek, Hebrew, Hindu, Japanese, Korean, Latvian, Lithuanian, Maltese, Polish, Romanian, Russian, Serbian, Thai, Turkish, Ukrainian, Vietnamese&lt;br /&gt;&lt;br /&gt;Albanian: dytë të jetës - Arabic : ةيناثلا ةايحلا - Bulgarian: Втори Живот - Chinese: 第二次生命 - Greek: δεύτερη ζωή - Hebrew: ייח ינש - Hindu: दूसरा जीवन - Ja - anese: 第2の人生 - Korean: 두 번째 인생을 - Latvian: Otrajā dzīves - Lithuanian: antrą gyvenimą - Maltese: tieni ħajja - Polish: drugie życie - Romanian: doua viata - Russian: второй жизнь - Serbian: други живот - Thaï: สองชีวิต - Turkish: ikinci yaşam - Ukrainian: другий життя - Vietnamese: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Default Second Life Viewer Settings&lt;/h2&gt;&lt;br /&gt;The fonts used to display non-latin characters are setup using with the "FontSansSerifFallback" parameter of your Second Life Viewer. The default value for this parameter is&lt;br /&gt;ヒラギノ角ゴ Pro W3.otf;ヒラギノ角ゴ ProN W3.otf;AppleGothic.dfont;AppleGothic.ttf;华文细黑.ttf &lt;br /&gt;&lt;br /&gt;This indicates to Second Life Windows Viewer what font are needed for showing non-latin characters : &lt;br /&gt;"ヒラギノ角ゴ Pro W3.otf" (Hiragino Kaku Gothic Pro W3), primarily for Japanese characters. &lt;br /&gt;"AppleGothic.dfont" (AppleGothic Regular), primarily for Korean characters. &lt;br /&gt;"华文细黑.ttf" (STXihei), primarily for simplified Chinese characters. &lt;br /&gt;&lt;br /&gt;With these default parameters you will get:&lt;br /&gt;&lt;br /&gt;► 3 Languages that will display correctly: Chinese, Japanese, Korean&lt;br /&gt;Chinese: 第二次生命 - Japanese: 第2の人生 - Korean: 두 번째 인생을&lt;br /&gt;&lt;br /&gt;► 7 Languages that will display correctly but with some glitch for some accentued characters: Albanian, Latvian, Lithuanian, Maltese, Polish, Romanian, Turkish&lt;br /&gt;Albanian: dytë të jetës - Latvian: Otrajā dzīves - Lithuanian: antrą gyvenimą - Maltese: tieni ħajja - Polish: drugie życie - Romanian: doua viata - Turkish: ikinci yaşam&lt;br /&gt;&lt;br /&gt;► 5 Languages that will display correctly but badly (characters are very large and hard to read) : Bulgarian, Greek, Russian, Serbian, Ukrainian&lt;br /&gt;Bulgarian: Втори Живот - Greek: δεύτερη ζωή - Russian: второй жизнь - Serbian: други живот - Ukrainian: другий життя&lt;br /&gt;&lt;br /&gt;► 5 Languages that still don't display: Arabic, Hebrew, Hindu, Thai, Vietnamese&lt;br /&gt;Arabic : ةيناثلا ةايحلا - Hebrew: ייח ינש - Hindu: दूसरा जीवन - Thaï: สองชีวิต - Vietnamese: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;The Only Way to get all Things Right : ArialUni.TTF&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;The solution to see all the languages correctly is to use ArialUni.ttf font instead of MS Gothic, Gulim &amp; SimHei&lt;br /&gt;Unfortunately this font is copyrighted by Microsoft and only shiped with Microsoft Office.&lt;br /&gt;&lt;br /&gt;► Where to get ArialUni.ttf&lt;br /&gt;If you have Microsoft Office installed on your machine go to next chapter.&lt;br /&gt;&lt;br /&gt;Otherwise you cannot directly download it from Microsoft site&lt;br /&gt;&lt;a href="http://www.microsoft.com/typography/fonts/font.aspx?FMID=1081"&gt;Arial Unicode MS (ArialUni.ttf)&lt;/a&gt;&lt;br /&gt;http://www.microsoft.com/typography/fonts/family.aspx?FID=24&lt;br /&gt;There is a only a link to buy the font to an external site.&lt;br /&gt;&lt;br /&gt;but you can still use Google with "Download ArialUni.ttf" to find extra sources.&lt;br /&gt;&lt;a href="http://www.font-police.com/affiche.php?a=classique&amp;b=sans-serif&amp;c=ARIALUNI.TTF" target=_new&gt;Site 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/ArialUniTtf/;6677078;/fileinfo.html" target=_new&gt;Site 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;► Change your Second Life Settings&lt;br /&gt;If you install ArialUni.ttf on your Windows, you will need to change default value of the "FontSansSerifFallback" of your Second Life Viewer.&lt;br /&gt;&lt;br /&gt;You can change this using the "Advanced" menu of your Second Life Viewer.&lt;br /&gt;If you don't have this menu use the Ctrl + Alt + D to show it&lt;br /&gt;&lt;br /&gt;Select Debug Settings&lt;br /&gt;Select the "FontSansSerifFallback" parameter&lt;br /&gt;&lt;br /&gt;and replace the default value&lt;br /&gt;ヒラギノ角ゴ Pro W3.otf;ヒラギノ角ゴ ProN W3.otf;AppleGothic.dfont;AppleGothic.ttf;华文细黑.ttf &lt;br /&gt;&lt;br /&gt;with&lt;br /&gt;ArialUni.ttf;ヒラギノ角ゴ Pro W3.otf;ヒラギノ角ゴ ProN W3.otf;AppleGothic.ttf;华文细黑.ttf&lt;br /&gt;&lt;br /&gt;Logout/Login for the changes to take effect.&lt;br /&gt;You should see all languages correctly now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-7982778913906803319?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/7982778913906803319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=7982778913906803319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7982778913906803319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/7982778913906803319'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/04/howto-setup-fonts-for-sl-macos.html' title='How to setup fonts for SL Viewer on MAC OS'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-3700035962798337244</id><published>2008-09-04T09:00:00.014+02:00</published><updated>2010-05-31T14:02:47.684+02:00</updated><title type='text'>Q-Translator (fr)</title><content type='html'>Version actuelle 0.30&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TAOlHc4jf1I/AAAAAAAAA-s/x5Ln-7D41wc/s1600/Q-Translator.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/TAOlHc4jf1I/AAAAAAAAA-s/x5Ln-7D41wc/s400/Q-Translator.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477403119243722578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Translator est le traducteur le plus puissant de Second Life.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Traduction rapide entre &lt;strong&gt;41&lt;/strong&gt; langues dans les deux sens&lt;/b&gt;&lt;br /&gt;Supporte: Albanais, Allemand, Anglais, Arabe, Bulgare, Catalan, Chinois, Coréen, Croate, Danois, Espagnol, Estonien, Finnois, Français, Galicien, Grec, Hindou, Hébreu, Hongrois, Indonésien, Italien, Japonais, Letton, Lituanien, Maltais, Norvégien, Néerlandais, Polonais, Portugais, Roumain, Russe, Serbe, Slovaque, Slovène, Suédois, Tagalog, Tchèque, Thaï, Turc, Ukrainien, Vietnamien.&lt;br /&gt;Seul traducteur actuel a gérer correctement l'Hébreu et l'Arabe.&lt;br /&gt;Rapide (Compilé sous Mono)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Détection automatiquement des langues (fonctions séparées pour vous même et les autres).&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Correction orthographique automatique&lt;/b&gt;&lt;br /&gt;Q-Translator inclut un correcteur orthographique. Celui-ci peut être utilisé pour corriger automatiquement vos propres messages mais aussi ceux des autres. En corrigeant les erreurs de frappe avant la traduction Q-Translator améliore nettement la traduction.&lt;br /&gt;17 langues sont supportées: Catalan, Tchèque, Danois, Allemand, Anglais, Espagnol, Finnois, Français, Croate, Indonésien, Italien, Néerlandais, Norvégien, Polonais, Portugais, Roumain, Suédois.&lt;br /&gt;Le correcteur orthographique peut aussi être utilisé indépendamment de la traduction dans votre langue natale.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Utilisable avec les IM&lt;/b&gt;&lt;br /&gt;Pour l'instant les scripts LSL ne peuvent pas écouter directement les IM, et donc ne peuvent pas traduire des messages instantannés. Cependant Q-Translator fournit des canaux privés permettant de traduire en privé les IMs en utilisant le copier/coller. La solution qui n'est pas parfaite est la seule actuellement réalisable.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Reduit le spam&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ne traduit pas les messages déjà dans la langue cible,&lt;br /&gt;&lt;li&gt;Ne traduit pas les messages dont la traduction est identique à l'original,&lt;br /&gt;&lt;li&gt;Filtre de traduction,&lt;br /&gt;&lt;li&gt;Détection automatique des traducteurs.&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Filtre de traduction&lt;/b&gt;&lt;br /&gt;Les messages à traduire peuvent être filtrés sur les critères suivant:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Autres (traduction des messages des autres avatars),&lt;li&gt;Objets (traduction des messages émis par des objets),&lt;li&gt;Moi (traduction de vos messages),&lt;li&gt;Avatars en liste (traduction limité aux avatars listés),&lt;li&gt;Gestion de la liste des avatars par menu.&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Détection automatique des autres traducteurs&lt;/b&gt;&lt;br /&gt;Q-Translator détecte lorsqu'un message est émis par l'un des traducteurs suivants: Q-Translator, X-LANG, UT v10, AF, MH, MT, XIN, Simbolic. Vous pouvez activer ou non la traduction des messages émis par les autres traducteurs. Dans tous les cas le spam est fortement réduit. En effet, Q-Translator supprimera toutes les mises en forme réalisées par les traducteurs (indicateurs de langues) pour reconstituer le message, il sera en mesure de détecter la langue précisément et de traduire correctement le message.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Continue de fonctionner dans les zones no-script&lt;/b&gt;&lt;br /&gt;Si vous attachez votre HUD dans une zone script et que vous vous déplacez dans une zone no-script le traducteur continuera de fonctionner. A présent l'interface du HUD fonctionne comme si vous étiez dans une zone script.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dictionnaires Mono-Langue&lt;/b&gt; dans &lt;strong&gt;9&lt;/strong&gt; langues: Allemand, Anglais, Chinois, Espagnol, Français, Italien, Néerlandais, Portugais, Russe.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dictionnaires Multi-langues&lt;/b&gt; entre l'Anglais et &lt;strong&gt;15&lt;/strong&gt; autres langues: Allemand, Bulgare, Chinois, Coréen, Croate, Espagnol, Finnois, Français, Grec, Hindo, Italien, Portugais, Russe, Serbe, Tchèque.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Interface HUD en 18 langues&lt;/b&gt;&lt;br /&gt;Q-Translator est entièrement localisé (interface utilisateur et messages) en 15 langues: Allemand, Anglais, Espagnol, Français, Hongrois, Italien, Japonais, Lithuanien, Néerlandais, Polonais, Portuguais, Roumain, Russe, Slovaque, Slovène, Suédois, Tchèque, Turque.&lt;br /&gt;HUD en version intertnationale pour les autres langues.&lt;br /&gt;HUD compact avec positionnement précis, pouvant être utilisé avec tous les points d'attache, être redimensionné et minimisé.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Manuel d'aide en 41 langues&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Mise à jour gratuite automatique à vie&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Parlez dans 8 faux accents pour le fun&lt;/b&gt;&lt;br /&gt;Bork Bork (The Swedish Chef), Pirate, Olde English, Daffy Duck, Elmer Fudd, Morse, L33t sp34k and Scrambler. &lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Recommandé par Babel Translations&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Beachwood/174/225/77" target=_new&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SSsyjing4oI/AAAAAAAAAyI/SNtQt32dl9o/s400/Babel+Translations+Small.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5272363374936646274" /&gt;&lt;/a&gt;&lt;br /&gt;"I am working in the SL translation business for 18 months now, and never saw a better translator HUD than Q-Translator - I recommend it to all clients who need live online chat translation."&lt;br /&gt;Je travaille dans la marché de la traduction depuis 18 mois maintenant, et je n'ai jamais vu de meilleur HUD de traduction que Q-Translator. Je le recommande à tous mes clients qui ont besoin d'une traduction en ligne du chat.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Peter Stindberg&lt;/b&gt;&lt;br /&gt;Founder of Babel Translations, a translating and interpreting office for SL companies.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Comparaison actuelle des principaux traducteurs&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SfV0bsJ_bJI/AAAAAAAAA1k/R8tMC34U_sQ/s1600-h/Translators+Comparaison.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SfV0bsJ_bJI/AAAAAAAAA1k/R8tMC34U_sQ/s400/Translators+Comparaison.jpg" alt=""id="BLOGGER_PHOTO_ID_5329293753121205394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cette comparaison a été validée en accord avec Aligatorek Furse le créateur d'AF Translator&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Choisissez votre HUD&lt;/h2&gt;&lt;br /&gt;Q-Translator est livré avec deux types de HUD différents:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Les version localisées: l'interface utilisateur est paramétrée pour utiliser une langue indépendante de celles utilisées pour la traduction. Treize versions localisées sont disponibles : Allemand, Anglais, Espagnol, Français, Italien, Japonais, Lithuanien, Néerlandais, Portuguais, Roumain, Russe, Slovaque et Tchèque. De préférence utilisez ces versions si votre langue natale est l'une de celles mentionnées. &lt;li&gt;Une version internationale: l'interface utilisateur dépend du choix de la langue natale qui est paramétrée. Pour le paramétrage de "Ma Langue", les noms de langues seront affichées en utilisant la langue natale: Allemand est Deutsch, Anglais est English, Espagnol est Español, etc.... Pour le paramétrage de la "Langue Etrangère" les noms des langues suivant la langue paramétrée pour ma "Ma Langue".&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Portez votre HUD&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;Utilisez n'importe quel point d'attache&lt;/h3&gt;&lt;br /&gt;Vous pouvez attacher Q-Translator à n'importe quel point d'attache.&lt;br /&gt;Ne perdez plus votre HUD! Q-Translator utilise un système automatique de positionnement du HUD par rapport aux bords du Viewer Second Life™. Pour l'attache &lt;b&gt;en bas à droite&lt;/b&gt; un décalage spécifique est utilisé pour éviter d'être caché par la barre d'outils média. Les points d'attaches &lt;b&gt;Centre&lt;/b&gt; &amp;amp; &lt;b&gt;Centre2&lt;/b&gt; peuvent être utilisés comme points centraux droite et gauche.&lt;br /&gt;La position est préservée tant que vous n'utiliserez pas un autre point d'attache. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJiWjxII/AAAAAAAAAxg/AdBbXa98EHI/s1600-h/QT-HUD-positionning.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJiWjxII/AAAAAAAAAxg/AdBbXa98EHI/s400/QT-HUD-positionning.jpg" alt=""id="BLOGGER_PHOTO_ID_5256195709214114946" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Redimensionner le HUD&lt;/h3&gt;&lt;br /&gt;Vous voulez diminuer le HUD pour maximiser votre vue du monde. Vous êtes malvoyant et au contraire nécessitez un HUD large. Il vous est possible de changer la taille par défaut du HUD Q-Translator pour celle qui vous conviendra en utilisant la commande &lt;code class="notr"&gt;size&lt;/code&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SPG-y15XSDI/AAAAAAAAAxI/LXQHJMg5eiU/s1600-h/QT-HUD-size.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SPG-y15XSDI/AAAAAAAAAxI/LXQHJMg5eiU/s400/QT-HUD-size.jpg" alt=""id="BLOGGER_PHOTO_ID_5256192020788496434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;code class="notr"&gt;&lt;br /&gt;pour la taille la plus petite&lt;br /&gt;/8 size 1 &lt;br /&gt;pour la taille la plus grande&lt;br /&gt;/8 size 10&lt;br /&gt;vous pouvez utiliser n'importe quelle taille de 1 à 10&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Minimiser le HUD&lt;/h3&gt;Une fois attaché vous pouvez minimiser Q-Translator en cliquant sur la flèche en haut à gauche. Pour rétablir l'interface utilisateur, cliquez sur l'onglet Q-Trans.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJkY396I/AAAAAAAAAxo/6eV9Xvn7LvU/s1600-h/QT-HUD-minimized.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SPHCJkY396I/AAAAAAAAAxo/6eV9Xvn7LvU/s400/QT-HUD-minimized.jpg" alt=""id="BLOGGER_PHOTO_ID_5256195709760698274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Les principes de traduction&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;Ma Langue / Langue étrangère&lt;/h3&gt;&lt;br /&gt;Vous aurez besoin de paramétrer deux langues principales qui seront utilisées pour les traductions.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;La langue en bleu &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; correspond à votre langue natale et sera utilisée comme langue cible pour traduire ce que les autres vont dire dans le chat public. Cliquez sur l'icône bleue pour la modifier.&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPHAdnj69eI/AAAAAAAAAxY/ol0Lm1kBmNM/s1600-h/QT-ml.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPHAdnj69eI/AAAAAAAAAxY/ol0Lm1kBmNM/s400/QT-ml.jpg" alt=""id="BLOGGER_PHOTO_ID_5256193855186466274" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;La langue en rouge &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; correspond à la langue étrangère et sera utilisée pour traduire ce que vous dites en chat public. Cliquez sur l'icône rouge pour la modifier. Dans les deux cas une fenêtre s'affichera vous permettant de choisir parmi les 41 langues disponibles.&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaM2WoCiXI/AAAAAAAAAgk/8Wn1URa0xNY/s1600-h/QT-fl.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaM2WoCiXI/AAAAAAAAAgk/8Wn1URa0xNY/s400/QT-fl.jpg" alt=""id="BLOGGER_PHOTO_ID_5248537281161234802" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Q-Translator utilise les icones de la norme &lt;a href="http://en.wikipedia.org/wiki/ISO_639"&gt;ISO 639&lt;/a&gt; pour afficher les langues.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Les différents mode de traduction en détail&lt;/h3&gt;&lt;br /&gt;Q-Translator traduira en utilisant cinq méthodes différentes.&lt;br /&gt;&lt;br /&gt;Pour le chat public:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ce qui est dit par les avatars et les objets en chat public (quelque soit la langue qu'ils utilisent Q-Translator détectera automatiquement la langue source) sera traduit dans votre langue &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; (les résultats seront privés et seul vous verrez la traduction)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Tout ce que vous dites en chat public sera traduit dans la langue étrangère choisie &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; (la traduction sera affichée en public comme la phrase originale)&lt;br /&gt;&lt;li&gt;Pour un usage public, tout ce que vous direz dans le canal paramétrable "&lt;b&gt;to-public&lt;/b&gt;" (/1 par défaut) sera traduit vers la langue étrangère &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;. La traduction sera publique, mais avec cette option le message original restera caché.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Pour les IM:&lt;br /&gt;Actuellement il est impossible pour un script d'écouter ce qui est dit en IM, en conséquence un système ne peut pas automatiser la traduction des messages IM. Cependant vous pourrez utiliser les canaux privés dédiés et copier/coller les messages entre vos IM et ces canaux pour résoudre cette situation. Voir le chapitre &lt;a href="#im"&gt;Utilisation de Q-Translator pour les IM&lt;/a&gt;. La traduction résultante sera privée et uniquement visible par vous.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Détection automatique des langues&lt;/h2&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Pendant la traduction, Q-Translator peut automatiquement détecter la langue d'un message. Les deux boutons Auto lang permettent d'activer/désactiver cette détection. Si Auto Lang est désactivé la langue source par défaut qui sera utilisée pour la traduction de vos messages sera &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; et &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; pour tous les autres messages.&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRtDcjftEI/AAAAAAAAA0c/buYOzW-XLo8/s1600-h/QT-autolang.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRtDcjftEI/AAAAAAAAA0c/buYOzW-XLo8/s400/QT-autolang.jpg" alt=""id="BLOGGER_PHOTO_ID_5297478967666652226" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;Suivant la situation les deux options peuvent être utiles:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A moins que vous n'utilisiez plusieurs langues, il est mieux de désactiver la détection automatique des langues pour vous même (Moi).&lt;li&gt;Lorsque vous êtes dans un lieu où de nombreuses langues différentes sont utilisées, l'activation d'&lt;i&gt;Auto lang pour les Autres&lt;/i&gt; est le meilleur choix. Mais comme tout traitement automatique sur les langues, des erreurs peuvent commises pendant la détection de la langue, notamment pour les phrases ne comportant qu'un seul mot ou les idiomes.&lt;li&gt;Lorsque les personnes près de vous n'utilisent qu'une seule langue étrangère, par exemple l'Anglais, désactiver l'Auto Lang pour les Autres peut donner de meilleurs résultats.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Affichage des langues source et cible&lt;/h3&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Vous pouvez utiliser le bouton &lt;b&gt;Affichage Langues&lt;/b&gt; pour afficher/cacher les langues source et cible utilisées par Q-Translator. Lorsque la fonction d'affichage est active, une entête de ce type sera ajoutée à votre traduction &lt;span style="color:#f16a08;"&gt;(en-&gt;fr)&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNjVwn2QMFI/AAAAAAAAAhw/04X-rjix8so/s1600-h/QT-showlang.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNjVwn2QMFI/AAAAAAAAAhw/04X-rjix8so/s400/QT-showlang.jpg"  alt=""id="BLOGGER_PHOTO_ID_5249180397007286354" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Correcteur Orthographique&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Q-Translator dispose d'un correcteur orthographique qui peut être activé pendant la traduction.&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SPG3paOOCaI/AAAAAAAAAwg/NaBKEiq8ANI/s1600-h/QT-autospellcheck.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SPG3paOOCaI/AAAAAAAAAwg/NaBKEiq8ANI/s400/QT-autospellcheck.jpg" height=32 alt=""id="BLOGGER_PHOTO_ID_5256184162159561122" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;La correction automatique est une fonctionnalité &lt;b&gt;majeure!&lt;/b&gt; de Q-Translator. Prenons un exemple pour illustrer son importance. &lt;br /&gt;Paramétrez les langues &lt;b&gt;&lt;span style="color:#333399;"&gt;((fr))&lt;/span&gt;&lt;/b&gt; en Français et &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((en))&lt;/span&gt;&lt;/b&gt; en Anglais.&lt;br /&gt;&lt;br /&gt;Essayez de traduire en Anglais cette horrible phrase :&lt;br /&gt;Désactivez Auto Lang et le correcteur &lt;br /&gt;&lt;code&gt;/2 cci est un tst avec pllein d'ereurs&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Sans le correcteur orthographique (ce que les autres traducteurs de Second Life afficheront)&lt;br /&gt;&lt;code&gt;cci is a tst with pllein of ereurs&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;En utilisant le correcteur orthographique de Q-Translator&lt;br /&gt;&lt;code&gt;This is a test with a lot of errors&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Utilisation du correcteur orthographique sans traduction&lt;/h3&gt;&lt;br /&gt;Vous pouvez utiliser le correcteur orthographique sans traduction en paramétrant la langue &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt; de manière identique à la langue &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Affichage de la correction&lt;/h3&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Vous pouvez utiliser le bouton &lt;b&gt;Affichage correction&lt;/b&gt; pour afficher/cacher les corrections réalisées par Q-Spellcheck. Lorsque la fonction d'affichage est activée, si une correction est effectuée par le correcteur orthographique un message additionnel sera affiché du type &lt;span style="color:#f16a08;"&gt;"Q- SpellCheck: ....&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNjVxK3zSPI/AAAAAAAAAh4/VUueahYtB90/s1600-h/QT-showspellcheck.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNjVxK3zSPI/AAAAAAAAAh4/VUueahYtB90/s400/QT-showspellcheck.jpg" alt=""id="BLOGGER_PHOTO_ID_5249180406409021682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Commandes du correcteur orthographique&lt;/h3&gt;&lt;br /&gt;Vous pouvez aussi utiliser le correcteur orthographie avec la commande chat &lt;b&gt;spellcheck&lt;/b&gt; ou le raccourci &lt;b&gt;s&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Effectue la correction orthographique de la phrase en utilisant:&lt;br /&gt;&lt;code&gt;/8 sml [phrase]&lt;/code&gt; la langue définie pour &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 sfl [phrase]&lt;/code&gt; la langue définie pour &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 sen [phrase]&lt;/code&gt; l'Anglais (English)&lt;br /&gt;&lt;code&gt;/8 sfr [phrase]&lt;/code&gt; le Français&lt;br /&gt;&lt;code&gt;/8 s[langid] phrase&lt;/code&gt; la langue définie par l'identifiant langid&lt;br /&gt;&lt;br /&gt;N'utilisez pas d'espace entre le nom de la commande et l'identifiant de langue.&lt;br /&gt;Consultez la liste des &lt;a href="#langid"&gt;identifiants de langues&lt;/a&gt; disponibles.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Filtres des traductions&lt;/h2&gt;&lt;br /&gt;Les filtres de traduction permettent de limiter les traductions réalisées en fonction d'un certain nombre de critères.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Autres / Moi / Objets / Avatars List&lt;/h3&gt;&lt;br /&gt;Q-Translator écoute le chat public et traduira en fonction des filtres que vous aurez défini. Quatre filtres sont disponibles: Public / Moi / Objets / Avatars en Liste&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Q-Translator traduira ou non ce que disent les autres avatars en chat public&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRuQoBSIxI/AAAAAAAAA0k/uh4lYnO67rQ/s1600-h/QT-others.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SYRuQoBSIxI/AAAAAAAAA0k/uh4lYnO67rQ/s400/QT-others.jpg" height=32 alt=""id="BLOGGER_PHOTO_ID_5297480293594309394" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Q-Translator traduira tout ou non ce que vous dites&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H3JNkJI/AAAAAAAAAww/YA4cpaN_eaI/s1600-h/QT-me.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H3JNkJI/AAAAAAAAAww/YA4cpaN_eaI/s400/QT-me.jpg" height=32 alt=""id="BLOGGER_PHOTO_ID_5256185784830890130" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Q-Translator traduira ou non tous les messages émis par les objets&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H_6Np_I/AAAAAAAAAw4/TOaRuOqUh6Y/s1600-h/QT-objects.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H_6Np_I/AAAAAAAAAw4/TOaRuOqUh6Y/s400/QT-objects.jpg" height=32 alt=""id="BLOGGER_PHOTO_ID_5256185787183900658" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Q-Translator traduira ou non uniquement les messages provenant des avatars présents dans votre liste personnelle&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H-QpFWI/AAAAAAAAAxA/FJh_ZNLpTBk/s1600-h/QT-avlist.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SPG5H-QpFWI/AAAAAAAAAxA/FJh_ZNLpTBk/s400/QT-avlist.jpg" height=32 alt=""id="BLOGGER_PHOTO_ID_5256185786741101922" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;NB: Les filtres Public et Avatar en liste ne peuvent pas être sélectionnés en même temps.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Gestion de la liste personnelle des avatars&lt;/h3&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Utilisez le bouton &lt;b&gt;Ajouter&lt;/b&gt; pour ajouter un avatar dans votre liste personnelle &lt;/td&gt;&lt;td&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNaMQ3AOdfI/AAAAAAAAAgU/57qf2RD8gz0/s1600-h/QT-avadd.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNaMQ3AOdfI/AAAAAAAAAgU/57qf2RD8gz0/s400/QT-avadd.jpg"  height=32 alt=""id="BLOGGER_PHOTO_ID_5248536637017585138" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Utilisez le bouton &lt;b&gt;Supprimer&lt;/b&gt; pour enlever un avatar de votre liste personnelle ou purger complètement la liste&lt;/td&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaMRAG7VQI/AAAAAAAAAgc/gKJ8y_GWtH4/s1600-h/QT-avrem.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNaMRAG7VQI/AAAAAAAAAgc/gKJ8y_GWtH4/s400/QT-avrem.jpg" height=32 alt=""id="BLOGGER_PHOTO_ID_5248536639461610754" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Contrôler la méthode de sortie chat&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Par défaut Q-Translator utilisera la méthode "Dire" lorsqu'il traduira ce que vous dites. Mais vous pouvez contrôler la méthode de sortie chat et choisir entre les options suivantes: Privé / Murmurer / Dire / Crier. Cliquez sur le micro dans la partie supérieure du HUD.&lt;br /&gt;&lt;br /&gt;La méthode privé peut être utilie pour apprendre une nouvelle langue. Vous pouvez parler votre langue natale tout en portant Q-Translator mais les traductions ne seront visibles que par vous, vous n'ennuyerez donc personne en chat public.&lt;br /&gt;Murmurer peut être utile pour réduire le spam. Dire est la méthode normale, et Crier peut être utilisé si vous souhaitez porter votre voix.&lt;br /&gt;&lt;br /&gt;&lt;a name="im"&gt;&lt;h2 class=title&gt;Utilisation de Q-Translator pour les IM&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pour l'instant les scripts LSL ne peuvent pas écouter directement les IM, et donc ne peuvent pas traduire des messages instantannés. Cependant Q-Translator fournit des canaux privés permettant de traduire en privé les IMs en utilisant le copier/coller. La solution n'est pas parfaite mais la seule actuellement réalisable.&lt;br /&gt;&lt;br /&gt;Prenons un exemple pour illustrer l'utilisation des canaux privés.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Un exemple avec IM&lt;/h3&gt;&lt;br /&gt;Votre ami J0 parle l'Anglais et vous parlez le Français. Votre Q-Translator est paramétré ainsi: Français comme "Ma Langue" &lt;b&gt;&lt;span style="color:#333399;"&gt;((fr))&lt;/span&gt;&lt;/b&gt; et l'Anglais comme "Langue Etrangère"&lt;b&gt;&lt;span style="color:#cc0000;"&gt;((en))&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Vous recevez un IM de J0&lt;br /&gt;&lt;span class=notranslate style="color:#f16a08;"&gt;J0:Hi, how are you today ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Vous devrez effectuer les manipulations suivantes:&lt;br /&gt;Sélectionnez ce message &lt;span class=notranslate&gt;"Hi, how are you today"&lt;/span&gt; dans la fenêtre IM, &lt;br /&gt;Le copier dans le presse papier en utilisant la combinaison de touches [Ctrl + C],&lt;br /&gt;Tapez la commande "/3" dans le chat public&lt;br /&gt;Et coller le message à la suite en utilisant la combinaison de touches [Ctrl + V]&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/3Hi, how are you today ?&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Cette commande est strictement privée, seul vous verrez la traduction.&lt;br /&gt;&lt;span class=notranslate style="color:#f16a08;"&gt;Q-Translator (en-&gt;fr): Salut, comment vas-tu aujourd'hui?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Maintenant vous souhaitez répondre en utilisant votre langue natale&lt;br /&gt;Taper :&lt;br /&gt;&lt;code&gt;/2Très bien et toi? J'utilise mon nouveau traducteur en ce moment ...&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;La traduction s'affichera&lt;br /&gt;&lt;span class=notranslate style="color:#f16a08;"&gt;Q-Translator (en-&gt;fr): Very good and you? I use my new translator at this time ...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sélectionnee le message &lt;span class=notranslate&gt;"Very good and you? I use my new translator at this time ..."&lt;/span&gt;&lt;br /&gt;Copier le en utilisant la combinaison de touche [Ctrl + C]&lt;br /&gt;Et coller le message dans votre fenêtre IM.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Forcer les langues par défaut&lt;/h3&gt;&lt;br /&gt;Lorsque vous utilisez les canaux privés vous pouvez forcer une langue différente que celle utilisée par défaut en utilisant le paramètre "!" suivi de l'identifiant de la langue. Voir la liste des &lt;a href="#langid"&gt;identifiants de langues&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Par exemple si la langue par défaut &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((en))&lt;/span&gt;&lt;/b&gt; est l'anglais et que vous tapez:&lt;br /&gt;&lt;code&gt;/2 !de Ceci est un test en Allemand&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;La phrase "Ceci est un test en Allemand" sera traduite en Allemand plutôt qu'en Anglais.&lt;br /&gt;&lt;span style="color:#f16a08;"&gt;Q-Translator (en-&gt;de): Dies ist ein Test in Deutsch&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NB:&lt;/b&gt; En utilisant // dans le chat, le viewer Second Life Viewer réutilise le dernier canal que vous avez utilisé. Cela peut être un moyen plus rapide d'utiliser les canaux privés.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Qualité versus Rapidité&lt;/h2&gt;&lt;br /&gt;En fonction des options que vous utilisez pour "Auto Lang" et la correction orthographique automatique le nombre de requêtes nécessaire pour la traduction d'une phrase diffèrera. Voir le tableau ci-dessous.&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (Off) / Auto Spellcheck (Off)&lt;/td&gt;&lt;td&gt;1 requête: traduction&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (On) / Auto Spellcheck (Off)&lt;/td&gt;&lt;td&gt;1 requête: traduction&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (Off) / Auto Spellcheck (On)&lt;/td&gt;&lt;td&gt;2 requête: correction orthographique -&gt; traduction&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Auto Lang (On) / Auto Spellcheck (On)&lt;/td&gt;&lt;td&gt;3 requêtes: détection -&gt; correction automatique -&gt; traduction&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Utilisation des dictionnaires&lt;/h2&gt;&lt;br /&gt;Q-Translator inclut des dictionnaires Mono-Langue pour 9 langues: Allemand, Anglais, Chinois, Espagnol, Français, Italien, Néerlandais, Portugais, Russe ; ainsi que des dictionnaires Multi-langues entre l'Anglais et 15 autres langues: Allemand, Bulgare, Chinois, Coréen, Croate, Espagnol, Finnois, Français, Grec, Hindo, Italien, Portugais, Russe, Serbe, Tchèque.&lt;br /&gt;&lt;br /&gt;Les dictionnaires peuvent être utilisés uniquement avec les commandes chat.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Dictionnaire Mono-Langue&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;code class="notr"&gt;/8 dict[langid] [word]&lt;/code&gt;&lt;br /&gt;Recherche la définition du mot [word] dans la langue correspondant à l'identifiant.&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;d&lt;/b&gt; à la place de la commande &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;N'utilisez pas d'espaces entre la commandes dict et l' identifiant de la langue.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dml [word]&lt;/code&gt; Recherche le mot [word] dans la langue &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 dfl [word]&lt;/code&gt; Recherche le mot [word] dans la langue &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 dfr [word]&lt;/code&gt; Recherche le mot [word] dans la langue Française&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Dictionnaire Multi-Langues&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;code class="notr"&gt;/8 dict[source-langid][target-langid] [word]&lt;/code&gt;&lt;br /&gt;Recherche la définition du mot [word] dans le dictionnaire Langue "source"/Langue "target".&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;d&lt;/b&gt; à la place de la commande &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;N'utilisez pas d'espaces entre la commandes dict et l' identifiant de la langue.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dmlen [word]&lt;/code&gt; Recherche le mot [word] dans le dictionnaire &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;/Anglais&lt;br /&gt;&lt;code&gt;/8 denml [word]&lt;/code&gt; Recherche le mot [word] dans le dictionnaire Anglais/&lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 dfren [word]&lt;/code&gt; Recherche le mot [word] dans le dictionnaire Français/Anglais&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Exemple de résultat de Q-Dictionary&lt;/h3&gt;&lt;br /&gt;&lt;code&gt;/8 dfr traducteur&lt;/code&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Quetil Dictionary: &lt;br /&gt;¦ Definition ¦&lt;br /&gt;traducteur&lt;br /&gt;¦ Misc. ¦&lt;br /&gt;Le mot traducteur peut désigner : *une personne capable d'effectuer des traductions. *un outil de traduction automatique, par exemple : un ...: fr.wikipedia.org/wiki/Traducteur, Personne qui traduit un texte d’une langue en une autre:…&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dfren super&lt;/code&gt;&lt;br /&gt;Va recherche le mot super en Français et présente le résultat en Anglais.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Quetil Dictionary:&lt;br /&gt;¦ Definition ¦&lt;br /&gt;super, adjective, great, fantastic, fantastical, terrific, premium, brilliant, wicked, crucial, noun, premium gasoline&lt;br /&gt;¦ Related phrases ¦&lt;br /&gt;super-: super-, super!: great!, that's great!, super-production: spectacular, super-grand: superpower, J'ai besoin de super.: I need super., carburant super: super&lt;br /&gt;¦ Related Languages ¦&lt;br /&gt;super is also a…&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 denfr great&lt;/code&gt;&lt;br /&gt;Recherche la définition du mot "great" en Anglais et présente le résultat en Français.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Quetil Dictionary:&lt;br /&gt;¦ Definition ¦&lt;br /&gt;great[US][gre?t], adjective, grand, élevé, haut, gros, nombreux, intense, fort, énorme, immense, super, merveilleux, magnifique, noble, flagrant, génial, important, éminent&lt;br /&gt;¦ Related phrases ¦&lt;br /&gt;great!: super!, génial!, great deal of effort: gros effort, great house: maison immense, great powers: grande puissance, that's…&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Rechercher dans les pages Wikipedia&lt;/h2&gt;&lt;br /&gt;Vous pouvez rechercher dans les pages Wikipedia directement à partir de Q-Translator dans 265 langues avec la commande &lt;b class=command&gt;&lt;span class=notranslate&gt;wiki&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8wiki[language id] &amp;lt;word&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Recherche le mot dans les pages Wikipedia&lt;br /&gt;Si aucune langue n'est spécicié la langue &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt; sera utilisée par défaut.&lt;br /&gt;Vous pouvez utiliser la commande raccourçie &lt;b&gt;w&lt;/b&gt; à la place de la commande &lt;b&gt;wiki&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Par example la commande /8wen Gödel donnera le résultat suivant:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Q-Wiki: Kurt Gödel&lt;br /&gt;Kurt Gödel () (April 28, 1906 Brno – January 14, 1978 Princeton, New Jersey) was an Austrian-American logician, mathematician and philosopher.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Kurt_G%C3%B6del"&gt;http://en.wikipedia.org/wiki/Kurt_G%C3%B6del&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Gödel (programming language)&lt;br /&gt;Gödel is a declarative, general-purpose programming language that adheres to the logic programming paradigm.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del_(programming_language)"&gt;http://en.wikipedia.org/wiki/G%C3%B6del_(programming_language)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Gödel number&lt;br /&gt;In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number called its Gödel number.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del_number"&gt;http://en.wikipedia.org/wiki/G%C3%B6del_number&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Gödel's completeness theorem&lt;br /&gt;Gödel's completeness theorem is a fundamental theorem in mathematical logic that establishes a correspondence between semantic truth and syntactic provability in first-order logic.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del%27s_completeness_theorem"&gt;http://en.wikipedia.org/wiki/G%C3%B6del%27s_completeness_theorem&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Q-Wiki: Constructible universe&lt;br /&gt;In mathematics, the constructible universe (or Gödel's constructible universe), denoted L, is a particular class of sets which can be described entirely in terms of simpler sets.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Constructible_universe"&gt;http://en.wikipedia.org/wiki/Constructible_universe&lt;/a&gt;&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Les commandes de Q-Translator&lt;/h2&gt;&lt;br /&gt;Q-Translator peut être contrôlé en utilisant des commandes de chat. Ces commandes sont listées ci-dessous et peuvent être utilisées sur un canal particulier qui peut être lui même changé au moyen de la commande &lt;code&gt;channel&lt;/code&gt;. Le canal par défaut est le 8.&lt;br /&gt;&lt;br /&gt;Exemple de commande:&lt;br /&gt;&lt;code&gt;/8 help&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Toutes les commandes de chat peuvent être utilisées dans la notecard .ini. Vous pouvez trouver cette notecard dans le contenu de Q-Translator.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;channel &amp;lt;channelid&amp;gt; &amp;lt;channelnumber|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Vous pouvez utiliser la commande channel pour modifier l'un des canaux utilisés par Q-Translator suivant: command, to-public, to-ml, to-fl, to-ac.&lt;br /&gt;Si vous utilisez &lt;b&gt;off&lt;/b&gt; comme numéro de canal, le canal sera désactivé.&lt;br /&gt;&lt;br /&gt;Les numéros des canaux par défaut sont&lt;br /&gt;1 pour le canal de traduction public vers la langue étrangère "to-public"&lt;br /&gt;2 pour le canal de traduction privé vers la langue étrangère "to-fl"&lt;br /&gt;3 pour le canal de traduction privé vers la langue natale "to-ml"&lt;br /&gt;4 pour le canal des langues accentués "to-fa"&lt;br /&gt;8 pour le canal de commande de Q-Translator "command"&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Les commandes du Traducteur&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="langid"&gt;&lt;b&gt;[langid]&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;Vous trouverez ci-dessous la liste des identifiants de langue que vous pouvez utiliser:&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;Albanais  &lt;code&gt;sq&lt;/code&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Italien&lt;/td&gt;&lt;td&gt;&lt;code&gt;it&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Allemand&lt;/td&gt;&lt;td&gt;&lt;code&gt;de&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Japonais&lt;/td&gt;&lt;td&gt;&lt;code&gt;ja&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Anglais&lt;/td&gt;&lt;td&gt;&lt;code&gt;en&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Letton&lt;/td&gt;&lt;td&gt;&lt;code&gt;lv&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Arabe&lt;/td&gt;&lt;td&gt;&lt;code&gt;ar&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Lithuanien&lt;/td&gt;&lt;td&gt;&lt;code&gt;lt&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Bulgare&lt;/td&gt;&lt;td&gt;&lt;code&gt;bg&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Maltais&lt;/td&gt;&lt;td&gt;&lt;code&gt;mt&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Catalan&lt;/td&gt;&lt;td&gt;&lt;code&gt;ca&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Norvégien&lt;/td&gt;&lt;td&gt;&lt;code&gt;no&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Chinois (Simplifié)&lt;/td&gt;&lt;td&gt;&lt;code&gt;zh-CN&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Néerlandais&lt;/td&gt;&lt;td&gt;&lt;code&gt;nl&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Chinois (Traditionnel)&lt;/td&gt;&lt;td&gt;&lt;code&gt;zh-TW&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Polonais&lt;/td&gt;&lt;td&gt;&lt;code&gt;pl&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Coréén&lt;/td&gt;&lt;td&gt;&lt;code&gt;ko&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Portuguais&lt;/td&gt;&lt;td&gt;&lt;code&gt;pt&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Croate&lt;/td&gt;&lt;td&gt;&lt;code&gt;hr&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Roumain&lt;/td&gt;&lt;td&gt;&lt;code&gt;ro&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Danois&lt;/td&gt;&lt;td&gt;&lt;code&gt;da&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Russe&lt;/td&gt;&lt;td&gt;&lt;code&gt;ru&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Espagnol&lt;/td&gt;&lt;td&gt;&lt;code&gt;es&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Serbe&lt;/td&gt;&lt;td&gt;&lt;code&gt;sr&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Estonien&lt;/td&gt;&lt;td&gt;&lt;code&gt;et&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Slovaque&lt;/td&gt;&lt;td&gt;&lt;code&gt;sk&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Finnois&lt;/td&gt;&lt;td&gt;&lt;code&gt;fi&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Slovène&lt;/td&gt;&lt;td&gt;&lt;code&gt;sl&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Français&lt;/td&gt;&lt;td&gt;&lt;code&gt;fr&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Suédois&lt;/td&gt;&lt;td&gt;&lt;code&gt;sv&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Galicien&lt;/td&gt;&lt;td&gt;&lt;code&gt;ga&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Tagalog&lt;/td&gt;&lt;td&gt;&lt;code&gt;tl&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Grèque&lt;/td&gt;&lt;td&gt;&lt;code&gt;el&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Tchèque&lt;/td&gt;&lt;td&gt;&lt;code&gt;cs&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hindou&lt;/td&gt;&lt;td&gt;&lt;code&gt;hi&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Thaï&lt;/td&gt;&lt;td&gt;&lt;code&gt;th&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hongrois&lt;/td&gt;&lt;td&gt;&lt;code&gt;hu&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Turc&lt;/td&gt;&lt;td&gt;&lt;code&gt;tr&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hébreu&lt;/td&gt;&lt;td&gt;&lt;code&gt;he&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Ukrainien&lt;/td&gt;&lt;td&gt;&lt;code&gt;uk&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Indonésien&lt;/td&gt;&lt;td&gt;&lt;code&gt;id&lt;/code&gt;&lt;/td&gt;&lt;td&gt;Vietnamien&lt;/td&gt;&lt;td&gt;&lt;code&gt;vi&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 ml &amp;lt;langid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit la langue utilisée comme "Ma Langue". &lt;br /&gt;Sera utilisée pour traduire ce que les autres diront.&lt;br /&gt;Utilisez l'un des identifiants de langue listés précédemment.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 fl &amp;lt;langid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit la langue utilisée comme "Langue Etrangère".&lt;br /&gt;Sera utilisée pour traduire vos messages.&lt;br /&gt;Utilisez l'un des identifiants de langue listés précédemment.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 fa &amp;lt;accentid&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Définit la langue accentuée.&lt;br /&gt;Les langues accentuées sont utilisées lorsque vous utilisez la canal 4. (Voir la commande channel pour modifier le numéro de canal).&lt;br /&gt;Utilisez l'un des identifiant entre parenthèse suivants:&lt;br /&gt;Bork Bork (bork), Pirate (pirate), Olde English (oldenglish), Daffy Duck (daffy), Elmer Fudd (elmer), Morse Code (morse), l33t sp34k (l33t), Scramber (scrambler)&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 autoothers &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;ao&lt;/b&gt; à la place de la commande &lt;b&gt;autoothers&lt;/b&gt;.&lt;br /&gt;Active/Désactive la détection automatique des langues pour ce que disent les autres.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 autome &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;am&lt;/b&gt; à la place de la commande &lt;b&gt;autome&lt;/b&gt;.&lt;br /&gt;Active/Désactive la détection automatique des langues pour ce que vous dites.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 showlang &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche/Cache les langues source et cible de la traduction réalisée par Q-Translator.&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;sl&lt;/b&gt; à la place de la commande &lt;b&gt;showlang&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 autospc &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Active/Désactive la correction orthographique automatique.&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;as&lt;/b&gt; à la place de la commande &lt;b&gt;autospc&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 showspc &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche/Cache les corrections faites par le correcteur orthographique Q-Spellcheck.&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;ss&lt;/b&gt; à la place de la commande &lt;b&gt;showspc&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 others &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Active/Désactive la traduction des autres.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 me &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Active/Désactive la traduction de vous même.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 objects &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Active/Désactive la traduction des objets.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 avlist &amp;lt;on|off&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Active/Désactive la traduction des Avatars en liste.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 avadd &amp;lt;avatar partialname|avatar full name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Ajout un avatar dans la liste privée.&lt;br /&gt;Si aucun nom n'est précisé Q-Translator va scanner les avatars dans les 96m autour de vous et affichera une boîte de dialogue qui vous permettra de sélectionner l'avatar à ajouter dans la liste personnelle.&lt;br /&gt;Si un nom partiel est spécifié le scan sera limité aux avatars dont le nom correspondra au terme partiel&lt;br /&gt;Si un nom complet est spécifié Q-Translator essayera de retrouver la clef de l'avatar en utilisant plusieurs moyens. (L'avatar n'est pas obligé d'être en ligne)&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 avrem &amp;lt;avatar full name&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Si aucun nom n'est précisé Q-Translator affichera une boîte de dialogue qui vous permettra de sélectionner l'avatar à supprimer de la liste personnelle.&lt;br /&gt;Si un com complet est spécifié, il sera supprimé de la liste personnelle.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 avpurge&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Efface la liste privée des avatars.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Les outils&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 det [sentence]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Détecte la langue de la [phrase]&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 all [sentence]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Traduit la phrase dans 41 langues.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 spellcheck&amp;lt;langid&amp;gt; [sentence]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;s&lt;/b&gt; à la place de la commande &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;Effectue la correction orthographique de la phrase [phrase]en utilisant:&lt;br /&gt;&lt;code&gt;/8 sml [phrase]&lt;/code&gt; la langue définie pour &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 sfl [phrase]&lt;/code&gt; la langue définie pour &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 sen [phrase]&lt;/code&gt; l'Anglais (English)&lt;br /&gt;&lt;code&gt;/8 sfr [phrase]&lt;/code&gt; le Français&lt;br /&gt;&lt;code&gt;/8 s[langid] phrase&lt;/code&gt; la langue définie par l'identifiant langid&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 dict&amp;lt;langid&amp;gt; [word]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Recherche la définition du mot [word] dans la langue correspondant à l'identifiant.&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;d&lt;/b&gt; à la place de la commande &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;N'utilisez pas d'espaces entre la commandes dict et l' identifiant de la langue.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dml [word]&lt;/code&gt; Recherche le mot [word] dans la langue &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 dfl [word]&lt;/code&gt; Recherche le mot [word] dans la langue &lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 dfr [word]&lt;/code&gt; Recherche le mot [word] dans la langue Française&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 dict&amp;lt;source-langid&amp;gt;&amp;lt;target-langid&amp;gt; [word]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Recherche la définition du mot [word] dans le dictionnaire Langue "source"/Langue "target".&lt;br /&gt;Vous pouvez utiliser le raccourçi &lt;b&gt;d&lt;/b&gt; à la place de la commande &lt;b&gt;dict&lt;/b&gt;.&lt;br /&gt;N'utilisez pas d'espaces entre la commandes dict et l' identifiant de la langue.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/8 dmlen [word]&lt;/code&gt; Recherche le mot [word] dans le dictionnaire &lt;b&gt;&lt;span style="color:#333399;"&gt;((ml))&lt;/span&gt;&lt;/b&gt;/Anglais&lt;br /&gt;&lt;code&gt;/8 denml [word]&lt;/code&gt; Recherche le mot [word] dans le dictionnaire Anglais/&lt;b&gt;&lt;span style="color:#cc0000;"&gt;((fl))&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;code&gt;/8 dfren [word]&lt;/code&gt; Recherche le mot [word] dans le dictionnaire Français/Anglais&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 info&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche les paramètres actuels de Q-Translator&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;Canaux:&lt;br /&gt; .pour les commandes /8&lt;br /&gt; .pour parler en chat public /1&lt;br /&gt;. pour traduire dans la langue étrangère (en privé) /2&lt;br /&gt; .pour traduire dans votre natale (en privé) /3&lt;br /&gt; .pour parler avec un faux accent /4&lt;br /&gt;Ma Langue: ((en))&lt;br /&gt;Langue Etrangère: ((cs))&lt;br /&gt;Faux Accent: ((bork))&lt;br /&gt;Méthode de Sortie Chat: say&lt;br /&gt;Détection Automatique de la langue (Autres) [X]&lt;br /&gt;Détection Automatique de la langue (Moi) [ ]&lt;br /&gt;Affichage des langues [X]&lt;br /&gt;Correcteur orthographique [X]&lt;br /&gt;Affichage de la correction orthographique [ ]&lt;br /&gt;Traduction des Autres [X] Moi [X] Avatars [ ] Objets [ ] Traducteurs [ ]&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 size &amp;lt;size&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Redimensionne le HUD.&lt;br /&gt;&lt;br /&gt;&lt;b class=command&gt;&lt;span class=notranslate&gt;/8 help&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Affiche le lien à l'aide Q-Translator sur le blog.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Comment paramétrer les fontes avec le viewer Second Life&lt;/h2&gt;&lt;br /&gt;Si vous voyez les caractères latins sous la forme de petit carrés lorsque vous utilisez Q-Translator alors lisez ce paragraphe. En fait ce problème n'est pas lié à Q-Translator mais au paramétrage du viewer Second Life sur un PC utilisant Windows XP/Vista.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/04/howto-setup-fonts-for-sl-windows-fr.html"&gt;Comment paramétrer les fontes pour Second Life sous Windows&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2009/04/howto-setup-fonts-for-sl-macos-fr.html"&gt;Comment paramétrer les fontes pour Second Life sous MACOS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;F.A.Q.&lt;/h2&gt;&lt;br /&gt;&lt;b&gt;Q:J'utilise le chinois, le coréen ou le japonais, tout ce que je peux voir ce sont des points à l'écran.&lt;/b&gt;&lt;br /&gt;A:Second Life Viewer utilise des fontes spéciales de Windows pour afficher les caractères Chinois, Japonais et Coréen. Ces fontes ne sont pas installées par défaut. Vous trouverez ci-dessous des instructions sommaires pour les installer.&lt;br /&gt;&lt;br /&gt;Ouvrir le Panneau de Configuration de Windows&lt;br /&gt;Choisissez "Options régionales et linguistiques"&lt;br /&gt;Selectionnez l'onglet "Langues"&lt;br /&gt;On "Prises en charge de langues supplémentaires", cochez la case "Installez le fichiers pour les langues d'Extrême Orient".&lt;br /&gt;Cliquez sur le bouton "Appliquer"&lt;br /&gt;(Vous pouvez être obligé d'insérer le CD d'installation de Windows à ce niveau)&lt;br /&gt;Rédemarrez Windows comme conseillé.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://jira.secondlife.com/browse/VWR-81"&gt;Non-Latin characters such as Japanese Kanji or Korean Hangul appear as dots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Modifier la notecard .ini&lt;/h2&gt;&lt;br /&gt;Vous pouvez modifier le paramétrage par défaut de votre Q-Translator en modifiant la notecard ".ini" que vous trouverez dans le contenu de Q-Translator. Avant de modifier cette notecard mieux vaut faire une copie dans votre inventaire afin de pouvoir y faire référence au cas où votre version modifiée serait corrompue.&lt;br /&gt;&lt;br /&gt;Pour modifier la notecard ".ini", cliquez à droite sur le HUD et sélectionnez "Edit" dans le menu circulaire. Sélectionnez l'onglet contenu et double cliquez sur la notecard ".ini" pour l'ouvrir.&lt;br /&gt;Toutes les commandes qui fonctionnent en chat peuvent être utilisée dans la notecard. Toute ligne commancant par // sera traitée comme commentaire et sera ignorée.&lt;br /&gt;&lt;br /&gt;Une fois que vous avez fini de modifier la notecard, sauvegardez la, Q-Translator détectera les modifications, vous n'avez pas besoins de réinitiliser Q-Translator pour les script prennent en compte les modifications.&lt;br /&gt;&lt;br /&gt;Here is the .ini notecard shipped with your item:&lt;br /&gt;&lt;blockquote&gt;&lt;code&gt;&lt;br /&gt;// ==COMMAND CHANNEL==&lt;br /&gt;// set command channel&lt;br /&gt;channel command 8&lt;br /&gt;&lt;br /&gt;// default languages&lt;br /&gt;// set default ML "My Language" to English&lt;br /&gt;ml en&lt;br /&gt;// set default FL "Foreign Language" to French&lt;br /&gt;fl fr&lt;br /&gt;&lt;br /&gt;// default translator parameters&lt;br /&gt;autoothers on&lt;br /&gt;autome off&lt;br /&gt;showlang on&lt;br /&gt;&lt;br /&gt;// default spellcheck parameters&lt;br /&gt;autospc on&lt;br /&gt;showspc on&lt;br /&gt;&lt;br /&gt;// default filters translation to public avatar only&lt;br /&gt;others on&lt;br /&gt;me off&lt;br /&gt;objects off&lt;br /&gt;translators off&lt;br /&gt;avlist off&lt;br /&gt;&lt;br /&gt;// ==PUBLIC DEFAULT SETTINGS==&lt;br /&gt;// set public channel translator&lt;br /&gt;// will translate from your language into current foreign language&lt;br /&gt;// nobody will see your input sentence&lt;br /&gt;channel to-public 1&lt;br /&gt;&lt;br /&gt;// ==PRIVATE TRANSLATE LANGUAGE "TO FOREIGN LANGUAGE"==&lt;br /&gt;// set private translate channel -&gt; to foreign language&lt;br /&gt;channel to-fl 2&lt;br /&gt;&lt;br /&gt;// == PRIVATE TRANSLATE LANGUAGE "TO MY LANGUAGE" ==&lt;br /&gt;// set private translate channel -&gt; to my language&lt;br /&gt;channel to-ml 3&lt;br /&gt;&lt;br /&gt;// ==ACCENT LANGUAGE==&lt;br /&gt;// set default accent language to bork&lt;br /&gt;fa bork&lt;br /&gt;// set accent channel&lt;br /&gt;channel to-fa 4&lt;br /&gt;&lt;/code&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:Q-Translator s'est arrêté de fonctionner&lt;/b&gt;&lt;br /&gt;R:Contactez directement Lalwende Leakey en IM, mais vous pouvez aussi suivre ces instructions.&lt;br /&gt;Attachez le HUD Q-Translator&lt;br /&gt;Cliquez à droite et sélectionnez Edit dans le menu circulaire&lt;br /&gt;Dans le menu "Tools" du Viewer Second Life vous trouverez &lt;i&gt;Reset Scripts in selection&lt;/i&gt;&lt;br /&gt;Une fois la réinitialisation effectuée vous devrez utiliser la commande /8 size 5 pour redimensionner le HUD à sa taille originale.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Pour le fun! Utilisez les langues accentuées&lt;/h2&gt;&lt;br /&gt;Vous pouvez utiliser Q-Translator pour parler avec des langues accentuées. Choisissez la langue accentué avec le dernier bouton rouge du HUD ou la commande /8 ac.&lt;br /&gt;&lt;br /&gt;Pour parler avec la langue accentuée, utilisez le canal 4.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/4 To be or not to be, that is the question; Whether 'tis nobler in the mind to suffer, The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing, end them.&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;En fonction de l'accentuation sélectionnée vous verrez ceci en chat public:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bork Bork&lt;/b&gt;&lt;br /&gt;&lt;span class=notranslate&gt;Tu be-a oor nut tu be-a, zeet is zee-a qooestiun; Vhether 'tees nubler in zee-a meend tu sooffffer, Zee-a sleengs und urroos ooff oooutregeoous furtoone-a, Oor tu teke-a urms igeinst a sea ooff trooubles, Und by ooppusing, ind zeem.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Daffy Duck&lt;/b&gt;&lt;br /&gt;&lt;span class=notranslate&gt;To be or not to be, that ith the quithtion; Whether 'tith nobler in the mind to thuffer, The thlin'th and arrowth of outrageouth fortune, Or to take armth againtht a thea of troublith, And by oppothin', end them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;l33t sp34k&lt;/b&gt;&lt;br /&gt;&lt;span class=notranslate&gt;T0 b3 0r n0t t0 b3, that 15 th3 qu35t10n; Wh3th3r 't15 n0bl3r 1n th3 m1nd t0 5uphph3r, Th3 5l1ng5 and arr0w5 0ph 0utrag30u5 ph0rtun3, 0r t0 tak3 arm5 aga1n5t a 53a 0ph tr0ubl35, 4nd by 0pp051ng, 3nd th3m.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Srambler&lt;/b&gt;&lt;br /&gt;&lt;span class=notranslate&gt;To be or not to be, that is the qeiutosn; Wtehher 'tis neoblr in the mnid to seffur, The sginls and arorws of ouugrteoas ftunroe, Or to tkae arms aasignt a sea of tlreuobs, And by opsnpoig, end them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Mes remerciements à&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Elia Scribe pour la relecture de la documentation anglaise.&lt;br /&gt;&lt;br /&gt;Pour la localisation&lt;br /&gt;Akasha Kanto en Tchèque et Slovaque&lt;br /&gt;Ariadna Negulesco en Roumain&lt;br /&gt;Geradaris Kaupas en Lithuanien&lt;br /&gt;Lester Seiling en Polonais&lt;br /&gt;Lisa McConnell en Néerlandais&lt;br /&gt;Mess Raymaler en Italien&lt;br /&gt;Skuld Helgerud en Allemand&lt;br /&gt;Peter Stindberg (Babel Translation) pour l'Espagnol, le Japonais, le Portuguais et le Russe.&lt;br /&gt;Seven Mornington en Suédois&lt;br /&gt;&lt;br /&gt;Tous ceux qui m'ont aidé à améliorer Q-Translator: &lt;br /&gt;Aligatorek Furse, ChaCha Caproni, Cindy Lu, J0 Caproni, Maggiedoll Alter, Prilis Boa, Sarwat Miles, TorPharos Boomslang, Trent Platthy&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Vous pouvez trouver Q-Translator&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/166/162/80/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Dans le magasin&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=885434" target="_new"&gt;Sur Xstreet SL™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-3700035962798337244?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/3700035962798337244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=3700035962798337244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3700035962798337244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3700035962798337244'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/09/quetil-translator-fr.html' title='Q-Translator (fr)'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bgMJ_zwC_3k/TAOlHc4jf1I/AAAAAAAAA-s/x5Ln-7D41wc/s72-c/Q-Translator.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-6995102934939365151</id><published>2008-09-04T08:59:00.004+02:00</published><updated>2010-05-11T16:40:30.755+02:00</updated><title type='text'>MACOS : Comment parametrer les fontes pour Second Life</title><content type='html'>Si vous voyez les caractères latins sous la forme de petit carrés lorsque vous utilisez Q-Translator alors lisez ce paragraphe. En fait ce problème n'est pas lié à Q-Translator mais au paramétrage du viewer Second Life sur un PC utilisant MAC OS.&lt;br /&gt;&lt;br /&gt;► 22 langues ne nécessitent pas de paramétrages de fontes supplémentaires&lt;br /&gt;Allemand, Anglais, Catalan, Croate, Danois, Espagnol, Estonien, Finnois, Français, Galicien, Haïtien, Hongrois, Indonésien, Italien, Norvégien, Néerlandais, Portuguais, Slovaque, Slovénien, Suédois, Tagalog, Tchèque.&lt;br /&gt;Allemand: zweites Leben - Anglais: second life - Catalan: segona vida - Croate: drugi život - Danois: andet liv - Espagnol: segunda vida - Estonien: teine elu - Finnois: toinen elämä - Français: seconde vie - Galicien: segunda vida - Hongrois: második élet - Indonésien: kedua kehidupan - Italien: una seconda vita - Norvégien: andre liv - Néerlandais: tweede leven - Portuguais: segunda vida - Slovaque: druhý život - Slovénien: drugo življenje - Suédois: andra liv - Tagalog: pangalawang buhay - Tchèque: druhý život&lt;br /&gt;&lt;br /&gt;► Les 20 autres langues nécessitent des paramétrages supplémentaires pour être correctement affichées&lt;br /&gt;Albanais, Arabe, Bulgare, Chinois, Coréen, Grec, Hindou, Hébreu, Japonais, Letton, Lituanien, Maltais, Polonais, Roumain, Russe, Serbe, Thai, Turc, Ukrainien, Vietnamien, &lt;br /&gt;Albanais: dytë të jetës - Arabe: ةيناثلا ةايحلا - Bulgare: Втори Живот - Chinois: 第二次生命 - Coréen: 두 번째 인생을 - Grec: δεύτερη ζωή - Hindou: दूसरा जीवन - Hébreu: ייח ינש - Japonais: 第2の人生 - Letton: Otrajā dzīves - Lituanien: antrą gyvenimą - Maltais: tieni ħajja - Polonais: drugie życie - Roumain: doua viata - Russe: второй жизнь - Serbe: други живот - Thaï: สองชีวิต - Turc: ikinci yaşam - Ukrainien: другий життя - Vietnamien: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Paramétrage par défaut du viewer Second Life&lt;/h2&gt;&lt;br /&gt;Les fontes utilisées pour afficher les caractères non-latin sont définies par le paramètre "FontSansSerifFallback" du viewer Second Life. La valeur par défaut de ce paramètre est &lt;br /&gt;ヒラギノ角ゴ Pro W3.otf;ヒラギノ角ゴ ProN W3.otf;AppleGothic.dfont;AppleGothic.ttf;华文细黑.ttf &lt;br /&gt;&lt;br /&gt;Ce paramètre indique au viewer Second Life quelles sont les fontes utilisées pour afficher les caractères non-latin: &lt;br /&gt;"ヒラギノ角ゴ Pro W3.otf" (Hiragino Kaku Gothic Pro W3), principalement pour les caractères Japonais&lt;br /&gt;"AppleGothic.dfont" (AppleGothic Regular), principalement pour les caractères Coréens,&lt;br /&gt;"华文细黑.ttf" (STXihei), principalement pour les caractères Chinois.&lt;br /&gt;&lt;br /&gt;Avec ces paramètres vous devez voir:&lt;br /&gt;► 3 Langues qui s'afficheront correctement: Chinois, Coréen, Japonais&lt;br /&gt;Chinois: 第二次生命 - Coréen: 두 번째 인생을 - Japonais: 第2の人生&lt;br /&gt;&lt;br /&gt;► 7 Lanques qui s'afficheront correctement mais avec quelques défauts sur certaines caractères accentués: Albanais, Letton, Lituanien, Maltais, Polonais, Roumain, Turc&lt;br /&gt;Albanais: dytë të jetës - Letton: Otrajā dzīves - Lituanien: antrą gyvenimą - Maltais: tieni ħajja - Polonais: drugie życie - Roumain: doua viata - Turc: ikinci yaşam&lt;br /&gt;&lt;br /&gt;► 5 langues qui s'afficheront mais mal (caractères tres larges et difficiles à lire) : Bulgare, Grec, Russe, Serbe, Ukrainien&lt;br /&gt;Bulgare: Втори Живот - Grec: δεύτερη ζωή - Russe: второй жизнь - Serbian: други живот - Ukrainian: другий життя&lt;br /&gt;&lt;br /&gt;► 5 Langues qui ne s'afficheront toujours pas correctement: Arabe, Hebreu, Hindu, Thaï, Vietnamien&lt;br /&gt;Arabic : ةيناثلا ةايحلا  - Hebrew: ייח ינש - Hindu: दूसरा जीवन  - Thaï: สองชีวิต -  Vietnamese: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;La seule manière pour que tout fonctionne correctement: ArialUni.ttf&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;La solution pour voir toutes les langues correctement est d'utiliser ArialUni.ttf au lieu de Pro W3, AppleGothic, STXHei.&lt;br /&gt;Malheureusement cette fonte est sous copyright Microsoft et livrée avec Microsoft Office.&lt;br /&gt;&lt;br /&gt;► Où trouver ArialUni.ttf&lt;br /&gt;Si vous avec Microsoft Office installé sur votre machine passez au paragraphe suivant.&lt;br /&gt;&lt;br /&gt;Vous ne pouvez pas directement télécharger cette fonte à partir du site Microsoft&lt;br /&gt;&lt;a href="http://www.microsoft.com/typography/fonts/font.aspx?FMID=1081"&gt;Arial Unicode MS (ArialUni.ttf)&lt;/a&gt;&lt;br /&gt;http://www.microsoft.com/typography/fonts/family.aspx?FID=24&lt;br /&gt;Vous trouverez un lien pour acheter la fonte vers un site externe.&lt;br /&gt;&lt;br /&gt;Vous pouvez néanmoins utiliser Google avec "Download ArialUni.ttf" pour trouver des sources supplémentaires.&lt;br /&gt;&lt;a href="http://www.font-police.com/affiche.php?a=classique&amp;b=sans-serif&amp;c=ARIALUNI.TTF" target=_new&gt;Site 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/ArialUniTtf/;6677078;/fileinfo.html" target=_new&gt;Site 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Verifiez que la fonte ArialUni.ttf est présente sous systeme &gt; bibliotheque &gt; fonts et non sous bibliotheque &gt; fonts&lt;br /&gt;&lt;br /&gt;► Modifier les paramètres du viewer Second Life&lt;br /&gt;Si vous avez installé ArialUni.ttf sur votre système, vous devez changer les valeurs par défaut du paramètre "FontSansSerifFallback"&lt;br /&gt;&lt;br /&gt;Utiliser le meny "Avanced" du viewer Second Life&lt;br /&gt;Si vous n'avez pas ce menu, utilisez la combinaison de touches Ctrl + Alt + D pour l'afficher.&lt;br /&gt;&lt;br /&gt;Sélectionnez le menu sélectionnez "Debug Settings"&lt;br /&gt;Sélectionnez le paramètre "FontSansSerifFallback"&lt;br /&gt;&lt;br /&gt;et remplacez la valeur par défaut&lt;br /&gt;ヒラギノ角ゴ Pro W3.otf;ヒラギノ角ゴ ProN W3.otf;AppleGothic.dfont;AppleGothic.ttf;华文细黑.ttf&lt;br /&gt;&lt;br /&gt;par&lt;br /&gt;ArialUni.ttf;ヒラギノ角ゴ Pro W3.otf;ヒラギノ角ゴ ProN W3.otf;AppleGothic.ttf;华文细黑.ttf &lt;br /&gt;Déconnectez/reconnectez vous pour que les modifications prennent effet&lt;br /&gt;Vous devriez voir toutes les langues correctement.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-6995102934939365151?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/6995102934939365151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=6995102934939365151' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6995102934939365151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6995102934939365151'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/04/howto-setup-fonts-for-sl-macos-fr.html' title='MACOS : Comment parametrer les fontes pour Second Life'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-6647459347940067562</id><published>2008-09-04T08:58:00.006+02:00</published><updated>2010-05-11T16:40:53.496+02:00</updated><title type='text'>Windows : Comment paramétrer les fontes pour Second Life</title><content type='html'>Si vous voyez les caractères latins sous la forme de petit carrés lorsque vous utilisez Q-Translator alors lisez ce paragraphe. En fait ce problème n'est pas lié à Q-Translator mais au paramétrage du viewer Second Life sur un PC utilisant Windows XP/Vista.&lt;br /&gt;&lt;br /&gt;► 22 langues ne nécessitent pas de paramétrages de fontes supplémentaires&lt;br /&gt;Allemand, Anglais, Catalan, Croate, Danois, Espagnol, Estonien, Finnois, Français, Galicien, Haïtien, Hongrois, Indonésien, Italien, Norvégien, Néerlandais, Portuguais, Slovaque, Slovénien, Suédois, Tagalog, Tchèque.&lt;br /&gt;Allemand: zweites Leben - Anglais: second life - Catalan: segona vida - Croate: drugi život - Danois: andet liv - Espagnol: segunda vida - Estonien: teine elu - Finnois: toinen elämä - Français: seconde vie - Galicien: segunda vida - Hongrois: második élet - Indonésien: kedua kehidupan - Italien: una seconda vita - Norvégien: andre liv - Néerlandais: tweede leven - Portuguais: segunda vida - Slovaque: druhý život - Slovénien: drugo življenje - Suédois: andra liv - Tagalog: pangalawang buhay - Tchèque: druhý život&lt;br /&gt;&lt;br /&gt;► Les 20 autres langues nécessitent des paramétrages supplémentaires pour être correctement affichées&lt;br /&gt;Albanais, Arabe, Bulgare, Chinois, Coréen, Grec, Hindou, Hébreu, Japonais, Letton, Lituanien, Maltais, Polonais, Roumain, Russe, Serbe, Thai, Turc, Ukrainien, Vietnamien, &lt;br /&gt;Albanais: dytë të jetës - Arabe: ةيناثلا ةايحلا - Bulgare: Втори Живот - Chinois: 第二次生命 - Coréen: 두 번째 인생을 - Grec: δεύτερη ζωή - Hindou: दूसरा जीवन - Hébreu: ייח ינש - Japonais: 第2の人生 - Letton: Otrajā dzīves - Lituanien: antrą gyvenimą - Maltais: tieni ħajja - Polonais: drugie życie - Roumain: doua viata - Russe: второй жизнь - Serbe: други живот - Thaï: สองชีวิต - Turc: ikinci yaşam - Ukrainien: другий життя - Vietnamien: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Paramétrage par défaut du viewer Second Life&lt;/h2&gt;&lt;br /&gt;Les fontes utilisées pour afficher les caractères non-latin sont définies par le paramètre "FontSansSerifFallback" du viewer Second Life. La valeur par défaut de ce paramètre est "MSGOTHIC.TTC;gulim.ttc;simhei.ttf;ArialUni.ttf".&lt;br /&gt;Ce paramètre indique au view Second Life quelles sont les fontes utilisées pour afficher les caractères non-latin: Ms Gothic (msgothic.ttc), Gulim (gullim.ttc), SimHei (simhei.ttf) &amp; Arial Uni (arialuni.ttf) dans cet ordre.&lt;br /&gt;Malheureusement trois de ces fontes (MS Gothic, Gulim, SimHei) sont livrées avec Windows mais ne sont pas installées par défaut, et une fonte ArialUni est livrée uniquement avec Microsoft Office.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Installer les fichiers pour les langues d'Extrême Orient&lt;/h2&gt;&lt;br /&gt;Trois fontes (MS Gothic, Gulim, SimHei) sont inclues dans toutes les versions de Windows XP/Vista comme composant optionnel.&lt;br /&gt;&lt;br /&gt;Ms Gothic est disponible pour le support des caractères Japonais.&lt;br /&gt;Gulim pour les caractères Coréen&lt;br /&gt;SimHei pour les caractères Chinois&lt;br /&gt;&lt;br /&gt;Ces fontes seront aussi utiles avec le Bulgare, Grec, Letton, Lituanien, Polonais, Roumain, Russe, Serbe et Ukrainien&lt;br /&gt;&lt;br /&gt;Vous pouvez les installer sur une version française de Windows XP par la procédure suivante:&lt;br /&gt;&lt;br /&gt;Ouvrez le panneu de configuration de Windows&lt;br /&gt;Choisissez "Options régionales et linguistiques"&lt;br /&gt;Selectionnez l'onglet "Langues".&lt;br /&gt;Dans le panneau "Prise en charge de langues supplémentaires" cochez la case "Installez les fichiers pour les langues d'Extrême-Orient"&lt;br /&gt;Cliquez sur le bouton Appliquer&lt;br /&gt;(Vous pouvez être invité à insérer le CD-ROM d'Installation de Windows à ce niveau).&lt;br /&gt;Redemmarez Windows si nécessaire.&lt;br /&gt;&lt;br /&gt;Une fois l'installation de ces fontes vous devrez redemmarez Second Life pour que les modifications prennent effet.&lt;br /&gt;&lt;br /&gt;Maintenant:&lt;br /&gt;► 3 Langues qui s'afficheront correctement: Chinois, Coréen, Japonais&lt;br /&gt;Chinois: 第二次生命 - Coréen: 두 번째 인생을 - Japonais: 第2の人生&lt;br /&gt;&lt;br /&gt;► 7 Lanques qui s'afficheront correctement mais avec quelques défauts sur certaines caractères accentués: Albanais, Letton, Lituanien, Maltais, Polonais, Roumain, Turc&lt;br /&gt;Albanais: dytë të jetës - Letton: Otrajā dzīves - Lituanien: antrą gyvenimą - Maltais: tieni ħajja - Polonais: drugie życie - Roumain: doua viata - Turc: ikinci yaşam&lt;br /&gt;&lt;br /&gt;► 5 langues qui s'afficheront mais mal (caractères tres larges et difficiles à lire) : Bulgare, Grec, Russe, Serbe, Ukrainien&lt;br /&gt;Bulgare: Втори Живот - Grec: δεύτερη ζωή - Russe: второй жизнь - Serbian: други живот - Ukrainian: другий життя&lt;br /&gt;&lt;br /&gt;► 5 Langues qui ne s'afficheront toujours pas correctement: Arabe, Hebreu, Hindu, Thaï, Vietnamien&lt;br /&gt;Arabic : ةيناثلا ةايحلا  - Hebrew: ייח ינש - Hindu: दूसरा जीवन  - Thaï: สองชีวิต -  Vietnamese: một cuộc sống thứ hai&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;La seule manière pour que tout fonctionne correctement: ArialUni.ttf&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;La solution pour voir toutes les langues correctement est d'utiliser ArialUni.ttf au lieu de MS Gothic, Gulim &amp; SimHei&lt;br /&gt;Malheureusement cette fonte est sous copyright Microsoft et livrée avec Microsoft Office.&lt;br /&gt;&lt;br /&gt;► Où trouver ArialUni.ttf&lt;br /&gt;Si vous avec Microsoft Office installé sur votre machine passez au paragraphe suivant.&lt;br /&gt;&lt;br /&gt;Vous ne pouvez pas directement télécharger cette fonte à partir du site Microsoft&lt;br /&gt;&lt;a href="http://www.microsoft.com/typography/fonts/font.aspx?FMID=1081"&gt;Arial Unicode MS (ArialUni.ttf)&lt;/a&gt;&lt;br /&gt;http://www.microsoft.com/typography/fonts/family.aspx?FID=24&lt;br /&gt;Vous trouverez un lien pour acheter la fonte vers un site externe.&lt;br /&gt;&lt;br /&gt;Vous pouvez néanmoins utiliser Google avec "Download ArialUni.ttf" pour trouver des sources supplémentaires.&lt;br /&gt;&lt;a href="http://www.font-police.com/affiche.php?a=classique&amp;b=sans-serif&amp;c=ARIALUNI.TTF" target=_new&gt;Site 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/ArialUniTtf/;6677078;/fileinfo.html" target=_new&gt;Site 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;► Modifier les paramètres du viewer Second Life&lt;br /&gt;Si vous avez installé ArialUni.ttf sur votre Windows, vous devez changer les valeurs par défaut du paramètre "FontSansSerifFallback"&lt;br /&gt;&lt;br /&gt;Utiliser le meny "Avanced" du viewer Second Life&lt;br /&gt;Si vous n'avez pas ce menu, utilisez la combinaison de touches Ctrl + Alt + D pour l'afficher.&lt;br /&gt;&lt;br /&gt;Sélectionnez le menu sélectionnez "Debug Settings"&lt;br /&gt;Sélectionnez le paramètre "FontSansSerifFallback"&lt;br /&gt;&lt;br /&gt;et remplacez la valeur par défaut&lt;br /&gt;MSGOTHIC.TTC;gulim.ttc;simhei.ttf;ArialUni.ttf&lt;br /&gt;&lt;br /&gt;par&lt;br /&gt;ArialUni.ttf;MSGOTHIC.TTC;gulim.ttc;simhei.ttf&lt;br /&gt;&lt;br /&gt;Déconnectez/reconnectez vous pour que les modifications prennent effet&lt;br /&gt;Vous devriez voir toutes les langues correctement.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-6647459347940067562?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/6647459347940067562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=6647459347940067562' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6647459347940067562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6647459347940067562'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2009/04/howto-setup-fonts-for-sl-windows-fr.html' title='Windows : Comment paramétrer les fontes pour Second Life'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-2353433679295271345</id><published>2008-07-30T12:31:00.029+02:00</published><updated>2010-05-31T14:22:54.699+02:00</updated><title type='text'>Group Inviter</title><content type='html'>Current release v0.7&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOp9y_WLOI/AAAAAAAAA_c/xcxSgZFNpVc/s1600/Group+Inviter+Pack.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOp9y_WLOI/AAAAAAAAA_c/xcxSgZFNpVc/s400/Group+Inviter+Pack.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477408450937236706" /&gt;&lt;/a&gt;&lt;br /&gt;Basic Group Inviter is a group inviter for Second Life™. &lt;br /&gt;&lt;br /&gt;Here is how the system works:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The user clicks onto the sign.&lt;br /&gt;&lt;li&gt;A dialog will popup explaining where to click (you can customize the sentence).&lt;br /&gt;&lt;li&gt;If the user clicks the link sent on IM by the system (you can customized it as well), the &lt;i&gt;Group Info&lt;/i&gt; will automatically show up.&lt;br /&gt;&lt;li&gt;The user just have to click onto &lt;i&gt;Join&lt;/i&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Setting Up the Group&lt;/h2&gt;&lt;br /&gt;You can setup the group using two different ways:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;setting group to your Group Inviter (simplest way)&lt;br /&gt;&lt;li&gt;retrieve the group uuid with new search and customize a notecard&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Setting group to Group Inviter&lt;/h3&gt;&lt;br /&gt;Click right and select Edit into pie menu.&lt;br /&gt;In General tab, select Group &lt;b&gt;set...&lt;/b&gt; button and choose the group you wanted to invite to.&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_bgMJ_zwC_3k/SJBQoxFE3ZI/AAAAAAAAAY4/_xfjTQBytuo/s1600-h/GI-deed-group.jpg"&gt;&lt;img class="image" src="http://bp1.blogger.com/_bgMJ_zwC_3k/SJBQoxFE3ZI/AAAAAAAAAY4/_xfjTQBytuo/s400/GI-deed-group.jpg"  alt=""id="BLOGGER_PHOTO_ID_5228767828676763026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Retrieve group uuid with new search&lt;/h3&gt;&lt;br /&gt;You can determine the group UUID by doing a search in the new search windows in the &lt;b&gt;All tab&lt;/b&gt;. Every group has a page and at the bottom it shows the uuid within a link, for example for Marble Arches group it says "Link to this page: http://world.secondlife.com/group/e8c9a6ce-c33e-b546-e947-ac50de1de7b8".&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_bgMJ_zwC_3k/SJBQoxK7iRI/AAAAAAAAAZA/IEjN4Ml1vso/s1600-h/GI-search-group.jpg"&gt;&lt;img class="image" src="http://bp0.blogger.com/_bgMJ_zwC_3k/SJBQoxK7iRI/AAAAAAAAAZA/IEjN4Ml1vso/s400/GI-search-group.jpg"  alt=""id="BLOGGER_PHOTO_ID_5228767828701317394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Setting Up the Notecard&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Customization of your Group Inviter is done with modifying &lt;i&gt;.groupinviter&lt;/i&gt;. You will found command help bellow.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;? groupuuid&lt;/b&gt;&lt;br /&gt;if you use set group to Group Inviter using Edit you dont need to setup group uuid&lt;br /&gt;&lt;code&gt;groupid ff89e11b-739d-47d0-0a16-77310b7e4812&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;? groupname&lt;/b&gt;&lt;br /&gt;Group nameis used within popup dialog message and link message sent to user&lt;br /&gt;&lt;code&gt;groupname Imitation Of Life&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;? text&lt;/b&gt;&lt;br /&gt;Text is shown upon your group inviter left empty if you dont want to use text&lt;br /&gt;text&lt;br /&gt;&lt;br /&gt;&lt;b&gt;? dlgmsg&lt;/b&gt;&lt;br /&gt;Set the message used for popup dialog. In case your texture already explain or don't want to use dialog message left empty. Options available :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"\n" for new line.&lt;br /&gt;&lt;li&gt;{GROUPNAME} for using group name into message&lt;/ul&gt;&lt;br /&gt;&lt;code&gt;dlgmsg Please use [Ctrl] + H to open your chat history.\nClick the link to join the group {GROUPNAME}&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;? lnkmsg&lt;/b&gt;&lt;br /&gt;Set the message sent to user IM allowing to show group. Options available :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"\n" for new line.&lt;br /&gt;&lt;li&gt;{GROUPNAME} for using group name into message&lt;/ul&gt;&lt;br /&gt;&lt;code&gt;linkmsg Click the link to join {GROUPNAME}&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-2353433679295271345?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/2353433679295271345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=2353433679295271345' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/2353433679295271345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/2353433679295271345'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/07/group-inviter.html' title='Group Inviter'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOp9y_WLOI/AAAAAAAAA_c/xcxSgZFNpVc/s72-c/Group+Inviter+Pack.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-4974287624982396132</id><published>2008-07-27T22:39:00.028+02:00</published><updated>2008-08-01T12:13:35.452+02:00</updated><title type='text'>Radar Compass HUD</title><content type='html'>&lt;br&gt;&lt;a href="http://bp0.blogger.com/_bgMJ_zwC_3k/SJLK9I9s7VI/AAAAAAAAAZY/sTc5qvlAXbQ/s1600-h/RC+Pack.jpg"&gt;&lt;img class="image" src="http://bp0.blogger.com/_bgMJ_zwC_3k/SJLK9I9s7VI/AAAAAAAAAZY/sTc5qvlAXbQ/s400/RC+Pack.jpg" alt=""id="BLOGGER_PHOTO_ID_5229465269057678674" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Radar Compass HUD shows who is within 96m from yourself. &lt;br /&gt;For each avatar you get her/his name, distance, direction (North, South, East, West), height difference.&lt;br /&gt;A compass is also indicating direction (work like the minimap) to help you locate avatars.&lt;br /&gt;When target an avatar, an arrow will appear showing targeted direction instead of global ones.&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://bp0.blogger.com/_bgMJ_zwC_3k/SJLPA6O9jCI/AAAAAAAAAZ4/oA37ggftXrc/s1600-h/RC-radar-on.png"&gt;&lt;img class="icon" src="http://bp0.blogger.com/_bgMJ_zwC_3k/SJLPA6O9jCI/AAAAAAAAAZ4/oA37ggftXrc/s400/RC-radar-on.png"  alt=""id="BLOGGER_PHOTO_ID_5229469731869527074" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Radar state is on.&lt;/b&gt;&lt;br&gt;Click on it to disable your Radar Compass.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://bp1.blogger.com/_bgMJ_zwC_3k/SJLPAtQ3NfI/AAAAAAAAAZw/UTaq9QLXrmo/s1600-h/RC-radar-off.png"&gt;&lt;img class="icon" src="http://bp1.blogger.com/_bgMJ_zwC_3k/SJLPAtQ3NfI/AAAAAAAAAZw/UTaq9QLXrmo/s400/RC-radar-off.png" alt=""id="BLOGGER_PHOTO_ID_5229469728387839474" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Radar state if off.&lt;/b&gt;&lt;br&gt;Click on this button to enable your Radar Compass.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://bp1.blogger.com/_bgMJ_zwC_3k/SJLQGRhwmWI/AAAAAAAAAaA/SCLKywVyq8c/s1600-h/RC-target.png"&gt;&lt;img class="image" src="http://bp1.blogger.com/_bgMJ_zwC_3k/SJLQGRhwmWI/AAAAAAAAAaA/SCLKywVyq8c/s400/RC-target.png"  alt=""id="BLOGGER_PHOTO_ID_5229470923533359458" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Target Avatar&lt;/b&gt;&lt;br&gt;Click on this button to target any avatar radar has detected&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://bp1.blogger.com/_bgMJ_zwC_3k/SJLQGXWAg1I/AAAAAAAAAaI/Zie09rJFWng/s1600-h/RC-targetclear.png"&gt;&lt;img class="image" src="http://bp1.blogger.com/_bgMJ_zwC_3k/SJLQGXWAg1I/AAAAAAAAAaI/Zie09rJFWng/s400/RC-targetclear.png" alt=""id="BLOGGER_PHOTO_ID_5229470925094683474" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Target Clear&lt;/b&gt;&lt;br&gt;Reset targeted avatar&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://bp2.blogger.com/_bgMJ_zwC_3k/SJLQGnyA2RI/AAAAAAAAAaQ/8w52ePG69VQ/s1600-h/RC-filteralt.png"&gt;&lt;img class="image" src="http://bp2.blogger.com/_bgMJ_zwC_3k/SJLQGnyA2RI/AAAAAAAAAaQ/8w52ePG69VQ/s400/RC-filteralt.png"  alt=""id="BLOGGER_PHOTO_ID_5229470929507113234" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Altitude Filter&lt;/b&gt;&lt;br&gt;When &lt;i&gt;Altitude Filter&lt;/i&gt; is on, only avatar within same altitude as you are shown. Use this option when you need to focus on avatars on same floor you are.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-4974287624982396132?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/4974287624982396132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=4974287624982396132' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4974287624982396132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4974287624982396132'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/07/radar-compass-hud.html' title='Radar Compass HUD'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_bgMJ_zwC_3k/SJLK9I9s7VI/AAAAAAAAAZY/sTc5qvlAXbQ/s72-c/RC+Pack.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1760601592460224619</id><published>2008-06-27T17:02:00.033+02:00</published><updated>2008-11-27T10:57:23.778+01:00</updated><title type='text'>Video Tutorial 2</title><content type='html'>This is second part of &lt;a href="http://yaiol.blogspot.com/2008/06/video-tutorial.html"&gt;video tutorial&lt;/a&gt;. In first part we have prepared the SL Viewer for Capture Video, i will now show you how to capture the video. There are plenty software for doing video screen capture. See wiki article &lt;a href="http://wiki.secondlife.com/wiki/Help:Recording_Movies" target="_new"&gt;Recording Movies&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've tested and compared the Windows freeware applications referenced there :&lt;br /&gt;&lt;a href="http://www.menasoft.com/blog/?p=30" target="_blank"&gt;Taksi&lt;/a&gt;&lt;br /&gt;&lt;a href="http://camstudio.org/" target="_blank"&gt;CamStudio&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.wegame.com/" target="_blank"&gt;WeGame&lt;/a&gt;&lt;br /&gt;plus&lt;br /&gt;&lt;a href="http://www.virtualdub.org/" target="_blank"&gt;VirtualDUB &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are many way to compare these software, but to achieve better quality in your video the capturing average framerate is the most important factor during video capture. Your target video framerate will be 25 fps for PAL, 29.97 for NTSC. Anyhow you wont reach such high framerate within Second Life, but having a recording framerate higher than in world drawing framerate will smooth your video.&lt;br /&gt;&lt;br /&gt;I the way to compare I've used the following technical environment for testing :&lt;br /&gt;Dell Latitude D810 1Go RAM&lt;br /&gt;Pentium 1.73 Ghz&lt;br /&gt;ATI Mobility Radeon X600 (128Mo)&lt;br /&gt;HD 7200 rpm&lt;br /&gt;OpenSIM server 0.5.5 (best way not having inworld issue effect on testing)&lt;br /&gt;SL Viewer 1.19&lt;br /&gt;&lt;br /&gt;By far I've reached better result with VirtualDUB (11 FPS) using no codec. CamStudio (7 FPS), Taksi (4 FPS), WeGame (No information). Thus i mostly use VirtualDUB although CamStudio has nice features not available with VirutalDUB (as mouse highlighting and Screen Annotations).&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Capturing Video Using VirtualDUB&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Virtualdub" target="_blank"&gt;VirtualDub&lt;/a&gt; is video capture and video editing software for Microsoft Windows. As you will see VirtualDUB is full of options and might be a lil bit complicated to understand. But none of freeware applications has such versatility.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Setting up VirtualDUB&lt;/h3&gt;&lt;br /&gt;As SL Viewer is a very high CPU consuming program you will produce better quality video while capturing with raw images with no compression than using lossless codec like &lt;a href="http://camstudio.org/"&gt;CAM Studio&lt;/a&gt;. But doing that way you will a very fast HD (with DMA), capturing 788x576 frames will need around 27.23 MB/s capacity.&lt;br /&gt;&lt;br /&gt;Open VirtualDUB and select File / Capture AVI... command&lt;br /&gt;&lt;br /&gt;?Set capture Filename using File / Set capture file... (F2)&lt;br /&gt;Choose internal harddisk (not external on USB)&lt;br /&gt;Use any name you wish let's say capture1.avi for instance.&lt;br /&gt;&lt;br /&gt;? In Capture menu enable both :&lt;br /&gt;Hide display on capture&lt;br /&gt;Autoincrement filename after capture&lt;br /&gt;&lt;br /&gt;? In Device menu select Screen Capture&lt;br /&gt;&lt;br /&gt;? In Video menu / Select Source&lt;br /&gt;Use fixed offset X:0 Y:0&lt;br /&gt;Check Capture mouse pointer image for a SL Tutorial&lt;br /&gt;Depending of your capture scenario use following values:&lt;br /&gt;&lt;table&gt;&lt;tr valign=top align=center style="font-size:10pt" width=120&gt;&lt;td&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;All&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;MTAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;TAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;AV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;3D&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Panning Area&lt;/td&gt;&lt;td&gt;Window&lt;/td&gt;&lt;td&gt;Client Area&lt;/td&gt;&lt;td&gt;Client Area&lt;/td&gt;&lt;td&gt;Client Are&lt;/td&gt;&lt;td&gt;Client Area&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGiEVm-EvkI/AAAAAAAAAW0/WRGjZZZ6FDo/s1600-h/Video-201-Screen-capture-settings.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGiEVm-EvkI/AAAAAAAAAW0/WRGjZZZ6FDo/s400/Video-201-Screen-capture-settings.jpg" alt=""id="BLOGGER_PHOTO_ID_5217565675081743938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;? In Video Menu / Crop&lt;br /&gt;Depending of your capture scenario use following values:&lt;br /&gt;&lt;table&gt;&lt;tr valign=top align=center style="font-size:10pt" width=120&gt;&lt;td&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;All&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;MTAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;TAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;AV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;3D&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Capture Area Width&lt;/td&gt;&lt;td&gt;788&lt;/td&gt;&lt;td&gt;788&lt;/td&gt;&lt;td&gt;788&lt;/td&gt;&lt;td&gt;788&lt;/td&gt;&lt;td&gt;788&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Capture Area Height&lt;/td&gt;&lt;td&gt;576&lt;/td&gt;&lt;td&gt;576&lt;/td&gt;&lt;td&gt;599&lt;/td&gt;&lt;td&gt;628&lt;/td&gt;&lt;td&gt;652&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGiOaryTJDI/AAAAAAAAAX8/L0wqLXPpnZE/s1600-h/Video-202-Set-custom-video-format.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGiOaryTJDI/AAAAAAAAAX8/L0wqLXPpnZE/s400/Video-202-Set-custom-video-format.jpg" alt=""id="BLOGGER_PHOTO_ID_5217576757390156850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;? In Video / Crop Menu&lt;br /&gt;Depending of your capture scenario use following values:&lt;br /&gt;&lt;table&gt;&lt;tr valign=top align=center style="font-size:10pt" width=120&gt;&lt;td&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;All&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;MTAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;TAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;AV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;3D&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;X1 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;X2 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Y1 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;23&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Y2 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;29&lt;/td&gt;&lt;td&gt;53&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1FVp4dI/AAAAAAAAAXc/frspvodfBUM/s1600-h/Video-203-Crop.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1FVp4dI/AAAAAAAAAXc/frspvodfBUM/s400/Video-203-Crop.jpg" alt=""id="BLOGGER_PHOTO_ID_5217576111414305234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;? In Video / Capture... (C)&lt;br /&gt;We wont use any codec while capturing. Select (Uncompressed RGB/YCbCr)&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1ZSbG8I/AAAAAAAAAXk/VLXFg0s8rmc/s1600-h/Video-204-Select-video-compression.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1ZSbG8I/AAAAAAAAAXk/VLXFg0s8rmc/s400/Video-204-Select-video-compression.jpg" alt=""id="BLOGGER_PHOTO_ID_5217576116769463234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;? In Capture / Settings... (F9)&lt;br /&gt;As you wont reach 25 FPS using Second Life environment i use a lower framerate.&lt;br /&gt;Set framerate (15) and round to nearest millisecond (14.9253)&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1XeBB0I/AAAAAAAAAXs/2tBhf411EEc/s1600-h/Video-205-Capture-settings.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1XeBB0I/AAAAAAAAAXs/2tBhf411EEc/s400/Video-205-Capture-settings.jpg" alt=""id="BLOGGER_PHOTO_ID_5217576116281214786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;? In Capture / Preferences... (F10)&lt;br /&gt;Setup hotkeys you wish for starting/stopping video capture. I use [Ctrl]-[Alt]-[F6] and [Ctrl]-[Alt]-[F6] as it doesnt interfere with SL standard hotkeys.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1osOuhI/AAAAAAAAAX0/Pf0jw4Yaog8/s1600-h/Video-206-Capture-preferences-hotkeys.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGiN1osOuhI/AAAAAAAAAX0/Pf0jw4Yaog8/s400/Video-206-Capture-preferences-hotkeys.jpg" alt=""id="BLOGGER_PHOTO_ID_5217576120904235538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Capturing Video&lt;/h3&gt;&lt;br /&gt;Now you are ready to capture your SL session. Launch SL Viewer, select appropriate Windows Size help to Sizer, use Start/Stop hotkeys for capturing. VirtualDUB will create autoincrement avi files. &lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Encode your video using VirtualDUB and ffdshow&lt;/h2&gt;&lt;br /&gt;As we use no Codec during video capture, video capturing files are not ready for being used into Video Editing Software.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Ffdshow" target="_blank"&gt;ffdshow&lt;/a&gt; is a media decoder and encoder supporting numerous video and audio formats. It is free software released under the GPL license, runs on Windows and is implemented as a DirectShow and VFW decoding filter.&lt;br /&gt;&lt;br /&gt;Download and setup ffdshow from &lt;a href="http://ffdshow-tryout.sourceforge.net/"&gt;ffdshow tryouts&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lauch second session of VirtualDUB and open your video capturing file.&lt;br /&gt;&lt;br /&gt;? In Video / Frame Rate... (Ctrl+R)&lt;br /&gt;Change frame rate to PAL compatible value : 25fps.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGtX0txs4rI/AAAAAAAAAYE/VUOFlFVrP28/s1600-h/Video-207-Frame-rate-control.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGtX0txs4rI/AAAAAAAAAYE/VUOFlFVrP28/s400/Video-207-Frame-rate-control.jpg" alt=""id="BLOGGER_PHOTO_ID_5218361156391723698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;? In Video / Compression... (Ctrl+P)&lt;br /&gt;Select ffdshow Video Codec&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGtX0-49tVI/AAAAAAAAAYM/3hgcOpFuIhU/s1600-h/Video-208-Select-video-compression+compression.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGtX0-49tVI/AAAAAAAAAYM/3hgcOpFuIhU/s400/Video-208-Select-video-compression+compression.jpg" alt=""id="BLOGGER_PHOTO_ID_5218361160985589074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Select configure command&lt;br /&gt;Ensure MPEG into AVI is setup in Decoder tab.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGtX1CjZlqI/AAAAAAAAAYU/0_5xAvMjiA8/s1600-h/Video-209-ffdshow-+video-decoder-configuration.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGtX1CjZlqI/AAAAAAAAAYU/0_5xAvMjiA8/s400/Video-209-ffdshow-+video-decoder-configuration.jpg" alt=""id="BLOGGER_PHOTO_ID_5218361161968883362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Adjust Coder paramaters into Encoder tab.&lt;br /&gt;I personnaly use MPEG-2 4CC:MPEG Mode: 2 passes&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGtX1RCce4I/AAAAAAAAAYc/XIEw3mSg5Qk/s1600-h/Video-210-ffdshow-video-encoder-configuration.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGtX1RCce4I/AAAAAAAAAYc/XIEw3mSg5Qk/s400/Video-210-ffdshow-video-encoder-configuration.jpg" alt=""id="BLOGGER_PHOTO_ID_5218361165857192834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Save your file usinf File /Save File... (F7)&lt;br /&gt;Test the encoded video file with Windows Media Player or whatever media player you use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1760601592460224619?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1760601592460224619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1760601592460224619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1760601592460224619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1760601592460224619'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/06/video-tutorial-2.html' title='Video Tutorial 2'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGiEVm-EvkI/AAAAAAAAAW0/WRGjZZZ6FDo/s72-c/Video-201-Screen-capture-settings.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-3340999138128639607</id><published>2008-06-25T00:14:00.029+02:00</published><updated>2008-11-27T10:56:04.275+01:00</updated><title type='text'>Video Tutorial 1</title><content type='html'>This is first part of &lt;a href="http://yaiol.blogspot.com/2008/06/video-tutorial.html"&gt;tutorial&lt;/a&gt; to help you capturing, editing, creating DVD from your Second Life session using mostly freeware and open source software.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Video Format&lt;/h2&gt;&lt;br /&gt;I won't go into deepest information about Video format, i suggest to read the excellent article of Chris Pirazzi &lt;a href="http://lurkertech.com/lg/video-systems"&gt;Programmer's Guide to Video Systems&lt;/a&gt;. But take time to have a coffee before !!&lt;br /&gt;&lt;br /&gt;In short for having a full quality video recording for a DVD PAL you will need to capture your video in 788x576 format (4:3 Square-Pixel) ; notice correct ratio should be 576x4/3 = 768; rescale it to 720x576 (4:3 Non-Square-Pixel) during the last MPEG2 coding of your DVD. However after all of this you will only see 702x576 pixels on your TV Screen. 788/768/720/702 : What for this hell ?&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;What size is a television picture ?&lt;/h3&gt;&lt;br /&gt;There are 576 active lines in a television picture (625 lines system). A 4:3 image would therefore be: 576 x 4/3 = 768 pixels wide.&lt;br /&gt;&lt;br /&gt;However this assumes the pixels are square - but television pixels are not square (due, in part to the allocated bandwidth and &lt;a href="http://en.wikipedia.org/wiki/Kell_factor"&gt;Kell factors&lt;/a&gt; etc. ). They have an aspect ratio of approximately 1:1.094. A 4:3 television picture would therefore be: 768/1.094 = 702 non-square pixels wide&lt;br /&gt;&lt;br /&gt;In the days of analogue television, the active part of a television line occupied approx 52 µs. When they came to digitize television, a sampling frequency of 13.5 MHz was the agreed compromise. If you multiply 52 µs x 13,5 MHz you get 702 samples per scan line. So a 4:3 television image is 702 pixels wide by 576 high.&lt;br /&gt;&lt;br /&gt;The digital TV standard (originally known as REC 601) allocated 720 pixels per total line length. Digital pictures are effectively wider than analogue pictures by 18 pixels but the 4:3 image sits inside the 720 by 576 area. The additional 18 pixels are required for digital processing and it would be perfectly acceptable to leave them black - but if the image is shrunk via a digital DVE (Digital Video Effects), two 9 pixel wide black stripes will be seen at the sides.&lt;br /&gt;&lt;br /&gt;These 18 pixels are of course not square, converting them to square pixels gives:&lt;br /&gt;18 x 1.094 = 20 square pixels.&lt;br /&gt;&lt;br /&gt;When making a 4:3 graphic on a square pixel device for conversion to a 720x576 (non square pixel) video image, the width of the 768x576 (square pixel) image must then be increased to:&lt;br /&gt;768 + 20 = 788 square pixels.&lt;br /&gt;&lt;br /&gt;Thus correct size of video capturing for a DVD PAL purpose is thus &lt;b&gt;788x576&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Windows Resizing&lt;/h2&gt;&lt;br /&gt;For having a precise capture of your Second Life session you will need to resize very precisely your Second Life viewer. &lt;a href="http://www.brianapps.net/sizer.html" target="_new"&gt;Sizer&lt;/a&gt; tool of Brian Apps is the perfect tool to use.&lt;br /&gt;&lt;br /&gt;If you size your Seconf Life Viewer to DVD PAL Capture Video Size 788x576, you will capture entire windows (Windows Frame, SL Menu and SL Toolbar). You may have situation you wanted to remove part of those elements from your capture (or not). You can also hide UI using Alt-F1 short keys of the viewer. To simplify everything custom arrangement of Windows UI have effect on Windows Frame Width &amp;amp; Height, Title Height of Non Client area.&lt;br /&gt;&lt;br /&gt;Without any customization of Windows Default parameters, your SL Viewer will use the following dimensions:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Windows Frame Width 4 px&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Windows Frame Height 4 px&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Windows Title Height 30 px&lt;/li&gt;&lt;br /&gt;&lt;li&gt;SL Menu Height (18 px) + Shadow (5px) 23px&lt;/li&gt;&lt;br /&gt;&lt;li&gt;SL Toolbar Height 29 px&lt;/li&gt;&lt;br /&gt;&lt;li&gt;SL Audio Video Toolbar Height 24 px&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS9KUEO8aI/AAAAAAAAAWk/o7DF6TAeQ6I/s1600-h/Video-101-Image-sizing-Top.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS9KUEO8aI/AAAAAAAAAWk/o7DF6TAeQ6I/s400/Video-101-Image-sizing-Top.jpg" alt=""id="BLOGGER_PHOTO_ID_5216502253284684194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGS9Kd98cXI/AAAAAAAAAWs/cb7OS13ZnGI/s1600-h/Video-102-Image-sizing-Bottom.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGS9Kd98cXI/AAAAAAAAAWs/cb7OS13ZnGI/s400/Video-102-Image-sizing-Bottom.jpg" alt=""id="BLOGGER_PHOTO_ID_5216502255942660466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Depending of your Video Capture needs (and for having a perfect capture windows of 788x576) you will have to resize your SL Viewer Windows with dimensions (Height &amp; Width) specified bellow:&lt;br /&gt;&lt;br /&gt;1 - Capturing All Interface &lt;b&gt;788x576&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGS1i3qmrpI/AAAAAAAAAV8/AYkE5Py-Zco/s1600-h/Video-103-SL-Capture-All.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGS1i3qmrpI/AAAAAAAAAV8/AYkE5Py-Zco/s400/Video-103-SL-Capture-All.jpg" alt=""id="BLOGGER_PHOTO_ID_5216493879064702610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2 - Capturing SL Viewer MTAV (Menu + Toolbar + Audio Video Toolbar) without Windows UI &lt;b&gt;796x610&lt;/b&gt;. This scenario can be also used to capture 3D only when using [Ctrl] [Alt] [F1] Shortcut (Hide SL User Interface).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGS1jM8JqGI/AAAAAAAAAWE/ZBWFEj4z6PQ/s1600-h/Video-104-SL-Capture-MTAV.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGS1jM8JqGI/AAAAAAAAAWE/ZBWFEj4z6PQ/s400/Video-104-SL-Capture-MTAV.jpg" alt=""id="BLOGGER_PHOTO_ID_5216493884775442530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3 - Capturing SL Viewer TAV (Toolbar + Audio Video) without Windows UI &lt;b&gt;796x633&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS1jF8PrsI/AAAAAAAAAWM/37PO9TqXIrE/s1600-h/Video-105-SL-Capture-TAV.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS1jF8PrsI/AAAAAAAAAWM/37PO9TqXIrE/s400/Video-105-SL-Capture-TAV.jpg" alt=""id="BLOGGER_PHOTO_ID_5216493882896789186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4 - Capturing SL Viewer AV (Audio Video) without Windows UI &lt;b&gt;796x662&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS1jcKW_8I/AAAAAAAAAWU/ggJ5EgdjMYQ/s1600-h/Video-106-SL-Capture-AV.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS1jcKW_8I/AAAAAAAAAWU/ggJ5EgdjMYQ/s400/Video-106-SL-Capture-AV.jpg" alt=""id="BLOGGER_PHOTO_ID_5216493888861568962" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5 - Capturing SL Viewer 3D without Windows UI &lt;b&gt;796x686&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGS1ju_8IhI/AAAAAAAAAWc/wOwuP2bRvBs/s1600-h/Video-107-SL-Capture-3D.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SGS1ju_8IhI/AAAAAAAAAWc/wOwuP2bRvBs/s400/Video-107-SL-Capture-3D.jpg" alt=""id="BLOGGER_PHOTO_ID_5216493893918138898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr valign=top align=center style="font-size:10pt" width=120&gt;&lt;td&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;All&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;MTAV*&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;TAV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;AV&lt;/b&gt;&lt;/td&gt;&lt;td width=60&gt;&lt;b&gt;3D&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Windows Width&lt;/td&gt;&lt;td&gt;788&lt;/td&gt;&lt;td&gt;796&lt;/td&gt;&lt;td&gt;796&lt;/td&gt;&lt;td&gt;796&lt;/td&gt;&lt;td&gt;796&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Windows Height&lt;/td&gt;&lt;td&gt;576&lt;/td&gt;&lt;td&gt;610&lt;/td&gt;&lt;td&gt;633&lt;/td&gt;&lt;td&gt;662&lt;/td&gt;&lt;td&gt;686&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;X1 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;X2 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Y1 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;35&lt;/td&gt;&lt;td&gt;53&lt;/td&gt;&lt;td&gt;53&lt;/td&gt;&lt;td&gt;53&lt;/td&gt;&lt;/tr&gt;&lt;tr align=center&gt;&lt;td&gt;Y2 Offset&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;33&lt;/td&gt;&lt;td&gt;57&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;* Or 3D with Ctrl-Alt F1 shorcut&lt;br /&gt;&lt;br /&gt;We will use later the Offset values into parameters of capturing video software.&lt;br /&gt;&lt;br /&gt;End of Video Tutorial Part 1 - Next part to come How to capture with Virtual DUB&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-3340999138128639607?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/3340999138128639607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=3340999138128639607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3340999138128639607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3340999138128639607'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/06/video-tutorial-1.html' title='Video Tutorial 1'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bgMJ_zwC_3k/SGS9KUEO8aI/AAAAAAAAAWk/o7DF6TAeQ6I/s72-c/Video-101-Image-sizing-Top.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-3916692490597233003</id><published>2008-06-24T08:00:00.000+02:00</published><updated>2008-06-30T10:28:27.392+02:00</updated><title type='text'>Video Tutorial</title><content type='html'>This is a set of articles to help you capturing, editing video, creating DVD from your Second Life session using mostly freeware and open source software.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/06/video-tutorial-1.html"&gt;Part 1 - Video format and Windows sizing&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/06/video-tutorial-2.html"&gt;Part 2 - Video Capturing&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-3916692490597233003?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/3916692490597233003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=3916692490597233003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3916692490597233003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3916692490597233003'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/06/video-tutorial.html' title='Video Tutorial'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1049769489377571563</id><published>2008-06-23T17:05:00.014+02:00</published><updated>2010-05-31T14:26:13.639+02:00</updated><title type='text'>SkyBox Rezzer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/TAOqy93DdcI/AAAAAAAAA_k/vrn0H-60vzM/s1600/SkyBox+Rezzer.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/TAOqy93DdcI/AAAAAAAAA_k/vrn0H-60vzM/s400/SkyBox+Rezzer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477409364388312514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Greetings you have in your hand one of the most sophisticated SkyBoxes available on Second Life.&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;Free Edition&lt;/h1&gt;&lt;br /&gt;&lt;h2 class=title&gt;Where to begin&lt;/h2&gt;&lt;br /&gt;For using your SkyBox Rezzer just rez it on the floor and click on it. It is as simple! Default action associated to the SkyBox Rezzer is to sit on it.&lt;br /&gt;&lt;br /&gt;In this help a clear distinction will be made between the SkyBox rezzer (the item present in your inventory) and the SkyBox itself, which is made of six variable sized panels.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Choose a Destination&lt;/h2&gt;&lt;br /&gt;When you sit on your SkyBox Rezzer, the following dialog will popup:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIj8tYMI/AAAAAAAAAVY/Fr3MCjddI2Y/s1600-h/SR-destination.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIj8tYMI/AAAAAAAAAVY/Fr3MCjddI2Y/s400/SR-destination.jpg"  alt=""id="BLOGGER_PHOTO_ID_5215685286048915650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Choose a destination among the seven ones proposed, and you will be instantanly teleported to the selected height. If you choose a destination below the current ground height, you will be warned and it won't operate. &lt;br /&gt;&lt;br /&gt;Watch out, if your camera still focus on floor be aware to restore default focus using the  Esc-key.&lt;br /&gt;&lt;br /&gt;If the default height does not suit your needs, you may choose a custom one using the "Height..." command of the menu.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Verify actual place is well suited&lt;/h2&gt;&lt;br /&gt;Once you have been teleported to the sky, following menu will popup:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIcJDAnI/AAAAAAAAAVA/Yz15jPKq5W4/s1600-h/SR-build.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIcJDAnI/AAAAAAAAAVA/Yz15jPKq5W4/s400/SR-build.jpg" alt=""id="BLOGGER_PHOTO_ID_5215685283953181298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The first step before rezzing-up the SkyBox, is to verify it will not interfere with other buildings next to your current position. You may use the  "Look Around" command to make move your camera all around you scrolling from down to up.&lt;br /&gt;&lt;br /&gt;If your current position does not suit you may choose another one using the "Move..." command to select an other height (see choose a destination).&lt;br /&gt;&lt;br /&gt;When you are at the right location, build your SkyBox :&lt;br /&gt;The SkyBox Rezzer is delivered with three sizes :&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;10m using 6 prims&lt;br /&gt;&lt;li&gt;20m using 6 prims&lt;br /&gt;&lt;li&gt;30m using 54 prims&lt;/ul&gt;&lt;br /&gt;You can build an entire SkyBox or just the floor. Your choice might depend on what kind of work you would like to do.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Modifying the appearance of your skybox&lt;/h2&gt;&lt;br /&gt;Once your SkyBox has been build you may modifiy its appearance by directly clicking onto any of the walls, the following dialog will popup:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIpRK5tI/AAAAAAAAAVQ/hXkTc9qkxVM/s1600-h/SR-customization.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIpRK5tI/AAAAAAAAAVQ/hXkTc9qkxVM/s400/SR-customization.jpg" alt=""id="BLOGGER_PHOTO_ID_5215685287476913874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Show / Hide&lt;/b&gt;&lt;br /&gt;Show / Hide commands allow you to hide / show the SkyBox rezzer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Color&lt;/b&gt;&lt;br /&gt;Color your SkyBox with one of the thirty predefined colors :&lt;br /&gt;White, Black, Gray 80%, Gray 50%, Gray 25%, Dark Red, Red, Pink, Rose, Dark Violet, Violet, Lavender, Brown, Orange, Light Orange, Gold, Yellow, Light Yellow, Dark Green, Green, Sea Green, Bright Green, Light Green, Lime, Dark Blue, Blue, Light Blue, Pale Blue, Cyan, Indigo&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brightness&lt;/b&gt;&lt;br /&gt;Brightness on is really useful if you like to have an uniform background without shadows, e.g. for taking pictures.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Opacity&lt;/b&gt;&lt;br /&gt;Choose between one of the four level of opacity. Opacity only acts on interior walls, so you may see exterior environnment without being seen.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Extended&lt;/b&gt;&lt;br /&gt;The extended menu allows you to apply a set of simultaneous customizations. The standard version is released with five customizations:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Blank  -  take away any texture from the walls;&lt;br /&gt;&lt;li&gt;Grid - applies a grid texture on the walls;&lt;br /&gt;&lt;li&gt;Scorpion - change your SkyBox using the Scorpion colors;&lt;br /&gt;&lt;li&gt;True Romance - you really should like Pink for this one;&lt;br /&gt;&lt;li&gt;Watermelon - using one a the great freebies Textures supplied by Torley Linden.&lt;/ul&gt;&lt;br /&gt;&lt;h2 class=title&gt;Using the Teleporter&lt;/h2&gt;&lt;br /&gt;Once your SkyBox has been builded, the SkyBox Rezzer can be used as teleporter to your initial position at the ground. Click on the SkyBox Rezzer, it will position itself in the middle of the SkyBox, the following menu will popup :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIdm2_cI/AAAAAAAAAVI/RhRZ4Me7g-U/s1600-h/SR-cleanup.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIdm2_cI/AAAAAAAAAVI/RhRZ4Me7g-U/s400/SR-cleanup.jpg" alt=""id="BLOGGER_PHOTO_ID_5215685284346658242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;By selecting the "Initial" command you will be teleported to your initial position at ground. Your SkyBox will remain builded in the sky. At any moment, you can come back in your SkyBox while sitting once again on the SkyBox Rezzer.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Cleaning up the skybox&lt;/h2&gt;&lt;br /&gt;When you will end up with your works, don't let everything rezzed. Remember to&lt;br /&gt;delete your SkyBox. Click on the SkyBox Rezzer, it will position it self in the middle of the SkyBox, the following menu will popup :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIdm2_cI/AAAAAAAAAVI/RhRZ4Me7g-U/s1600-h/SR-cleanup.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SGHWIdm2_cI/AAAAAAAAAVI/RhRZ4Me7g-U/s400/SR-cleanup.jpg" alt=""id="BLOGGER_PHOTO_ID_5215685284346658242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;By selection the "Cleanup" command, SkyBox panels will be unrezzed, you will be teleported to your initial position on ground, ejected from the SkyBox Rezzer and finaly it will unrezz itself.&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;Pro Edition&lt;/h1&gt;&lt;br /&gt;Following features are only availables on Pro Edition of SkyBox Rezzer. You can find this version going at our &lt;a href="http://slurl.com/secondlife/Newman/83/25/107/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;title=Imitation%20Of%20Life"&gt;Shop&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;SkyBox Rezzer Pro has a set of advanced features allowing to personalize your SkyBox :&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A set of commands for modifying the panels appearance (color, transparency, brightness &amp; texture)&lt;br /&gt;&lt;li&gt;A script reading notecards so you can save your customizations and use it again at any time.&lt;br /&gt;&lt;li&gt;A mechanism allowing to store objects into the SkyBox Rezzer, those objects can be automatically &lt;br /&gt;rezzed and position themselves.&lt;/ul&gt;&lt;br /&gt;&lt;h2 class=title&gt;Alterting the .ini notecard&lt;/h2&gt;&lt;br /&gt;You can set up your SkyBox Rezzer Pro by altering a notecard in its contents called ".ini". Before editing this notecard, we strongly advise that you to make a backup copy in your inventory to refer to, in case your edited copy becomes corrupt. &lt;br /&gt;&lt;br /&gt;For altering the ".ini" notecard, rezz the  SkyBox Rezzer from your inventory or wear it. Next rightclick on the object and select 'Edit' in the pie menu. Click the "more" button if needed and select the "content" tab. Double click the ".ini" notecard to open and edit it.&lt;br /&gt;&lt;br /&gt;Every command that work as spoken command (see below) can be used in the notecard. Any lines that begin with a double slash will be treated as comments and will be ignored.&lt;br /&gt;&lt;br /&gt;Once you have finished editing the notecard, you must reset your SkyBox Rezzer Pro in order for the scripts to pick up the changes. You may do this by either:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Using the command Tools / Reset Scripts while it is selected&lt;br /&gt;&lt;li&gt;Using the following command : /3 reset&lt;/ul&gt;&lt;br /&gt;This will reset all the scripts in the device, which may take a few moments, depending on the speed of the sim you are currently in. Setting the customization directly in the SkyBox Rezzer .ini notecard also means that every customizations will be saved even if the SkyBox Rezzer scripts has to be reset. &lt;br /&gt;&lt;br /&gt;Here is the .ini notecard shipped with your item:&lt;br /&gt;&lt;br /&gt;  // setting up the default channel&lt;br /&gt;  channel 3&lt;br /&gt;  // setting up the default skybox size &lt;br /&gt;  size 30&lt;br /&gt;  // setting up autodie feature&lt;br /&gt;  autodie on&lt;br /&gt;  &lt;br /&gt;Once you have finished your modification, unwear the SkyBox Rezzer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Command channel&lt;/h2&gt;&lt;br /&gt;The SkyBox Rezzer can be controlled using spoken commands. These spoken commands are listed below and are given on a specific command channel (which can be set/changed via spoken command). The default channel is 3. &lt;br /&gt;&lt;br /&gt;Command example:&lt;br /&gt;/3 hide&lt;br /&gt;&lt;br /&gt;For setting up a customized channel use command channel in your ".ini" notecard see above.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Standard commands&lt;/h2&gt;&lt;br /&gt;Here is a short list of command you can use&lt;br /&gt;a parameter noted &lt;parameter&gt; indicates an obligatory parameter&lt;br /&gt;a parameter noted [parameter] indicates a facultative parameter, note that when specifying a facultative parameter all preceeding facultative parameters should also be set.&lt;br /&gt;&lt;br /&gt;? channel &lt;channel&gt;&lt;br /&gt;set current channel to specified one&lt;br /&gt;&lt;br /&gt;? hide&lt;br /&gt;hide the SkyBox Rezzer&lt;br /&gt;&lt;br /&gt;? show&lt;br /&gt;show the SkyBox Rezzer&lt;br /&gt;&lt;br /&gt;? autodie &lt;onoff&gt;&lt;br /&gt;toggle autodie feature. onoff parameter should be one of the following value:&lt;br /&gt;on : autodie feature is set&lt;br /&gt;off: autodie feature is unset&lt;br /&gt;&lt;br /&gt;? move &lt;height&gt;&lt;br /&gt;move the SkyBox Rezzer to specified height (in meters), if  keyword 'ini' is used then move to initial position of SkyBox Rezzer&lt;br /&gt;See previous paragraph "Choose a Destination"&lt;br /&gt;&lt;br /&gt;? look&lt;br /&gt;move your camera all around your actual place from down to up&lt;br /&gt;See previous paragraph "Verify Actual Place Is Well Suited"&lt;br /&gt;&lt;br /&gt;? size &lt;size&gt;&lt;br /&gt;set the default skybox size used by command build&lt;br /&gt;&lt;br /&gt;? build skybox [size] [panels]&lt;br /&gt;build a skybox using the specified size, if no size was specified the default size will be used (see previous command).&lt;br /&gt;&lt;br /&gt;panels specify the panels being rezzed if no panels are specified all six panels will be rezzed. The panels should be defined using one of the following keywords :&lt;br /&gt;. individually each panel : botton, top, north, south, east, west,&lt;br /&gt;. all the walls using : walls&lt;br /&gt;. all the walls + top : wallstop&lt;br /&gt;. all six panels using : all&lt;br /&gt;&lt;br /&gt;NB: bottom panel is always added to your panels definition, so /3 build skybox 20 walls will rezzed the 20 meters width skybox with no roof.&lt;br /&gt;&lt;br /&gt;? cleanup&lt;br /&gt;cleanup the SkyBox &lt;br /&gt;See previous paragraph "Cleaning The SkyBox"&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Customizing apppearance of Panels&lt;/h2&gt;&lt;br /&gt;You may customize the appearance of SkyBox panels using the following commands : alpha, color, bright, texture.&lt;br /&gt;&lt;br /&gt;Each of these command use a similar syntax (first parameter allows you to specify which panels will be affected by the command):&lt;br /&gt;&lt;br /&gt;            cmd &lt;panels&gt; &lt;parameters&gt;&lt;br /&gt;&lt;br /&gt;The target should be defined using one of the following keywords :&lt;br /&gt;. individually each panel : bottom, top, north, south, east, west,&lt;br /&gt;. all the NSEW walls using : walls&lt;br /&gt;. all the NSEW walls + top : wallstop&lt;br /&gt;. all six panels using : all&lt;br /&gt;&lt;br /&gt;example: &lt;br /&gt;following command &lt;br /&gt;/3 color north FFFF00 &lt;br /&gt;apply a yellow color on the north panel&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Opacity&lt;/b&gt;&lt;br /&gt;? alpha &lt;panels&gt; &lt;alpha&gt;&lt;br /&gt;Alpha parameter specify the opacity from 0 (transparent) to 1 (opaque)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Color&lt;/b&gt;&lt;br /&gt;? color &lt;panels&gt; &lt;color&gt;&lt;br /&gt;&lt;br /&gt;You can use one of the following thirty predefined color:&lt;br /&gt;white, black, gray80, gray50, gray25, dred, red, pink, rose, dviolet, violet, lavender, brown, orange, lorange, gold, yellow, lyellow, dgreen, green, sgreen, bgreen, lgreen, lime, dblue, blue, lblue, pblue, cyan, indigo&lt;br /&gt;&lt;br /&gt;Or directly specify a RGB value using hexadecimal notation.&lt;br /&gt;&lt;br /&gt;example: &lt;br /&gt;following commands&lt;br /&gt;/3 color walls 000080&lt;br /&gt;/3 color walls dblue&lt;br /&gt;will apply the same dark blue color on the walls&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brightness&lt;/b&gt;&lt;br /&gt;? bright &lt;panels&gt; &lt;onoff&gt;&lt;br /&gt;toggles brightness, onoff parameter should be one of the following value:&lt;br /&gt;on : target panels will be fullbright&lt;br /&gt;off: target panels will reflect light depends of their slope and exterior light&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Texture&lt;/b&gt;&lt;br /&gt;? texture &lt;panels&gt; &lt;texture-uuid&gt; [repeats] [offset]&lt;br /&gt;will apply texture to specified panels&lt;br /&gt;repeats and offset should specified as vector (watch out don't use blank space(s) to separate values)&lt;br /&gt;&lt;br /&gt;? texture &lt;panels&gt; &lt;texture-uuid&gt; stretch&lt;br /&gt;when the keyword 'stretch' is used, the texture is streched to all the surface of panel, this is definitely usefull for the 30 meters with panels.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Create a customization notecard&lt;/h2&gt;&lt;br /&gt;You can assemble a set of customization commands in a note card. Every previous command should be used.&lt;br /&gt;Create an empty notecard in your inventory, rename it using a dot as prefix.&lt;br /&gt;Write as many commands you want (see below for an example), save it and drag it into to your SkyBox Rezzer.&lt;br /&gt;Once done a new command will appear into the "Extended..." menu, you may also run the customization notecard while using /3 run &lt;notecard name&gt;. (Don't use the dot prefix)&lt;br /&gt;&lt;br /&gt;Example: Here is the ".True Romance" customization notecard&lt;br /&gt;&lt;br /&gt;  // reset current parameters&lt;br /&gt;  alpha all 1.0&lt;br /&gt;  blank&lt;br /&gt;&lt;br /&gt;  // color all panels in pink&lt;br /&gt;  color all pink&lt;br /&gt;&lt;br /&gt;  // color roof dark red&lt;br /&gt;  color top dred&lt;br /&gt;&lt;br /&gt;  // texture wall with Torley "Romance Blossoms"&lt;br /&gt;  texture walls 382b577e-528c-c3ac-f786-47f125fc4138 &lt;2.0,2.0,0.0&gt; &lt;0.0,0.0,0.0&gt;&lt;br /&gt;&lt;br /&gt;  // texture floor with Torley "Battle Field of Love"&lt;br /&gt;  texture bottom da989136-dadd-74f9-e01c-017af2f0f670&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Linking an object to the SkyBox Rezzer&lt;/h2&gt;&lt;br /&gt;Any object could be linked to the SkyBox Rezzer and rezzed via the "Extended..." menu. Here is the step by step guide for proceeding. Before altering your SkyBox Rezzer, we strongly advise that you to make a backup copy in your inventory to refer to, in case your edited copy becomes corrupt. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Preparing Object to work with SkyBox Rezzer&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Ask SkyBox Rezzer to give you "SkyBox Rezzer - Object" script using /3 give script&lt;br /&gt;&lt;li&gt;Rez or Create and object that has at least mod/copy permission where ever you want in the SkyBox&lt;br /&gt;&lt;li&gt;Drag " SkyBox Rezzer - Object" script into the object&lt;br /&gt;&lt;li&gt;Take a copy of the object into your inventory&lt;br /&gt;&lt;li&gt;Drag that copy into the SkyBox Rezzer&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Record position of the object&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Ask SkyBox Rezzer to rez you object using /3 rez [ObjectName]&lt;br /&gt;&lt;li&gt;The Object will rez one meter above SkyBox Rezzer&lt;br /&gt;&lt;li&gt;Adjust position and rotation as needed&lt;br /&gt;&lt;li&gt;When ready touch the object&lt;br /&gt;&lt;li&gt;SkyBox rezzer should say something like : rez Object &lt;1.712433,1.871674,0.456543&gt; &lt;-5.869953,-5.447683,-47.279331&gt;&lt;br /&gt;&lt;li&gt;Create a customization notecard and copy the result from your History Chat Window into that notecard. Drag that notecard into the SkyBox Rezzer.&lt;br /&gt;&lt;li&gt;A new command will appeared in the "Extended..." menu&lt;br /&gt;&lt;li&gt;By using it a copy of your original object will be rezed and position itself at right place&lt;br /&gt;&lt;li&gt;When everything is fine take a copy of the SkyBox Rezzer into your inventory and use that copy next time&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tips:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You can mix appearence customization and object rezzing in the same customization notecard. &lt;br /&gt;&lt;li&gt;Rez as many objects you wanted.&lt;br /&gt;&lt;li&gt;When SkyBox is cleanup all objects rezzed are unrezzed.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Customize the SkyHome&lt;/h2&gt;&lt;br /&gt;Any SkyHome could be used instead of one shipped. Before altering your SkyBox Rezzer, we strongly advise that you to make a backup copy in your inventory to refer to, in case your edited copy becomes corrupt. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Preparing SkyHome to work with SkyBox Rezzer&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Ask SkyBox Rezzer to give you "SkyBox Rezzer - Object" script using /3 give script&lt;br /&gt;&lt;li&gt;Rez your SkyHome&lt;br /&gt;&lt;li&gt;Drag " SkyBox Rezzer - Object" into your SkyHome&lt;br /&gt;&lt;li&gt;Take a copy of your SkyHome into your inventory&lt;br /&gt;&lt;li&gt;Rename it to SkyHome&lt;br /&gt;&lt;li&gt;Delete or rename original SkyHome in your SkyBox Rezzer&lt;br /&gt;&lt;li&gt;Drag your modifie SkyHome into the SkyBox Rezzer in place&lt;br /&gt;&lt;li&gt;Take a copy of the SkyBox Rezzer into your inventory and use that copy next time.&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;You may found SkyBox Rezzer &lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/166/162/80/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;In Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=811434" target=_new&gt;On SL Exchange&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1049769489377571563?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1049769489377571563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1049769489377571563' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1049769489377571563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1049769489377571563'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/06/skybox-rezzer.html' title='SkyBox Rezzer'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bgMJ_zwC_3k/TAOqy93DdcI/AAAAAAAAA_k/vrn0H-60vzM/s72-c/SkyBox+Rezzer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-6429594252644766378</id><published>2008-06-06T19:00:00.005+02:00</published><updated>2010-05-31T14:05:21.877+02:00</updated><title type='text'>Texture Organizer (fr)</title><content type='html'>Current release v0.15&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/04/texture-organizer.html"&gt;Help in English&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOls9dyQeI/AAAAAAAAA-0/6oVtcrnMsM8/s1600/Texture+Organizer.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOls9dyQeI/AAAAAAAAA-0/6oVtcrnMsM8/s400/Texture+Organizer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477403763644973538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le TO (Texture Organizer) stocke toutes  vos textures y compris celles des sculpties et permet de les afficher (à plat ou en volume pour les sculpties), les organiser et les récupérer. &lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Ranger les textures&lt;/h3&gt;&lt;br /&gt;Livré en copy/mod vous pourrez créer autant de TO que vous souhaitez pour stocker vos textures&lt;br /&gt;Une fois votre TO à terre ou porté en HUD, vous pouvez :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Glisser autant de textures que vous le voulez dans n’importe lequel des 50 dossiers disponibles,&lt;br /&gt;&lt;li&gt;Pas de limitation connue du nombre de textures (a été testé avec succés avec 100 000 textures),&lt;br /&gt;&lt;li&gt;Importer des textures depuis des boites modify sans avoir à passer par l’inventaire en utilisant un script fourni,&lt;br /&gt;&lt;li&gt;Nommer les dossiers,&lt;br /&gt;&lt;li&gt;Déplacer facilement une seule texture ou l’ensemble des texture d’une dossier vers un autre,&lt;br /&gt;&lt;li&gt;Supprimer une texture ou le contenu d’une dossier,&lt;br /&gt;&lt;li&gt;Supprimer les doublons (de deux manières différentes, imprécis et rapide ou précis et plus lent).&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Afficher et recherche les textures&lt;/h3&gt;&lt;br /&gt;Le TO permet d’afficher :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Jusqu’à 25 textures à la fois,&lt;br /&gt;&lt;li&gt;En mode normal, magnifié ou vignette,&lt;br /&gt;&lt;li&gt;Un mode &lt;i&gt;sculptie&lt;/i&gt; pour visualiser les sculpties en volume,&lt;br /&gt;&lt;li&gt;Recherche les textures par leur nom, complet ou partiel, ou par leur créateur.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Partager les textures&lt;/h3&gt;&lt;br /&gt;Depuis votre TO vous pouvez :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Récupérer dans votre inventaire une texture, le contenu d’un dossier ou l'intégralité du TO,&lt;br /&gt;&lt;li&gt;Créer des boîtes "ShareBox" pour distribuer vos textures,&lt;br /&gt;&lt;li&gt;Synchoniser vos textures avec un autre TO (le votre et/ou celui d’un autre),&lt;br /&gt;&lt;li&gt;Partager vos textures avec un avatar particulier, un groupe ou tout le monde.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Builder&lt;/h3&gt;&lt;br /&gt;Le TO permet de rezzer plusieurs SmartPrim en même temps&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Appliquer vos textures sur une (simple click) ou toutes ses faces (double click),&lt;br /&gt;&lt;li&gt;De le mettre en volume lorsqu'il s'agit de textures sculpties,&lt;br /&gt;&lt;li&gt;Utilisez votre propre SmartPrim pour être le créateur.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;HUD&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Se redimensionne automatiquement suivant qu'il est utilisé en HUD ou à terre,&lt;br /&gt;&lt;li&gt;Peut être utilisé avec n'importe quel point d'attache,&lt;br /&gt;&lt;li&gt;Peut être minimisé.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Avant de commencer&lt;/h2&gt;&lt;br /&gt;TO est livré avec les droits copy/mod ce qui vous permet de créer autant de TO que vous le souhaitez. Pour tous les exemples, cette documentation utilise le TO rempli &lt;i&gt;Texture Organizer v0.15 - Fabric &amp; Chromatic&lt;/i&gt;.&lt;br /&gt;Dans un premier temps copiez-le et utilisez cette copie pour tester tous les exemples sans craindre de faire une mauvaise manipulation. Lorsque vous serez prêt à utiliser votre propre TO faites une copie du &lt;i&gt;Texture Organizer Empty&lt;/i&gt; pour votre propre usage.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;A terre ou en HUD&lt;/h2&gt;&lt;br /&gt;Texture Organizer peut être soit rezzé au sol ou être attaché en tant que HUD. En fonction de votre choix il se redimensionnera automatiquement.&lt;br /&gt;&lt;br /&gt;A terre, le TO consomme 94 prims. Ce mode d'utilisation est utile si vous souhaitez de partager vos textures avec d'autres avatars.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNowrEQNDBI/AAAAAAAAAiA/zsfPy0FFUEw/s1600-h/TO-intro-01-rezonground.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNowrEQNDBI/AAAAAAAAAiA/zsfPy0FFUEw/s400/TO-intro-01-rezonground.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561832087948306" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Rezzé à terre&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;Porter le TO en HUD vous évite de consommer les prims de votre terrain et permet de l’emporter partout avec soi. Vous pouvez attacher Texture Organizer à n'importe lequel des points d'attaches. Il mémorisera sa position tant que vous n'utiliserez pas d'autre points d'attache.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowrfv323I/AAAAAAAAAiI/hgdV0fAZyxM/s1600-h/TO-intro-02-hud.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowrfv323I/AAAAAAAAAiI/hgdV0fAZyxM/s400/TO-intro-02-hud.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561839468534642" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Porté en HUD&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Interface du TO&lt;/h2&gt;&lt;br /&gt;Le TO se décompose en trois zones:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;10 boutons à gauche pour accéder à la plupart des fonctions.&lt;br /&gt;&lt;li&gt;50 boites en bas pour accueillir vos textures&lt;br /&gt;&lt;li&gt;25 vignettes en haut pour afficher les textures en mode normal, loupe ou mosaïque.&lt;/ul&gt;&lt;br /&gt;A terre ou porté en HUD, ces zones se répartissent différemment.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNowrzhnN0I/AAAAAAAAAiQ/yz0KJY0VXhY/s1600-h/TO-intro-04-ui.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNowrzhnN0I/AAAAAAAAAiQ/yz0KJY0VXhY/s400/TO-intro-04-ui.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561844777432898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Modifier la taille du TO&lt;/h2&gt;&lt;br /&gt;A terre ou porté en HUD le TO peut prendre différentes tailles. Pour modifier cette taille, dans le chat saisissez les commandes suivantes :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;TO à terre : /1 size rez N&lt;br /&gt;&lt;li&gt;TO en HUD : /1 size hud N&lt;/ul&gt;&lt;br /&gt;N est une valeur de 1 (taille minimum) à 10 (la taille maximum).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxE2kk0oI/AAAAAAAAAio/Tp_8UxiP5I0/s1600-h/TO-intro-06-rez-size.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxE2kk0oI/AAAAAAAAAio/Tp_8UxiP5I0/s400/TO-intro-06-rez-size.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562275091894914" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Aperçu de l'éventail des tailles rezzé à terre&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowsyo549I/AAAAAAAAAig/wOID-f7Jesw/s1600-h/TO-intro-05-hud-size.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowsyo549I/AAAAAAAAAig/wOID-f7Jesw/s400/TO-intro-05-hud-size.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561861719450578" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Aperçu de l'éventail des tailles en HUD&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Développer ou minimiser le TO en HUD&lt;/h2&gt;&lt;br /&gt;Pour minimiser le TO lorsque vous le portez en HUD, cliquez sur:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Le HUD se change en barre verticale bleue,&lt;br /&gt;&lt;li&gt;Pour développer TO à nouveau, cliquez sur la barre verticale.&lt;/ul&gt;&lt;br /&gt; &lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SLJj0X3eUjI/AAAAAAAAAa4/oNDr0O0t0Rk/s1600-h/TO-intro-03-hud-minimized.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SLJj0X3eUjI/AAAAAAAAAa4/oNDr0O0t0Rk/s400/TO-intro-03-hud-minimized.jpg" alt=""id="BLOGGER_PHOTO_ID_5238359067996344882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Affichez les textures&lt;/h2&gt;&lt;br /&gt;TO dispose de quatre modes de visualisation : Parcourir, Loupe, Mosäique, Sculptie.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Mode Parcourir&lt;/h3&gt;&lt;br /&gt;1) Cliquez sur le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;.&lt;br /&gt;2) Assurez-vous que les modes Loupe &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-magnify.jpg"&gt;, Mosaïque &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-tile.jpg"&gt; et Sculptie &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-sculptie.jpg"&gt; soient désactivés (boutons grisés).&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFcaEX2I/AAAAAAAAAiw/rmBRmXmnPoo/s1600-h/TO-browse-01.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFcaEX2I/AAAAAAAAAiw/rmBRmXmnPoo/s400/TO-browse-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562285248372578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3) Cliquez sur un dossier, par exemple the &lt;i&gt;Green Medium&lt;/i&gt;.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Des informations sur le dossier sélectionné apparaissent par dessus la barre bleue: &lt;span class=notranslate&gt;"[10] Chromatic Green 2 Medium (36)"&lt;/span&gt;.&lt;br /&gt;&lt;code&gt;[10]&lt;/code&gt; est le numéro du dossier,&lt;br /&gt;&lt;code&gt;Chromatic Green 2 Medium&lt;/code&gt; est le nom du dossier,&lt;br /&gt;&lt;code&gt;(36)&lt;/code&gt; est le nombre de textures dans le dossier.&lt;br /&gt;&lt;li&gt;Les 25 premières textures s’affichent.&lt;/ul&gt;&lt;br /&gt;4) Si votre dossier contient plus de 25 textures faites défiler les pages de textures à l’aides des boutons &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-pageprevious.jpg"&gt; et &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-pagenext.jpg"&gt;.&lt;br /&gt;&lt;br /&gt;5) Lorsque vous cliquez sur une texture. Se nom et sa clef UUID s’affichent dans le chat. Par exemple "Chromatic Green 2 Medium: Green Dramatic Moments - bb1f6767-fc73-dc76-31c9-b53c3afdd011"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFu9kSTI/AAAAAAAAAi4/2p6USmueGnA/s1600-h/TO-browse-02.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFu9kSTI/AAAAAAAAAi4/2p6USmueGnA/s400/TO-browse-02.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562290229102898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Loupe&lt;/h3&gt;Pour agrandir les textures utilisez le bouton Loupe &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-magnify.jpg"&gt;. Lorsque vous cliquez sur une texture, elle s'agrandit en utilisant les 25 vignettes. Cliquez de nouveau sur n'importe laquelle des vignettes pour revenir au parcours des textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFpvKk8I/AAAAAAAAAjA/dnkOBFNH3QQ/s1600-h/TO-browse-03-magnify.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFpvKk8I/AAAAAAAAAjA/dnkOBFNH3QQ/s400/TO-browse-03-magnify.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562288826520514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Mosaïque&lt;/h3&gt;Pour afficher une mosaïque de la texture utilisez le bouton Mosaïque &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-magnify.jpg"&gt;. Ce mode est utile pour vérifier que les bords d'une texture sont raccordables (i.e. le bord supérieur avec le bord inférieur, le bord droit avec le bord gauche). Lorsque vous cliquez sur une texture, elle s'agrandit en utilisant les 25 vignettes. Cliquez de nouveau sur n'importe laquelle des vignettes pour revenir au parcours des textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxGPbfFoI/AAAAAAAAAjI/xle2g3Um25M/s1600-h/TO-browse-04-tile.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxGPbfFoI/AAAAAAAAAjI/xle2g3Um25M/s400/TO-browse-04-tile.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562298944525954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Afficher les sculpties&lt;/h3&gt;Un mode de visualisation des textures sculpties est disponible lorsque le TO est rezzé à terre, ce mode fonctionne aussi lorsque vous l'utilisez en HUD. Le meilleur moyen d'utiliser les textures sculptie est de les regrouper dans un repertoire spécifique. Pour la démonstration le dossier 50 a été rempli avec 69 textures sculptie. &lt;br /&gt;&lt;br /&gt;1) Cliquez sur le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;.&lt;br /&gt;2) Cliquez sur le dossier où vous conservez vos textures de sculpties.&lt;br /&gt;• Les informations (numéro, nom et nombre de textures) correspondant au dossier apparaissent au dessus du TO.&lt;br /&gt;• Les textures s’affichent en aplat.&lt;br /&gt;3) Cliquez sur le bouton &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-sculptie.jpg"&gt; pour activer le mode et afficher les sculpties en volume.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uTEaunI/AAAAAAAAAko/2gM_9_RyDlI/s1600-h/TO-sculpties-01.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uTEaunI/AAAAAAAAAko/2gM_9_RyDlI/s400/TO-sculpties-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249575081744185970" /&gt;&lt;/a&gt;&lt;br /&gt;4) Faites défiler les sculpties à l’aide des boutons &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-pageprevious.jpg"&gt; et &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-pagenext.jpg"&gt;.&lt;br /&gt;5) Cliquez sur un sculptie. Son nom et sa clé UUID s’affiche dans le chat. &lt;br /&gt;6) Quand vous avez fini, cliquez de nouveau sur le bouton &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-sculptie.jpg"&gt; pour désactiver le mode et revenir aux textures à plat.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Rechercher des textures&lt;/h2&gt;&lt;br /&gt;Vous pouvez rechercher une texture dans le dossier en cours en les faisant défiler mais il est aussi possible d'affiner la recherche en saisissant l’une des commandes suivantes dans le chat :&lt;br /&gt;• /1= &amp;lt;terme&amp;gt; pour afficher toutes les textures dont le nom contient le terme&lt;br /&gt;• /1! &amp;lt;terme&amp;gt; pour afficher toutes les textures dont le nom ne contient pas le terme&lt;br /&gt;• /1c &amp;lt;terme&amp;gt; pour afficher les textures dont le nom du créateur contient le terme.&lt;br /&gt;• /1= Annule le filtre en cours.&lt;br /&gt;&lt;br /&gt;Sélectionnez le dossier 43 and tappez en chat &lt;code&gt;/1= denim&lt;/code&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbOzamjI/AAAAAAAAAjQ/nrWQ6MA5LBs/s1600-h/TO-search-01-match.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbOzamjI/AAAAAAAAAjQ/nrWQ6MA5LBs/s400/TO-search-01-match.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562659553712690" /&gt;&lt;/a&gt;&lt;br /&gt;Vous verrez les cinq textures &lt;i&gt;Denim&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Tappez maintenant &lt;code&gt;/1! denim&lt;/code&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbqLMgTI/AAAAAAAAAjY/N8MydKTQi-M/s1600-h/TO-search-02-notmatch.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbqLMgTI/AAAAAAAAAjY/N8MydKTQi-M/s400/TO-search-02-notmatch.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562666901209394" /&gt;&lt;/a&gt;&lt;br /&gt;Vous verrez toutes les textures sauf les cinq textures &lt;i&gt;Denim&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Importer les textures dans le TO&lt;/h2&gt;&lt;br /&gt;Vous pouvez importer vos textures depuis l’inventaire de trois manières :&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Classique&lt;/h3&gt;&lt;br /&gt;1) Editez le TO. Sélectionnez la commande "Edit Linked Parts"&lt;br /&gt;2) Sélectionnez le prim correspond au dossier.&lt;br /&gt;3) Sélectionnez l'onglet contenu.&lt;br /&gt;4) Dans votre inventaire, sélectionnez vos textures. &lt;b&gt;Attention:&lt;/b&gt; ne sélectionnez surtout pas le dossier mais bien les textures, sinon cela ne marchera pas.&lt;br /&gt;5) Glissez la (ou les) texture(s) directement dans le contenu.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo--p35hZI/AAAAAAAAAlA/fAovXSbW9SY/s1600-h/TO-customize-folder-1.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo--p35hZI/AAAAAAAAAlA/fAovXSbW9SY/s400/TO-customize-folder-1.jpg" alt=""id="BLOGGER_PHOTO_ID_5249577561766856082" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Raccourci Windows&lt;/h3&gt;&lt;br /&gt;1) Dans votre inventaire, sélectionnez vos textures. &lt;b&gt;Attention&lt;/b&gt; ne sélectionnez surtout pas le dossier mais bien les textures, sinon cela ne marchera pas.&lt;br /&gt;2) Appuyez sur la touche [Ctrl] sans la relâcher de votre clavier (chaque prim du TO s’entoure de rouge).&lt;br /&gt;3) Glissez la (ou les) texture(s) exactement au dessus du prim correspondant au dossier.&lt;br /&gt;&lt;br /&gt;Vous pouvez dans les deux cas instantannement visualiser les nouvelles textures ajoutées.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo--8cJICI/AAAAAAAAAlI/M4-P3cLdUjc/s1600-h/TO-customize-folder-2.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo--8cJICI/AAAAAAAAAlI/M4-P3cLdUjc/s400/TO-customize-folder-2.jpg" alt=""id="BLOGGER_PHOTO_ID_5249577566750711842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Importer les textures avec le script "TO Import"&lt;/h3&gt;&lt;br /&gt;&lt;b&gt;A écrire&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Organiser les textures&lt;/h2&gt;&lt;br /&gt;L'organisation des textures dans différents dossiers est l'un des avantages du TO. Un certain nombre d'outils sont à votre disposition pour déplacer facilement les textures d'un dossier à l'autre.&lt;br /&gt;&lt;br /&gt;&lt;h3 class=title&gt;Déplacer les textures une par une d'un dossier vers un autre&lt;/h3&gt;&lt;br /&gt;1) Cliquez sur le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;.&lt;br /&gt;2) Cliquez sur le dossier dont vous voulez migrer le contenu.&lt;br /&gt;3) Cliquez sur le bouton &lt;i&gt;Déplacer Textures&lt;/i&gt; &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-movetexture.jpg"&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSrSfoLI/AAAAAAAAAnY/xsxvs-2ahWc/s1600-h/TO-movetexture-03.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSrSfoLI/AAAAAAAAAnY/xsxvs-2ahWc/s400/TO-movetexture-03.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598796465152178" /&gt;&lt;/a&gt;&lt;br /&gt;4) Cliquez sur le dossier qui doit réceptionner les textures. Celui-ci passe en glow lorsque le TO est rezzé à Terre, une icône verte s'affiche en mode HUD.&lt;br /&gt;5) Cliquez ensuite une par une les textures que vous souhaitez déplacer.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSTd4QDzI/AAAAAAAAAng/maOrWpiREXI/s1600-h/TO-movetexture-04.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSTd4QDzI/AAAAAAAAAng/maOrWpiREXI/s400/TO-movetexture-04.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598810045288242" /&gt;&lt;/a&gt;&lt;br /&gt;6) Lorsque vous avez fini repassez en mode Parcourir.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Déplacer l'intégralité des textures d’un dossier vers une autre&lt;/h3&gt;&lt;br /&gt;1) Cliquez sur la commande Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;&lt;/img&gt;.&lt;br /&gt;2) Cliquez sur le dossier dont vous voulez migrer le contenu.&lt;br /&gt;3) Cliquez sur la commande Déplacer Dossier &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-movefolder.jpg"&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSGJ80xI/AAAAAAAAAnI/EFKd7jcNOeM/s1600-h/TO-movefolder-01.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSGJ80xI/AAAAAAAAAnI/EFKd7jcNOeM/s400/TO-movefolder-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598786497205010" /&gt;&lt;/a&gt;&lt;br /&gt;4) Cliquez sur le dossier qui doit réceptionner les textures. Celui-ci passe en glow lorsque le TO est rezzé à Terre, une icône verte s'affiche en mode HUD.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSYB3kZI/AAAAAAAAAnQ/Kl-l2miaeWs/s1600-h/TO-movefolder-02.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSYB3kZI/AAAAAAAAAnQ/Kl-l2miaeWs/s400/TO-movefolder-02.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598791295144338" /&gt;&lt;/a&gt;&lt;br /&gt;5) Au message &lt;span class=notranslate&gt;"Do you want to move textures into selected folder"&lt;/span&gt;, confirmez le transfert.&lt;br /&gt;• Le pourcentage d'avancement du déplacement s'affiche au dessus du dossier source.&lt;br /&gt;• Le TO repasse automatiquement en mode Parcourir sur le dossier cible.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Supprimer les textures&lt;/h2&gt;&lt;br /&gt;&lt;h3&gt;Mode de suppression Rem Safe&lt;/h3&gt;&lt;br /&gt;Le TO dispose d'une protection contre la perte involontaire des textures. Au lieu de simplement supprimer vos textures, une copie de secours des textures que vous supprimez du TO est copiée systématiquement dans votre inventaire. Ce mode est installé par défaut.&lt;br /&gt;• Pour le désactiver, dans le chat saisissez : /1 remsafe off&lt;br /&gt;• Pour le réactiver, dans le chat, saisissez : /1 remsafe on&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Supprimer manuellement les textures&lt;/h3&gt;&lt;br /&gt;1) Cliquez sur le bouton Supprimer &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-remove.jpg"&gt;.&lt;br /&gt;2) Au choix cliquez sur une texture ou sur un dossier.&lt;br /&gt;3) Si vous supprimez le contenu d'un dossier, confirmez la suppression au message &lt;span class=notranslate&gt;Do you really want to remove all textures from the selected folder ?&lt;/span&gt;. &lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWGk-W3I/AAAAAAAAAnA/sM_K0vJR4co/s1600-h/TO-remove-folder.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWGk-W3I/AAAAAAAAAnA/sM_K0vJR4co/s400/TO-remove-folder.jpg" alt=""id="BLOGGER_PHOTO_ID_5249594457283517298" /&gt;&lt;/a&gt;&lt;br /&gt;4) Si vous utilisez le mode &lt;i&gt;Rem Sage &lt;/i&gt; acceptez ou non de recevoir une copie de la (ou des) texture(s) dans votre inventaire. &lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWD4kJSI/AAAAAAAAAm4/LG-gL99nOBU/s1600-h/TO-remove-texture.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWD4kJSI/AAAAAAAAAm4/LG-gL99nOBU/s400/TO-remove-texture.jpg" alt=""id="BLOGGER_PHOTO_ID_5249594456560379170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Supprimer les doublons&lt;/h3&gt;&lt;br /&gt;Le TO supprime les doublons en se basant sur leur clé UUID. Vous pouvez effectuer cette  suppression de deux manières :&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Simple et rapide&lt;/b&gt;&lt;br /&gt;Pour supprimer les doublons ayant la même clé UUID et le même nom :&lt;br /&gt;1) Dans le chat, saisissez . /1 remdup&lt;br /&gt;2) Si vous utilisez le mode RemSafe acceptez ou non de recevoir une copie dans votre inventaire des textures qui vont être supprimées du TO.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Complexe&lt;/b&gt;&lt;br /&gt;Pour supprimer les doublons ayant la même clé UUID et ce, quel que soit le nom de la texture:&lt;br /&gt;1) Dans le chat, saisissez . /1 remdup precise&lt;br /&gt;2) Si vous utilisez le mode RemSafe acceptez ou non de recevoir une copie dans votre inventaire des textures qui vont être supprimées du TO.&lt;br /&gt;3) Au dela de 1000 textures par dossier ce mode peut prendre un temps très important&lt;br /&gt;&lt;br /&gt;Dans le chat vous recevez des messages équivalent à cet exemple :&lt;br /&gt;&lt;code&gt;&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Fabric Fur done, [44/50]&lt;br /&gt;&lt;b&gt;Chromatic Red 1 Dark: Remove texture Red Noctua Lavoid 1&lt;/b&gt;&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Fabric Geometric done, [45/50]&lt;br /&gt;&lt;b&gt;Chromatic Red 1 Dark: Remove texture Red Kerstin Velvet 2 1&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Chromatic Red 1 Dark: Remove texture petalos02.jpg 1&lt;/b&gt;&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Chromatic Red 1 Dark done, 4textures has been removed [46/50]&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Chromatic Multi-Colors 1 Misc done, [47/50]&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Fabric Stripes done, [48/50]&lt;br /&gt;...&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: All scanning done, 4 textures has been removed&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Pour une explication détaillée des algorithmes de suppression des textures doublons reportez vous au chapite &lt;a href="#remdup"&gt;Algorithme de suppression des doublons&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Compter les textures&lt;/h2&gt;&lt;br /&gt;Pour compter les textures dans chacun des dossiers, dans le chat, saisissez :&lt;br /&gt;&lt;code&gt;/1 count&lt;/code&gt;&lt;br /&gt;Une liste affiche les dossiers contenant les textures ainsi que le nombre de textures qu’elles contiennent.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpE5cTBuHI/AAAAAAAAAl4/2tyZ-0aatSI/s1600-h/TO-count.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpE5cTBuHI/AAAAAAAAAl4/2tyZ-0aatSI/s400/TO-count.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584069292963954" /&gt;&lt;/a&gt;&lt;br /&gt;Exemple :&lt;br /&gt;&lt;code&gt;Chromatic Pink 2 Medium: 32&lt;br /&gt;Chromatic Brown 4 Light: 13&lt;br /&gt;Chromatic Blue 2 Medium: 9&lt;br /&gt;...&lt;br /&gt;Folder 45: 141&lt;br /&gt;Fabric Fur: 47&lt;br /&gt;Fabric Skins: 23&lt;br /&gt;Fabric Leather: 5&lt;br /&gt;Fabric Buttons &amp; Buckles: 5&lt;br /&gt;Scupties: 69&lt;br /&gt;Texture Organizer v0.15 - Fabric &amp; Chromatic (1243): Total: 1243&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Renommer les dossiers&lt;/h2&gt;&lt;br /&gt;Le nom d’un dossier s’affiche en haut du TO lorsque vous le sélectionnez. Vous pouvez facilement renommer les dossiers en modifiant la notecard &lt;code&gt;.folders&lt;/code&gt; dans le contenu du Texture Organizer. &lt;br /&gt;&lt;br /&gt;Pour changer les noms des dossiers : &lt;br /&gt;1) Cliquez à droite sur votre TO. Dans le menu Pie sélectionnez Edit&lt;br /&gt;2) Sélectionnez l'onglet contenu du TO. Ouvrez la notecard .folders.&lt;br /&gt;3) Remplacez les titre des dossiers puis cliquez sur [Sauvegarder].&lt;br /&gt;4) Une fois les modifications réalisées tapez la commande&lt;code&gt;/1 ren&lt;/code&gt; dans le chat public pour que les modifications prennent effet.&lt;br /&gt;5) Pour vérifier, dans le chat saisissez : /1 count . Le nouveau nom des dossiers doivent s'afficher.&lt;br /&gt;&lt;br /&gt;Le format de la notecard &lt;code&gt;.folders&lt;/code&gt; est défini ainsi:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Une ligne pour chaque dossier, deux champs séparés par un point virgule dans l'ordre [numéro du dossier];[nom du dossier]&lt;br /&gt;&lt;li&gt;La première ligne (numéro de dossier 0) permet de définir le préfixe qui sera utilisé lors de la création des dossiers dans votre inventaire. L'utilisation d'un préfixe permet de retrouver plus facilement les dossiers dans l'inventaire.&lt;/ul&gt;&lt;br /&gt;Dans l'exemple suivant le dossier n°1 est nommé &lt;span class=notranslate&gt;"Chromatic Red 1 Dark"&lt;/span&gt;. Si vous utilisez le bouton Donner et que vous sélectionnez ce dossier, le dossier qui sera créé dans l'inventaire portera le nom &lt;span class=notranslate&gt;"::iol:: Chromatic Red 1 Dark"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;code&gt;.folders Example Notecard&lt;br /&gt;0;::iol::&lt;br /&gt;1;Chromatic Red 1 Dark&lt;br /&gt;2;Chromatic Red 2 Medium&lt;br /&gt;3;Chromatic Red 3 Orange&lt;br /&gt;4;Chromatic Red 4 Yellow&lt;br /&gt;5;Chromatic Red 5 Peach&lt;br /&gt;6;Chromatic Pink 1 Dark&lt;br /&gt;7;Chromatic Pink 2 Medium&lt;br /&gt;8;Chromatic Pink 3 Light&lt;br /&gt;9;Chromatic Green 1 Dark&lt;br /&gt;...&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=upload&gt;&lt;h2 class=title&gt;Copier les textures dans l'inventaire&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Copier une texture&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;Copier les textures vers l’inventaire&lt;br /&gt;1) Cliquez sur le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;.&lt;br /&gt;2) Cliquez sur la dossier dans lequel se trouvent les textures.&lt;br /&gt;3) Cliquez sur le bouton "Donner Texture" &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-give.jpg"&gt;&lt;br /&gt;4) Cliquez ensuite sur les textures que vous souhaitez remettre dans l'inventaire.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3uw5lo-I/AAAAAAAAAjo/i5bNtUhlKUg/s1600-h/TO-upload-01-texture.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3uw5lo-I/AAAAAAAAAjo/i5bNtUhlKUg/s400/TO-upload-01-texture.jpg" alt=""id="BLOGGER_PHOTO_ID_5249569592193688546" /&gt;&lt;/a&gt;&lt;br /&gt;5) Au message acceptez l'offre d'inventaire.&lt;br /&gt;The previous selected texture is now into your inventory.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vL_EEzI/AAAAAAAAAjw/6dLZbkl-IVY/s1600-h/TO-upload-02-texture.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vL_EEzI/AAAAAAAAAjw/6dLZbkl-IVY/s400/TO-upload-02-texture.jpg" alt=""id="BLOGGER_PHOTO_ID_5249569599464411954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Copier un dossier complet&lt;/h3&gt;&lt;br /&gt;1) Cliquez sur le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;.&lt;br /&gt;2) Cliquez sur le bouton "Donner Texture" &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-give.jpg"&gt;&lt;br /&gt;3) Cliquez sur le dossier contenant les textures.&lt;br /&gt;4) Au message acceptez l'offre d'inventaire.&lt;br /&gt;&lt;br /&gt;Par exemple cliquez sur le dossier "Chromatic Multi-Colors 4 Rainbow: (13)".&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vdHgcpI/AAAAAAAAAj4/MbXQ9p1723Y/s1600-h/TO-upload-03-folder.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vdHgcpI/AAAAAAAAAj4/MbXQ9p1723Y/s400/TO-upload-03-folder.jpg" alt=""id="BLOGGER_PHOTO_ID_5249569604063228562" /&gt;&lt;/a&gt;&lt;br /&gt;Ouvrez votre inventaire vous trouverez les textures dans un inventaire nommé "::iol:: Chromatic Multi-Colors 4 Rainbow (13)".&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Copier tous les dossiers&lt;/h3&gt;&lt;br /&gt;Vous pouvez copier l'intégralité de tous les dossiers de votre TO en procédant ainsi:&lt;br /&gt;1. Cliquez sur le bouton "Donner Texture" &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-give.jpg"&gt;&lt;br /&gt;2. Cliquez sur la barre bleue du TO.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SLJkz_MRjBI/AAAAAAAAAcQ/SJpH9c9hldM/s1600-h/TO-upload-04-allfolders.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SLJkz_MRjBI/AAAAAAAAAcQ/SJpH9c9hldM/s400/TO-upload-04-allfolders.jpg" alt=""id="BLOGGER_PHOTO_ID_5238360160884329490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Appliquer une texture avec la pipette&lt;/h2&gt;&lt;br /&gt;Vous pouvez utiliser la pipette et sélectionner une texture visible du TO à condition que cette texture se trouve aussi dans votre inventaire. Voir le &lt;a href="#upload"&gt;chapitre précédent&lt;/a&gt; concernant le transfert des textures vers l'inventaire.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxb0ZS7_I/AAAAAAAAAjg/MCmBbcvrGW4/s1600-h/TO-apply.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxb0ZS7_I/AAAAAAAAAjg/MCmBbcvrGW4/s400/TO-apply.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562669644705778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Utiliser le SmartPrim&lt;/h2&gt;&lt;br /&gt;Le SmartPrim est un prim généré par le TO :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Que vous pouvez modifier&lt;br /&gt;&lt;li&gt;Sur les faces duquel vous pouvez appliquer des textures depuis le TO, sans avoir besoin que ces textures soient dans votre inventaire.&lt;/ul&gt;&lt;br /&gt;Pour créer un prim et le texturer.&lt;br /&gt;1) Cliquez sur le bouton SmartPrim &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-smartprim.jpg"&gt;. Un cube blanc apparaît derrière le TO.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpFnr-yxdI/AAAAAAAAAmA/5Dmzr7oe_uI/s1600-h/TO-smartprim-apply1.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpFnr-yxdI/AAAAAAAAAmA/5Dmzr7oe_uI/s400/TO-smartprim-apply1.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584863777048018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2) Modifiez le Prim comme nécessaire.&lt;br /&gt;&lt;br /&gt;3) Faites l’une de ces actions au choix :&lt;br /&gt;• Cliquez sur une ou plusieurs faces pour la (les) sélectionner. Les faces sélectionnées deviennent jaune et passe en glow.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn0dKh0I/AAAAAAAAAmI/ynH7JyhGYyc/s1600-h/TO-smartprim-apply2.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn0dKh0I/AAAAAAAAAmI/ynH7JyhGYyc/s400/TO-smartprim-apply2.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584866051917634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;• Double-cliquez sur une face pour sélectionner tout le prim. L'intégralité du prim devient jaune et passe en glow.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn1uCGmI/AAAAAAAAAmQ/RN4nuXFmIbU/s1600-h/TO-smartprim-apply3.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn1uCGmI/AAAAAAAAAmQ/RN4nuXFmIbU/s400/TO-smartprim-apply3.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584866391104098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4) Sélectionnez une texture dans le TO. La texture s’applique sur la face ou le prim, selon l’option choisie précédemment.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoEoWWDI/AAAAAAAAAmY/JH9Va6eYKdQ/s1600-h/TO-smartprim-apply4.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoEoWWDI/AAAAAAAAAmY/JH9Va6eYKdQ/s400/TO-smartprim-apply4.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584870393796658" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5) Une fois satisfait, dans le chat saisissez : /1 spdone&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoTz8DYI/AAAAAAAAAmg/sVMdMtEdP9A/s1600-h/TO-smartprim-done.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoTz8DYI/AAAAAAAAAmg/sVMdMtEdP9A/s400/TO-smartprim-done.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584874468937090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6) Au message, confirmez la suppression du script dans le Smartprim.&lt;br /&gt;7) Prenez votre prim.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Remarques&lt;/b&gt;&lt;br /&gt;Vous n'êtes pas limité dans le nombre de SmartPrim rezzé au même moment.&lt;br /&gt;Vous pouvez sélectionner plusieurs faces de plusieurs SmartPrim en même temps.&lt;br /&gt;N'effectuez la command spdone qu'à la fin.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Envoyer des textures vers un autre TO&lt;/h2&gt;&lt;br /&gt;Vous pouvez échanger des textures d’un TO vers un autre. Le TO cible peut vous appartenir ou appartenir à quelqu’un d’autre.&lt;br /&gt;&lt;br /&gt;Pour tester l'échange de textures entre deux TO faîtes une copie du &lt;i&gt;Texture Organizer Empty&lt;/i&gt; et attachez le à un autre point d'attach (par exemple en haut à gauche). Vous devez voir deux TO sur votre écran, à gauche le vide, à droite le rempli (Fabric &amp; Chromatic).&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Initialisation de l'échange&lt;/h3&gt;&lt;br /&gt;1) Assurez-vous que les deux TOs (cible et source) soient portés en HUD.&lt;br /&gt;2) Sur le TO source, cliquez sur le bouton Cible &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-givetarget-av.jpg"&gt;. Votre TO va envoyer une demande d'échange au TO cible.&lt;br /&gt;3) Un message apparaît sur le TO cible demandant à son propriétaire s’il accepte ou non de recevoir des textures. &lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo68VVQnqI/AAAAAAAAAkA/hkElZ7wkb1k/s1600-h/TO-exchange-01.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo68VVQnqI/AAAAAAAAAkA/hkElZ7wkb1k/s400/TO-exchange-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573123846610594" /&gt;&lt;/a&gt;&lt;br /&gt;4. A l'acceptation :&lt;br /&gt;• &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-givetarget-to.jpg"&gt; apparaît sur le TO source.&lt;br /&gt;• &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-givetarget-receive.jpg"&gt; apparaît sur le TO cible.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Pour envoyer les textures unes par une&lt;/h3&gt;&lt;br /&gt;Au niveau du TO cible:&lt;br /&gt;1) Sélectionnez le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;.&lt;br /&gt;2) Cliquez le dossier de réception souhaité.&lt;br /&gt;&lt;br /&gt;Au niveau du TO source:&lt;br /&gt;1) Sélectionnez le bouton Parcourir &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;&lt;br /&gt;2) Cliquez le dossier souhaité.&lt;br /&gt;3) Sélectionnez le bouton Donner &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-give.jpg"&gt;&lt;br /&gt;4) Cliquez ensuite sur les textures une par une.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Pour envoyer un dossier complet&lt;/h3&gt;&lt;br /&gt;1) Sélectionnez le bouton Donner &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-give.jpg"&gt;&lt;br /&gt;2) Cliquez le dossier souhaité.&lt;br /&gt;3) Un message apparaît sur le TO Cible "To receive the [x] textures given by [Friend], click Yes and select target folder."&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo68iXVKbI/AAAAAAAAAkI/-xvaZY54rV0/s1600-h/TO-exchange-02.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo68iXVKbI/AAAAAAAAAkI/-xvaZY54rV0/s400/TO-exchange-02.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573127344957874" /&gt;&lt;/a&gt;&lt;br /&gt;4) Acceptez et sélectionnez le dossier de destination.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69Fvy9AI/AAAAAAAAAkQ/GE3GfMrAFwU/s1600-h/TO-exchange-03.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69Fvy9AI/AAAAAAAAAkQ/GE3GfMrAFwU/s400/TO-exchange-03.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573136842814466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Pour envoyer l'intégralité du TO&lt;/h3&gt;&lt;br /&gt;1) Sélectionnez le bouton Donner &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-browse.jpg"&gt;&lt;br /&gt;2) Cliquez sur la barre bleue.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69WYh2yI/AAAAAAAAAkY/zjRhpL1rJuI/s1600-h/TO-exchange-04.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69WYh2yI/AAAAAAAAAkY/zjRhpL1rJuI/s400/TO-exchange-04.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573141308627746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo69myKYeI/AAAAAAAAAkg/PnaOdBaSR2E/s1600-h/TO-exchange-05.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo69myKYeI/AAAAAAAAAkg/PnaOdBaSR2E/s400/TO-exchange-05.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573145711108578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Créer une Sharebox&lt;/h2&gt;&lt;br /&gt;La sharebox est un cube créé par le TO que vous pouvez remplir de textures pour la donner ou là vendre. &lt;br /&gt;1) Cliquez sur le bouton ShareBox &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-sharebox.jpg"&gt;. Un cube apparaît intitulé Texture Organizer Sharebox avec un hovertext.&lt;br /&gt;2) Cliquez sur le bouton Destinataire &lt;img style="display:inline" src="http://www.el-camino-real.fr/sl/img/TO-sharebox.jpg"&gt;. L'icône smiley devient un ShareBox.&lt;br /&gt;3. Cliquez sur le bouton Donner  puis sur :&lt;br /&gt;• Les textures d’un dossier&lt;br /&gt;• Les dossier.&lt;br /&gt;Notes : &lt;br /&gt;• Vous ne pouvez pas sélectionner des boîtes et des textures individuelles à la fois. &lt;br /&gt;• Le hovertext affiche le nombre de textures qui sont copiées dans la Sharebox au fur et à mesure que vous les sélectionnez.&lt;br /&gt;4) Touchez la Sharebox.&lt;br /&gt;5) Au message, acceptez la suppression du script de la Sharebox –  Le hovertext disparaît.&lt;br /&gt;6) Prenez la Sharebox.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Créer un Sculptie et le texturer&lt;/h3&gt;&lt;br /&gt;1) Cliquez sur le bouton  puis sur   - Un cube blanc apparaît derrière le TO.&lt;br /&gt;2) Cliquez sur la dossier où vous conservez vos textures de sculpties.&lt;br /&gt;3) Cliquez sur    pour activer le bouton et afficher les sculpties en volume.&lt;br /&gt;4) Cliquez sur une face du Smartprim pour la sélectionner – Celle-ci passe en glow.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uz3313I/AAAAAAAAAkw/ENd50y-n3rw/s1600-h/TO-sculpties-02-smartprim.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uz3313I/AAAAAAAAAkw/ENd50y-n3rw/s400/TO-sculpties-02-smartprim.jpg" alt=""id="BLOGGER_PHOTO_ID_5249575090549938034" /&gt;&lt;/a&gt;&lt;br /&gt;5) Cliquez sur le sculpie de votre choix &lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8vZfRQ_I/AAAAAAAAAk4/3aYB0h0w6DU/s1600-h/TO-sculpties-03-smartprim-vase.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8vZfRQ_I/AAAAAAAAAk4/3aYB0h0w6DU/s400/TO-sculpties-03-smartprim-vase.jpg" alt=""id="BLOGGER_PHOTO_ID_5249575100647293938" /&gt;&lt;/a&gt;&lt;br /&gt;6) Au message, sélectionnez le mode de texturage pour le sculptie – Le smartprim prend la forme du sculptie.&lt;br /&gt;7) Cliquez sur   pour griser le bouton et revenir aux textures en aplat.&lt;br /&gt;8) Sélectionnez une texture pour l’appliquer au sculptie.&lt;br /&gt;9) Prenez votre sculptie.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;Appendice&lt;/h1&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Modifier le createur des SmartPrim &amp; des ShareBox&lt;/h2&gt;&lt;br /&gt;Par défaut les SmartPrim ou ShareBox créés par le TO ont "Lalwende Leakey" comme créateur. Si vous souhaitez les modifier pour être le créateur de ces prims (ce qui est souhaitable) rien de plus simple.&lt;br /&gt;Crééz un prim, modifiez son nom précisemment "TO SmartPrim" ou "TO ShareBox"&lt;br /&gt;Glissez le script qui vous a été livré dedans&lt;br /&gt;Remplacez les originaux dans l'inventaire de votre TO par ceux que vous avez créez.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Définir les droits&lt;/h2&gt;&lt;br /&gt;/1 perms owner to reset for owner only&lt;br /&gt;/1 perms to show current permissions&lt;br /&gt;Pour définir les droits d’accès au TO dans le chat saisissez l’une des commandes suivantes :&lt;br /&gt;• /1 perms owner pour être le seul à utiliser le TO.&lt;br /&gt;• /1 perms public on/off pour ouvrir ou fermer le TO au public. &lt;br /&gt;• /1 perms group on/off pour ouvrir ou fermer le TO au groupe. &lt;br /&gt;• /1 perms add nom_prénom_exact_avatar  pour ajouter un avatar à la liste des personnes autorisées&lt;br /&gt;• /1 perms rem nom_prénom_exact_avatar  pour retirer un avatar à la liste des personnes autorisées&lt;br /&gt;• /1 perms pour afficher les permissions dans le chat.&lt;br /&gt;Note : Dans le cas du choix d’avatar, un menu apparaît à l’écran. Cliquez sur le nom de l’avatar pour confirmer votre choix. $$$PAS REUSSI A FAIRE MARCHER$$$$&lt;br /&gt;&lt;br /&gt;&lt;a name="remdup"&gt;&lt;h2 class=title&gt;Algorithme de suppression des doublons&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;Si vous avez un dossier avec N textures.&lt;br /&gt;L'algorithme précis de suppression des textures en doublon nécessitera N*(N-1)/2 tests.&lt;br /&gt;Pour un dossier de 100 textures cela signifie 5050 test, un dossier de 1000 textures 500500 tests, un dossier de 5000 textures 12502500 tests.&lt;br /&gt;Cette algorithme détectera toutes les textures en doublon, même si les textures ont des noms complètement différent.&lt;br /&gt;&lt;br /&gt;Le plus rapide est de partir du principe que les textures en doublons auront des noms proches comme "wood thing", "wood thing 1" et "wood thing 2".&lt;br /&gt;L'algorithme imprécis ne nécessite que N-1 tests, mais il ne sera pas en mesure de détecter des doublons de texture avec des noms différents comme "wood chestnut" et "chestnut wood"&lt;br /&gt;&lt;br /&gt;For a 100 textures folder needs 99 tests, for 1K folder 9999 tests, for a 5K needs 4999 tests&lt;br /&gt;Par exemple vous nécessiterez de 34 heures pour vérifier un dossier de 5000 textures avec l'algorithme précis mais seulement de 50 sec avec l'imprécis.&lt;br /&gt;&lt;br /&gt;Merci à Rafale Kamachi pour son aide précieuse dans la traduction et la refonte de la documentation Française.&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;Vous pouvez trouver Texture Organizer&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/166/162/80/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Dans le magasin&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=811490" target=_new&gt;Sur Xstreet SL™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-6429594252644766378?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/6429594252644766378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=6429594252644766378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6429594252644766378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/6429594252644766378'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/04/texture-organizer-fr.html' title='Texture Organizer (fr)'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOls9dyQeI/AAAAAAAAA-0/6oVtcrnMsM8/s72-c/Texture+Organizer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-169078634946784167</id><published>2008-06-06T16:57:00.053+02:00</published><updated>2010-12-21T23:53:29.949+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texture organizer sculpties'/><title type='text'>Texture Organizer</title><content type='html'>Current release v0.15&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/04/texture-organizer-fr.html"&gt;Aide en Français&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOls9dyQeI/AAAAAAAAA-0/6oVtcrnMsM8/s1600/Texture+Organizer.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOls9dyQeI/AAAAAAAAA-0/6oVtcrnMsM8/s400/Texture+Organizer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477403763644973538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Texture Organizer helps to organize your textures very easily, visualize or retrieve them while preserving your inventory from any massive growth. You can assign your textures into any of the 50 buildin folders. Textures are viewable trough a 5x5 thumbnails grid (normal, magnified or tiled). Can be rezzed stand-alone or worn as HUD on any attachment point.&lt;br /&gt;&lt;br /&gt;Here is a short summary of Texture Organizer features :&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Mono compiled (Very Fast)&lt;br /&gt;&lt;li&gt;Copy/mod permissions (create as many Texture Organizer you want to store your collection)&lt;br /&gt;&lt;li&gt;Works as HUD (Simply wear it)&lt;br /&gt;&lt;li&gt;HUD with precise positioning, can be use with any attachment point, can be resized and minimized.&lt;br /&gt;&lt;li&gt;Automatically scales wether it is rezzed stand-alone on worn has HUD&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Display up to 25 textures at once&lt;br /&gt;&lt;li&gt;Texture can me magnified or tiled&lt;br /&gt;&lt;li&gt;Unlimited texture capacity (successfully tested with 100,000 textures)&lt;br /&gt;&lt;li&gt;50 folders for outstanding organization&lt;br /&gt;&lt;li&gt;Name folders&lt;br /&gt;&lt;li&gt;Move easily a single texture from one folder to another&lt;br /&gt;&lt;li&gt;Move easily all textures from one folder to another&lt;br /&gt;&lt;li&gt;Give texture individual, folder, or all folders&lt;br /&gt;&lt;li&gt;Delete individual texture or folder&lt;br /&gt;&lt;li&gt;Remove duplicate textures by UUID (unlike others two ways: unprecise fast, precise slow)&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Search texture by name with partial matching term or not matching term&lt;br /&gt;&lt;li&gt;Search texture by creator&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Sculpties visualization mode&lt;br /&gt;&lt;li&gt;Smartprim to easily create your sculpties or apply your textures on faces for standard prim. (Change Sculpt Stitching)&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Shiped with a handy script to import textures stored into any mod box directly into your &lt;em&gt;Texture Organizer&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Share textures easily with any TO owners (give individual textures, folder or all)&lt;br /&gt;&lt;li&gt;Create share boxes easily (Give your textures easily to your friends)&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Customize configuration notecard (channel, permissions)&lt;br /&gt;&lt;li&gt;When use stand-alone allow someone (avatar UUID), a group, or everyone to use device&lt;br /&gt;&lt;li&gt;Full help within Imitation Of Life blog&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h2 class=title&gt;Use it on ground or wear it as HUD&lt;/h2&gt;Texture Organizer can be either rezzed on ground or be worn as a HUD. Anyhow you will use, it will autoresize to fit.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNowrEQNDBI/AAAAAAAAAiA/zsfPy0FFUEw/s1600-h/TO-intro-01-rezonground.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNowrEQNDBI/AAAAAAAAAiA/zsfPy0FFUEw/s400/TO-intro-01-rezonground.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561832087948306" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Rezzed on ground&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;You can attach Texture Organizer on any HUD attachment point. It reminds its position until you use another attachment point.&lt;br /&gt;&lt;br /&gt;Using Texture Organizer as HUD prevents consuming prim on SIM, thus it might be the best choice for most use. Rezzing Texture Organizer on ground might be needed if you want to share the devices with others while building.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowrfv323I/AAAAAAAAAiI/hgdV0fAZyxM/s1600-h/TO-intro-02-hud.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowrfv323I/AAAAAAAAAiI/hgdV0fAZyxM/s400/TO-intro-02-hud.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561839468534642" /&gt;&lt;/a&gt;&lt;center&gt;&lt;br /&gt;&lt;i&gt;Worn as HUD&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;When used as HUD you can minimized Texture Organizer while clicking on upper right black square. To restore to standard user interface click on that box again.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SLJj0X3eUjI/AAAAAAAAAa4/oNDr0O0t0Rk/s1600-h/TO-intro-03-hud-minimized.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SLJj0X3eUjI/AAAAAAAAAa4/oNDr0O0t0Rk/s400/TO-intro-03-hud-minimized.jpg" alt=""id="BLOGGER_PHOTO_ID_5238359067996344882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Texture Organizer Interface&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNowrzhnN0I/AAAAAAAAAiQ/yz0KJY0VXhY/s1600-h/TO-intro-04-ui.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNowrzhnN0I/AAAAAAAAAiQ/yz0KJY0VXhY/s400/TO-intro-04-ui.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561844777432898" /&gt;&lt;/a&gt;&lt;br /&gt;Texture Organize has three parts:  on left side ten buttons that give access to most features, on bottom 50 folders containing unlimited number of textures, on top a panel of 25 thumbnails for viewing the textures.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Resize your Texture Organizer&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowsyo549I/AAAAAAAAAig/wOID-f7Jesw/s1600-h/TO-intro-05-hud-size.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNowsyo549I/AAAAAAAAAig/wOID-f7Jesw/s400/TO-intro-05-hud-size.jpg" alt=""id="BLOGGER_PHOTO_ID_5249561861719450578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxE2kk0oI/AAAAAAAAAio/Tp_8UxiP5I0/s1600-h/TO-intro-06-rez-size.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxE2kk0oI/AAAAAAAAAio/Tp_8UxiP5I0/s400/TO-intro-06-rez-size.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562275091894914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Adding textures to Texture Organizer folders&lt;/h2&gt;&lt;br /&gt;Well you probably in hurry to use your Texture Organizer with your own textures. First thing I would advice is to copy the empty Texture Organizer that is shiped in the pack and rename it to whatever is suited. Once done wear your copy as HUD.&lt;br /&gt;&lt;br /&gt;Edit Texture Organizer. Be sure to have selected the "Edit Linked Parts" checkbox. When done select one of the empty folder (on bottom of your Texture Organizer when worn as HUD). Select "Contents" panel. Open your inventory and simply drag your textures &lt;b&gt;(not the folder it won't work)&lt;/b&gt; from your inventory into the folder prim. Nothing else is needed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo--p35hZI/AAAAAAAAAlA/fAovXSbW9SY/s1600-h/TO-customize-folder-1.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo--p35hZI/AAAAAAAAAlA/fAovXSbW9SY/s400/TO-customize-folder-1.jpg" alt=""id="BLOGGER_PHOTO_ID_5249577561766856082" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can directly browse the new added textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo--8cJICI/AAAAAAAAAlI/M4-P3cLdUjc/s1600-h/TO-customize-folder-2.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo--8cJICI/AAAAAAAAAlI/M4-P3cLdUjc/s400/TO-customize-folder-2.jpg" alt=""id="BLOGGER_PHOTO_ID_5249577566750711842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can also use a shortcut to directly drag textures from inventory into Texture Organizer folder, while holding [Ctrl] key and draging textures from inventory directly into folder. (You don't need to edit Texture Organizer at all).&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Browsing through textures folders&lt;/h2&gt;For browsing through textures select the "Browse" button.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFcaEX2I/AAAAAAAAAiw/rmBRmXmnPoo/s1600-h/TO-browse-01.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFcaEX2I/AAAAAAAAAiw/rmBRmXmnPoo/s400/TO-browse-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562285248372578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Click on a texture folder, for example the Green Medium. Texture Organizer show you on top blue bar some information on current selected folder : "[10] Chromatic Green 2 Medium (36)".&lt;br /&gt;&lt;br /&gt;&lt;code&gt;[10]&lt;/code&gt; is the number of folder,&lt;br /&gt;&lt;code&gt;Chromatic Green 2 Medium&lt;/code&gt; is the name of folder,&lt;br /&gt;&lt;code&gt;(36)&lt;/code&gt; is the number of textures into that folder.&lt;br /&gt;&lt;br /&gt;If you click on a thumbnail Texture Organize shows name and UUID of selected texture. "Chromatic Green 2 Medium: Green Dramatic Moments - bb1f6767-fc73-dc76-31c9-b53c3afdd011&lt;br /&gt;"&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFu9kSTI/AAAAAAAAAi4/2p6USmueGnA/s1600-h/TO-browse-02.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFu9kSTI/AAAAAAAAAi4/2p6USmueGnA/s400/TO-browse-02.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562290229102898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-CK7jZI/AAAAAAAAAlY/dHcen_-sMBo/s1600-h/TO-pageprevious.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-CK7jZI/AAAAAAAAAlY/dHcen_-sMBo/s400/TO-pageprevious.jpg" alt=""id="BLOGGER_PHOTO_ID_5249581949155773842" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpC93JjA5I/AAAAAAAAAlQ/cKMtS-v_vD0/s1600-h/TO-pagenext.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpC93JjA5I/AAAAAAAAAlQ/cKMtS-v_vD0/s400/TO-pagenext.jpg" alt=""id="BLOGGER_PHOTO_ID_5249581946197181330" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;If current bank contents more than 25 textures you can browse using the previous and next buttons.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Magnify &amp; Tile&lt;/h3&gt;For magnify a texture use the "Magnify" button. When you will click a texture it will magnify using the 25 thumbnails. Click once again on any thumbnail to get back to previous view.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFpvKk8I/AAAAAAAAAjA/dnkOBFNH3QQ/s1600-h/TO-browse-03-magnify.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNoxFpvKk8I/AAAAAAAAAjA/dnkOBFNH3QQ/s400/TO-browse-03-magnify.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562288826520514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For tiling a texture use the "Tile" button. When you will click a texture it will tile it using the 25 thumbnails, click once again on any thumbnail to get back to previous view.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxGPbfFoI/AAAAAAAAAjI/xle2g3Um25M/s1600-h/TO-browse-04-tile.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNoxGPbfFoI/AAAAAAAAAjI/xle2g3Um25M/s400/TO-browse-04-tile.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562298944525954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Searching through Textures&lt;/h2&gt;You can search within the current selected folder three ways:&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/1= &amp;lt;term&amp;gt;&lt;/code&gt; to search texture with matching name &lt;br /&gt;&lt;code&gt;/1! &amp;lt;term&amp;gt;&lt;/code&gt; to exclude texture with matching name&lt;br /&gt;&lt;code&gt;/1c &amp;lt;term&amp;gt;&lt;/code&gt; to search by creator of texture&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/1=&lt;/code&gt; will clear all active filter.&lt;br /&gt;&lt;br /&gt;Select folder 43 and type on local chat &lt;code&gt;/1= denim&lt;/code&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbOzamjI/AAAAAAAAAjQ/nrWQ6MA5LBs/s1600-h/TO-search-01-match.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbOzamjI/AAAAAAAAAjQ/nrWQ6MA5LBs/s400/TO-search-01-match.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562659553712690" /&gt;&lt;/a&gt;&lt;br /&gt;You will see the five &lt;i&gt;Denim&lt;/i&gt; textures.&lt;br /&gt;&lt;br /&gt;Type now &lt;code&gt;/1! denim&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbqLMgTI/AAAAAAAAAjY/N8MydKTQi-M/s1600-h/TO-search-02-notmatch.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNoxbqLMgTI/AAAAAAAAAjY/N8MydKTQi-M/s400/TO-search-02-notmatch.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562666901209394" /&gt;&lt;/a&gt;&lt;br /&gt;You will see all but the five &lt;i&gt;Denim&lt;/i&gt; textures.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Counting the textures&lt;/h2&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpE5cTBuHI/AAAAAAAAAl4/2tyZ-0aatSI/s1600-h/TO-count.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpE5cTBuHI/AAAAAAAAAl4/2tyZ-0aatSI/s400/TO-count.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584069292963954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;How to apply a texture&lt;/h2&gt;You can use Texture Organizer for applying textures directly to your prims. When using the "Pick Texture" Dialog select the "pipette" tool and pick the wanted texture currently drawn in one of the thumbnails. Due to a limitation of Second Life TM texture need to be into your inventory before using this feature. (See following chapter for uploading textures into your inventory).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxb0ZS7_I/AAAAAAAAAjg/MCmBbcvrGW4/s1600-h/TO-apply.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNoxb0ZS7_I/AAAAAAAAAjg/MCmBbcvrGW4/s400/TO-apply.jpg" alt=""id="BLOGGER_PHOTO_ID_5249562669644705778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Apply texture using SmartPrim&lt;/h3&gt;&lt;br /&gt;If you use &lt;i&gt;SmartPrim&lt;/i&gt; you wont need any textures into your inventory. Click on the SmartPrim icon, a white cube will rez 2 meters upon you head. Click on any face this will turn the face into yellow.&lt;br /&gt; &lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpFnr-yxdI/AAAAAAAAAmA/5Dmzr7oe_uI/s1600-h/TO-smartprim-apply1.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpFnr-yxdI/AAAAAAAAAmA/5Dmzr7oe_uI/s400/TO-smartprim-apply1.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584863777048018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you click on any texture it will be applied to all current "yellow" faces of all smartprim rezzed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn0dKh0I/AAAAAAAAAmI/ynH7JyhGYyc/s1600-h/TO-smartprim-apply2.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn0dKh0I/AAAAAAAAAmI/ynH7JyhGYyc/s400/TO-smartprim-apply2.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584866051917634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To select all faces of smartprim double click on any face.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn1uCGmI/AAAAAAAAAmQ/RN4nuXFmIbU/s1600-h/TO-smartprim-apply3.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFn1uCGmI/AAAAAAAAAmQ/RN4nuXFmIbU/s400/TO-smartprim-apply3.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584866391104098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you select another texture this one will be applied now to all faces.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoEoWWDI/AAAAAAAAAmY/JH9Va6eYKdQ/s1600-h/TO-smartprim-apply4.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoEoWWDI/AAAAAAAAAmY/JH9Va6eYKdQ/s400/TO-smartprim-apply4.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584870393796658" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once you apply all textures to all faces you can remove Smarprim script with command /1 spdone.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoTz8DYI/AAAAAAAAAmg/sVMdMtEdP9A/s1600-h/TO-smartprim-done.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpFoTz8DYI/AAAAAAAAAmg/sVMdMtEdP9A/s400/TO-smartprim-done.jpg" alt=""id="BLOGGER_PHOTO_ID_5249584874468937090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Uploading to inventory&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNpNVXEe8qI/AAAAAAAAAmw/G94ZAntuXz8/s1600-h/TO-give.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNpNVXEe8qI/AAAAAAAAAmw/G94ZAntuXz8/s400/TO-give.jpg" alt=""id="BLOGGER_PHOTO_ID_5249593345019146914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;If you want to upload textures into your inventory select the &lt;i&gt;Give&lt;/i&gt; button just below the browse button.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;You can upload either :&lt;ul&gt;&lt;li&gt;one specific texture,&lt;br /&gt;&lt;li&gt;one specific folder,&lt;br /&gt;&lt;li&gt;all textures of your Texture Organizer.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;The icon next to &lt;i&gt;Give&lt;/i&gt; indicates the target that will be used when copying textures. It can be yourself (your inventory), another &lt;em&gt;Texture Organizer&lt;/em&gt; or a &lt;em&gt;Sharebox&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-AcjDEI/AAAAAAAAAlg/iy0JKwW-K3A/s1600-h/TO-givetarget-av.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-AcjDEI/AAAAAAAAAlg/iy0JKwW-K3A/s400/TO-givetarget-av.jpg" alt=""id="BLOGGER_PHOTO_ID_5249581948692794434" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Avatar Face means the target is yourself (textures will be uploaded to your inventory)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-eqZu7I/AAAAAAAAAlw/iMSScUD6BaI/s1600-h/TO-givetarget-to.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-eqZu7I/AAAAAAAAAlw/iMSScUD6BaI/s400/TO-givetarget-to.jpg" alt=""id="BLOGGER_PHOTO_ID_5249581956803967922" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;The TO icon means target is another Texture Organizer (textures will be copied to another Texture Organizer)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-YbhcxI/AAAAAAAAAlo/QAGh4mCtmV0/s1600-h/TO-givetarget-sb.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpC-YbhcxI/AAAAAAAAAlo/QAGh4mCtmV0/s400/TO-givetarget-sb.jpg" alt=""id="BLOGGER_PHOTO_ID_5249581955130946322" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;The "ShareBox" icon means current target is a ShareBox (textures will be copied into the ShareBox)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpIFS4PUuI/AAAAAAAAAmo/Yu2IoNLJJz8/s1600-h/TO-givetarget-receive.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpIFS4PUuI/AAAAAAAAAmo/Yu2IoNLJJz8/s400/TO-givetarget-receive.jpg"  alt=""id="BLOGGER_PHOTO_ID_5249587571458003682" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;The "synchronise" icon means your Texture Organizer is receiving textures from either another Texture Organizer or a Box using "Import Textures" script&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Uploading a texture&lt;/h3&gt;Now click on any texture you wanted. A dialog will popup to accept inventory offer. Click on "Keep" button.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3uw5lo-I/AAAAAAAAAjo/i5bNtUhlKUg/s1600-h/TO-upload-01-texture.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3uw5lo-I/AAAAAAAAAjo/i5bNtUhlKUg/s400/TO-upload-01-texture.jpg" alt=""id="BLOGGER_PHOTO_ID_5249569592193688546" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The previous selected texture is now into your inventory.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vL_EEzI/AAAAAAAAAjw/6dLZbkl-IVY/s1600-h/TO-upload-02-texture.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vL_EEzI/AAAAAAAAAjw/6dLZbkl-IVY/s400/TO-upload-02-texture.jpg" alt=""id="BLOGGER_PHOTO_ID_5249569599464411954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Uploading a folder&lt;/h3&gt;&lt;br /&gt;If you want to upload an entire folder you can click on folder. For example click on "Chromatic Multi-Colors 4 Rainbow: (13)" folder. As previously a dialog will popup to accept inventory offer.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vdHgcpI/AAAAAAAAAj4/MbXQ9p1723Y/s1600-h/TO-upload-03-folder.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo3vdHgcpI/AAAAAAAAAj4/MbXQ9p1723Y/s400/TO-upload-03-folder.jpg" alt=""id="BLOGGER_PHOTO_ID_5249569604063228562" /&gt;&lt;/a&gt;&lt;br /&gt;Open your inventory you will found the textures into the following folder "::iol:: Chromatic Multi-Colors 4 Rainbow (13)".&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Uploading all folders&lt;/h3&gt;You can also uploading all folders at once while clicking the upper blue bar.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SLJkz_MRjBI/AAAAAAAAAcQ/SJpH9c9hldM/s1600-h/TO-upload-04-allfolders.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SLJkz_MRjBI/AAAAAAAAAcQ/SJpH9c9hldM/s400/TO-upload-04-allfolders.jpg" alt=""id="BLOGGER_PHOTO_ID_5238360160884329490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PS:Don't forget to click back on "Browse" button when ok.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Name of folders&lt;/h2&gt;&lt;br /&gt;You can easily setup name of folders while modifying the &lt;code&gt;.folders&lt;/code&gt; notecard within your Texture Organizer and type &lt;code&gt;/1 ren&lt;/code&gt; on public channel to apply.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;.folders&lt;/code&gt; Notecard is defined as following:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;on line for each folder using semicolon separated fields: [folder number];[folder name]&lt;li&gt;first line is used to setup the prefix that will be used when creating folder into inventory&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;code&gt;.folders Example Notecard&lt;br /&gt;0;::iol::&lt;br /&gt;1;Chromatic Red 1 Dark&lt;br /&gt;2;Chromatic Red 2 Medium&lt;br /&gt;3;Chromatic Red 3 Orange&lt;br /&gt;4;Chromatic Red 4 Yellow&lt;br /&gt;5;Chromatic Red 5 Peach&lt;br /&gt;6;Chromatic Pink 1 Dark&lt;br /&gt;7;Chromatic Pink 2 Medium&lt;br /&gt;8;Chromatic Pink 3 Light&lt;br /&gt;9;Chromatic Green 1 Dark&lt;br /&gt;...&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Folder 1 will show Chromatic Red 1 Dark within Texture Organizer UI. If Uploaded the folder will be named "::iol:: Chromatic Red 1 Dark".&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Moving all textures from one folder to another one&lt;/h2&gt;If you want to move all textures from on folder to another one. First select the source folder with "Browse command", click next the "Move All" button just below the "Give Inventory" button.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSGJ80xI/AAAAAAAAAnI/EFKd7jcNOeM/s1600-h/TO-movefolder-01.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSGJ80xI/AAAAAAAAAnI/EFKd7jcNOeM/s400/TO-movefolder-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598786497205010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now click to the desired target folder. A dialog will popup to accept move of textures from source to target folder. Click on "Yes" button to proceed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSYB3kZI/AAAAAAAAAnQ/Kl-l2miaeWs/s1600-h/TO-movefolder-02.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSYB3kZI/AAAAAAAAAnQ/Kl-l2miaeWs/s400/TO-movefolder-02.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598791295144338" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now click black to "Browse" button and select the Target folder once again. You will see the textures has been transfered.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Moving one texture from a folder to another one&lt;/h2&gt;If you want to move all textures from on folder to another one. First select the source folder with "Browse command", click next the "Move Texture" button just below the "Move All" button.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSrSfoLI/AAAAAAAAAnY/xsxvs-2ahWc/s1600-h/TO-movetexture-03.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSSrSfoLI/AAAAAAAAAnY/xsxvs-2ahWc/s400/TO-movetexture-03.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598796465152178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now click to the desired target folder. It will glow in yellow.&lt;br /&gt;Now any texture you will click on will be transfered from source to target folder. Let's try with clicking to some textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSTd4QDzI/AAAAAAAAAng/maOrWpiREXI/s1600-h/TO-movetexture-04.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNpSTd4QDzI/AAAAAAAAAng/maOrWpiREXI/s400/TO-movetexture-04.jpg" alt=""id="BLOGGER_PHOTO_ID_5249598810045288242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now click black to "Browse" button and select the Target folder once again. You will see the previous clicked textures has been transfered.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Removing Textures&lt;/h2&gt;&lt;h3&gt;Manually remove textures&lt;/h3&gt;You can remove textures from your Texture Organizer using the 'Remove' button. By default Texture Organizer is using a remove safe state. To prevent lost of textures due to mistake, any textures will be upload to your inventory before beeing removede. If everything is ok you can then remove from inventory. If you made mistake you can still recover from inventory.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWD4kJSI/AAAAAAAAAm4/LG-gL99nOBU/s1600-h/TO-remove-texture.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWD4kJSI/AAAAAAAAAm4/LG-gL99nOBU/s400/TO-remove-texture.jpg" alt=""id="BLOGGER_PHOTO_ID_5249594456560379170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWGk-W3I/AAAAAAAAAnA/sM_K0vJR4co/s1600-h/TO-remove-folder.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNpOWGk-W3I/AAAAAAAAAnA/sM_K0vJR4co/s400/TO-remove-folder.jpg" alt=""id="BLOGGER_PHOTO_ID_5249594457283517298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Automatic remove duplicate textures&lt;/h3&gt;Texture Organizer can find out duplicate textures in any of your folders and remove them. To have a test upload some texture of any folder and put them back into same folder as described in chapter &lt;i&gt;Customize the textures folders&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;There are two ways to remove duplicate textures, one is precise but need many tests, one is unprecise but need a lot less.&lt;br /&gt;In both case it only delete texture with same uuid whatever their names are.&lt;br /&gt;&lt;br /&gt;If you get a folder with N textures&lt;br /&gt;The precise algorithm needs N*(N-1)/2 test&lt;br /&gt;For a 100 textures folder means 5050 tests, for 1K folder means 500500 tests, for a 5K means 12502500 tests.&lt;br /&gt;But it detect all duplicates, if two textures have same key but have a very different name then precise will detect&lt;br /&gt;&lt;br /&gt;The quicker way is to assume duplicates have same name like "wood thing", "wood thing 1" and "wood thing 2" &lt;br /&gt;The unprecise algorithm needs only N-1 test, but it will miss textures with same uuid and named very differently like "wood chestnut"  and "chestnut wood"&lt;br /&gt;For a 100 textures folder needs 99 tests, for 1K folder 9999 tests, for a 5K needs 4999 tests&lt;br /&gt;&lt;br /&gt;For instance If you can test 100 uuid pair in a sec you will need 34 hours for a 5K with precise algorithm but only 50 sec with unprecise one.&lt;br /&gt;&lt;br /&gt;Now the remdup is shiped with option&lt;br /&gt;&lt;code&gt;/1 remdup near (default)&lt;br /&gt;/1 remdup precise&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Type &lt;code&gt;/1 remdup&lt;/code&gt; on public channel.&lt;br /&gt;You will see that Texture Organizer will recognize all the textures that has been duplicated and will remove them.&lt;br /&gt;&lt;br /&gt;Texture Organizer will warn something like this.&lt;br /&gt;&lt;code&gt;&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Fabric Fur done, [44/50]&lt;br /&gt;&lt;b&gt;Chromatic Red 1 Dark: Remove texture Red Noctua Lavoid 1&lt;/b&gt;&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Fabric Geometric done, [45/50]&lt;br /&gt;&lt;b&gt;Chromatic Red 1 Dark: Remove texture Red Kerstin Velvet 2 1&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Chromatic Red 1 Dark: Remove texture petalos02.jpg 1&lt;/b&gt;&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Chromatic Red 1 Dark done, 4textures has been removed [46/50]&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Chromatic Multi-Colors 1 Misc done, [47/50]&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: Scanning of Fabric Stripes done, [48/50]&lt;br /&gt;...&lt;br /&gt;Texture Organizer v0.8 - Fabric &amp; Chromatic (1180): Remove Duplicate: All scanning done, 4 textures has been removed&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Change remove safe state&lt;/h3&gt;You can disable the 'remove safe' state. If disabled the textures wont be uploaded during the remove operations.&lt;br /&gt;&lt;br /&gt;For changing 'remove safe' state. Type on public channel either &lt;code&gt;/1 remsafe off&lt;/code&gt; to disable or &lt;code&gt;/1 remsafe on&lt;/code&gt; to enable.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Working with sculpties textures&lt;/h2&gt;&lt;br /&gt;TO offers two differents ways to work with textures:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;a buildin visualization mode for using textures&lt;br /&gt;&lt;li&gt;smartprim a way to create sculpties prims directly from your TO&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Sculpties Visualization Mode&lt;/h3&gt;&lt;br /&gt;The best way to use Texture Organizer with sculpties textures is to sort them into specific folders. Once you will set your folders with your sculpties textures you can use the "Sculpties" visualization mode. &lt;br /&gt;&lt;br /&gt;For testing purpose folder 50 has been filled up with 69 sculpties textures. Select the sculpties folder and select "Sculpties" (Tthe yellow five branches star icon below Tile). Thumbnails will be replaced with sculpties prims. You will notice this mode works either when your TO is rezzed into world or worn as HUD.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uTEaunI/AAAAAAAAAko/2gM_9_RyDlI/s1600-h/TO-sculpties-01.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uTEaunI/AAAAAAAAAko/2gM_9_RyDlI/s400/TO-sculpties-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249575081744185970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Smart Prim&lt;/h3&gt;&lt;br /&gt;You can also directly create your sculpties prims using SmartPrim feature. Click on the &lt;i&gt;SmartPrim&lt;/i&gt; icon, a white cube will rez 2 meters upon you head. Click on any facce and this prim will use that texture as "Sculptie".&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uz3313I/AAAAAAAAAkw/ENd50y-n3rw/s1600-h/TO-sculpties-02-smartprim.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8uz3313I/AAAAAAAAAkw/ENd50y-n3rw/s400/TO-sculpties-02-smartprim.jpg" alt=""id="BLOGGER_PHOTO_ID_5249575090549938034" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8vZfRQ_I/AAAAAAAAAk4/3aYB0h0w6DU/s1600-h/TO-sculpties-03-smartprim-vase.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo8vZfRQ_I/AAAAAAAAAk4/3aYB0h0w6DU/s400/TO-sculpties-03-smartprim-vase.jpg" alt=""id="BLOGGER_PHOTO_ID_5249575100647293938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Sharing Textures between two Texture Organizer&lt;/h2&gt;You can share your textures with friends very easily with Texture Organizer. Last button show current target of giving operations. By default avatar icon advices the target is you.&lt;br /&gt;&lt;br /&gt;If you click on that button and a friend near to you also worn a Texture Organizer, both will begin an exchange protocol. The one who initiated the protocol will be the sender, the one accepting the exchange will be the receiver.&lt;br /&gt;&lt;br /&gt;You can next send either:&lt;ul&gt;&lt;li&gt;a single texture, &lt;li&gt;an entire folder, &lt;li&gt; even all textures in one operation&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Initializing communication between Textures Organizers&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;To test the protocol exchange make a copy of Empty Texture Organizer and wear it to another attachment point (let's say top left). You should have two Texture Organizer on screen, on right side Fabric &amp; Chromatic, on left side Empty.&lt;br /&gt;&lt;br /&gt;Click on "Exchange" button of "Fabric &amp; Chromatic", "Empty" will warn another Texture Organizer is initiating a exchange session &lt;i&gt;Do you accept receiving textures from&lt;/i&gt;. Accept.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo68VVQnqI/AAAAAAAAAkA/hkElZ7wkb1k/s1600-h/TO-exchange-01.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SNo68VVQnqI/AAAAAAAAAkA/hkElZ7wkb1k/s400/TO-exchange-01.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573123846610594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You will notice icons on both Texture Organizer will change, on "Fabric &amp; Chromatic" a "Texture Organizer" icon indicates current receiver is another Texture Organizer. On "Empty" an sychronize icon indicates you will receive textures.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Give a single texture&lt;/h3&gt;&lt;br /&gt;Now on "Fabric &amp; Chromatic" Texture Organizer click on any folder and select the "Give button". If you click on any texture, instead of uploading it into your inventory this texture is send to the current selected folder of the target Texture Organizer.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Give a folder&lt;/h3&gt;&lt;br /&gt;To give a folder click on any folder.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo68iXVKbI/AAAAAAAAAkI/-xvaZY54rV0/s1600-h/TO-exchange-02.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/SNo68iXVKbI/AAAAAAAAAkI/-xvaZY54rV0/s400/TO-exchange-02.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573127344957874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Receiver will warn "To receive the [x] textures given by [Friend], click Yes and select target folder. Accept and select target folder, all textures will be copied into it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69Fvy9AI/AAAAAAAAAkQ/GE3GfMrAFwU/s1600-h/TO-exchange-03.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69Fvy9AI/AAAAAAAAAkQ/GE3GfMrAFwU/s400/TO-exchange-03.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573136842814466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Give all textures&lt;/h3&gt;&lt;br /&gt;To give all textures click on upper blue bar.&lt;br /&gt;The receiver will warn "To receive the textures given by [Friend] click Yes."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69WYh2yI/AAAAAAAAAkY/zjRhpL1rJuI/s1600-h/TO-exchange-04.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/SNo69WYh2yI/AAAAAAAAAkY/zjRhpL1rJuI/s400/TO-exchange-04.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573141308627746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo69myKYeI/AAAAAAAAAkg/PnaOdBaSR2E/s1600-h/TO-exchange-05.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SNo69myKYeI/AAAAAAAAAkg/PnaOdBaSR2E/s400/TO-exchange-05.jpg" alt=""id="BLOGGER_PHOTO_ID_5249573145711108578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You may find Texture Organizer&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Texture-Organizer-Sculpty-Support-50-Folders/641721" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-169078634946784167?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/169078634946784167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=169078634946784167' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/169078634946784167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/169078634946784167'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/04/texture-organizer.html' title='Texture Organizer'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bgMJ_zwC_3k/TAOls9dyQeI/AAAAAAAAA-0/6oVtcrnMsM8/s72-c/Texture+Organizer.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-3086745114771121641</id><published>2008-04-20T20:00:00.037+02:00</published><updated>2010-12-21T23:55:40.890+01:00</updated><title type='text'>SkirtMaker</title><content type='html'>Current version 0.17&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/TANRM2AXArI/AAAAAAAAA-c/NNDbyXnqWm0/s1600/SkirtMaker.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/TANRM2AXArI/AAAAAAAAA-c/NNDbyXnqWm0/s400/SkirtMaker.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477310852909957810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;SkirtMaker is a versatile automated flexi prim skirt maker for Second Life™. For a very affordable price (not even the last outfit you buy) you will have a professional tool to easily build your personal skirts. &lt;br /&gt;&lt;br /&gt;Skirts rezzed with SkirtMaker won't be limited in any way : you'll be the creator of object, and can create mod/copy/trans skirts. No Personal/Professional releases, what you will get is a professional tool !&lt;br /&gt;&lt;br /&gt;Here is a short list of SkirtMaker features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Put any prim on SkirtMaker build a skirt with it (no need to put any script in it).&lt;br /&gt;&lt;li&gt;You can control how many prims the dress will get and use many commands to customize it : position offset, rotation offset, radius on x and y axis, arc range and offset, flare, flareback, bend. &lt;br /&gt;&lt;li&gt;Radius, flare, flareback &amp; bend can be altered with a random factor for creating unregular skirts. &lt;br /&gt;&lt;li&gt;Prim size, color, alpha, texture can bet setup using specific commands&lt;br /&gt;&lt;li&gt;Use loop command to alter all prims or only a part of it (for example one half for creating a striped skirt)&lt;br /&gt;&lt;li&gt;Tile a texture on entire skirt.&lt;br /&gt;&lt;li&gt;Drop your commands into a notecard and use them as template&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;You will found bellow very detailled tutorials, read them very carefully. Your only limits of this tool will be your imagination.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/04/skirtmaker-tutorial-first-simple-skirt.html"&gt;Tutorial Part 1 - A first simple skirt&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/04/skirtmaker-tutorial-advanced-tricks.html"&gt;Tutorial Part 2 - Advanced Tricks&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/04/skirtmaker-tutorial-tiling-texture.html"&gt;Tutorial Part 3 - Tiling a texture&lt;/a&gt;&lt;br /&gt;&lt;a href="http://yaiol.blogspot.com/2008/04/skirtmaker-commands-list.html"&gt;Commands List&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SkirtMaker is used to make skirt by:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Everfrost/203/155/501/?title=Mimi%20A*Go*Go"&gt;Mimi A*Go*Go!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Terra Nexus/200/16/2/?title=Gin%20Stylz%20Happy%20Design"&gt;Gin Stylz &amp; Happy Design&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You may find SkirtMaker&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Bunzi/181/190/85/?img=http%3A//farm4.static.flickr.com/3186/2677531297_eb7c75d0cc_o.jpg&amp;amp;title=Imitation%20Of%20Life" target="_new"&gt;Shop in world&lt;/a&gt;&lt;br /&gt;&lt;a href="https://marketplace.secondlife.com/p/IOL-Skirt-Maker/641724" target="_new"&gt;Second Life Marketplace™&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-3086745114771121641?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/3086745114771121641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=3086745114771121641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3086745114771121641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/3086745114771121641'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/04/skirtmaker.html' title='SkirtMaker'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bgMJ_zwC_3k/TANRM2AXArI/AAAAAAAAA-c/NNDbyXnqWm0/s72-c/SkirtMaker.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-1023411003428549823</id><published>2008-04-19T23:45:00.005+02:00</published><updated>2009-04-18T15:10:30.215+02:00</updated><title type='text'>SkirtMaker - Commands List</title><content type='html'>&lt;h2 class=title&gt;Command Channel&lt;/h2&gt;&lt;br /&gt;The SkirtMaker can be controlled using spoken commands. These spoken commands are listed below and are given on a specific command channel (which can be set/changed via spoken command). The default channel is 1. &lt;br /&gt;&lt;br /&gt;Command example:&lt;br /&gt;/1 rez&lt;br /&gt;&lt;br /&gt;For setting up a customized channel use command channel in your ".ini" notecard see above.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tips:&lt;/b&gt;When typing commands you can use // for reuse the last channel you use. This can be shorter than prefixing every commands with /1. But you need to be very careful not using any other channel while doing this (particulary speaking into public channel).&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Commands Reference&lt;/h2&gt;&lt;br /&gt;Here is a short list of command you can use&lt;br /&gt;a parameter noted &lt;parameter&gt; indicates an obligatory parameter&lt;br /&gt;a parameter noted [parameter] indicates a facultative parameter, note that when specifying a facultative parameter all preceeding facultative parameters should also be set.&lt;br /&gt;&lt;br /&gt;► reset&lt;br /&gt;Reset all script in SkirtMaker.&lt;br /&gt;&lt;br /&gt;► channel &lt;channel&gt;&lt;br /&gt;Set current channel to one specified.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prim Commands&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;► prim &lt;prim-name&gt;&lt;br /&gt;Set the prim name that will be used for rezzing.&lt;br /&gt;That prim need to be in the inventory of SkirtMaker.&lt;br /&gt;No script is needed inside the prim.&lt;br /&gt;The creator of this object becomes the creator of final flexy skirt.&lt;br /&gt;Until not specified default prim name is prim.&lt;br /&gt;&lt;br /&gt;► nb &lt;prim-number&gt;&lt;br /&gt;Set the number of prims to rez.&lt;br /&gt;There is not limit&lt;br /&gt;Until not specified default number of prims is 10.&lt;br /&gt;&lt;br /&gt;► rez&lt;br /&gt;Rez all the prims.&lt;br /&gt;Rezzed prims are automatically linked together (causes a 1 second per panel delay because LSL's llCreateLink command forces a delay).&lt;br /&gt;&lt;br /&gt;► unlink&lt;br /&gt;Uses when finished with the current loop&lt;br /&gt;Causes the SkirtMaker to unlink from the prims.&lt;br /&gt;Be awere no more commands can be used from this point to modify current skirt.&lt;br /&gt;&lt;br /&gt;► dump&lt;br /&gt;At any time use it to dump current parameters to private channel.&lt;br /&gt;Use it for copying into a notecard that you will use as template.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prims position and rotation commands&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Each command listed bellow could be use inside a loop. i.e. all or part of prim could be affected by each command. Use them before using the command unlink.&lt;br /&gt;&lt;br /&gt;Absolute versus Relative parameters&lt;br /&gt;Some SkirtMaker commands used for setting decimal parameters can be either used with specifying absolute value (/1 rad 50 for setting the radius to 50 centimers) or by specifying relative value (/1 rad +10 for adding 10 centimers to current radius). When absolute value can be used a * will be added left to parameter name.&lt;br /&gt;&lt;br /&gt;► loop &lt;loop-step&gt; &lt;loop-shift&gt;&lt;br /&gt;Loop step and shift allow to apply loop command to all or part of prim.&lt;br /&gt;Loop 1 0 will apply loop to all prim&lt;br /&gt;Loop 2 0 will apply loop to every 2 prims i.e prim 0,2,4,6 etc..&lt;br /&gt;Loop 2 1 will apply loop to every 2 prims beginning from 1 i.e. 1,3,5,7 etc…&lt;br /&gt;If not specified default loop parameters is loop-step=1, loop-shift=0.&lt;br /&gt;&lt;br /&gt;► pos &lt;prim-position-offset&gt;&lt;br /&gt;Set the prim position offset in centimeters used when rezzed.&lt;br /&gt;Use standard vector notation without space &lt;0.0,0.0,200.0&gt;&lt;br /&gt;If not specified default position offset is 2 meter on z-axis.&lt;br /&gt;Commands posx&lt;prim-position-offset-x*&gt;, posy &lt;prim-position-offset-y*&gt;, posz &lt;prim-position-offset-z*&gt;commands can be used to define position offset on one axis only.&lt;br /&gt;&lt;br /&gt;► rot &lt;prim-rotation&gt;&lt;br /&gt;Set the prim rotation in degrees used when rezzed.&lt;br /&gt;Use standard vector notation without space &lt;0.0,180.0,0.0&gt;&lt;br /&gt;If not specified default rotation offset is 180+ on y-axis.&lt;br /&gt;Commands rotx &lt;prim-rotation-x*&gt;, roty &lt;prim-rotation-y*&gt;, rotz &lt;prim-rotation-z*&gt; commands can be used to define rotation on one axis only.&lt;br /&gt;&lt;br /&gt;► rad &lt;radius-x*&gt; [radius-random*]&lt;br /&gt;Set the ellipse radius in centimeters (radius+/-random) of both x-axis and y-axis.&lt;br /&gt;&lt;br /&gt;► radx &lt;radius-x*&gt; [radius-x-random*]&lt;br /&gt;Set the ellipse radius in centimeters (radius+/-random) of x-axis.&lt;br /&gt;&lt;br /&gt;► rady &lt;radius-y*&gt; [radius-x-random*]&lt;br /&gt;Set the ellipse radius in centimeters (radius+/-random) of y-axis.&lt;br /&gt;&lt;br /&gt;► arcr &lt;angle-begin&gt; &lt;angle-end&gt;&lt;br /&gt;Set the angle range use for rezzing the prim. If use arcr 120 240, only prim in the range of 120° up to 240° will be rezzed.&lt;br /&gt;&lt;br /&gt;► arco &lt;angle-offset&gt;&lt;br /&gt;Set the angle offset used for rezzing the prims. When using a 4 prims without arc offset, prims are rezzed around the ellipse at 0° 90° 180° 270°. When using arco 45 prims are rezzed at position 45°, 135° ,225° and 315°.&lt;br /&gt;&lt;br /&gt;► flare &lt;flare-angle*&gt; [flare-angle-random*]&lt;br /&gt;Set the flare in degrees (angle+/-random) to each prim.&lt;br /&gt;90 degrees will set the prims horizontal.&lt;br /&gt;0 degress will set the prims vertical.&lt;br /&gt;&lt;br /&gt;► flareback &lt;flareback-angle*&gt; [flareback-angle-random]&lt;br /&gt;Add an extra flare in degrees to the backside of the skirt&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prims customization commands&lt;/b&gt;&lt;br /&gt;The following commands have no effect until the prims have not been rezzed.&lt;br /&gt;&lt;br /&gt;► color &lt;color&gt;&lt;br /&gt;Apply color to each sides of each prims defined by loop-step, loop-shift.&lt;br /&gt;&lt;br /&gt;► alpha &lt;alpha&gt;&lt;br /&gt;Apply alpha to each sides of each prims defined by loop-step, loop-shift.&lt;br /&gt;&lt;br /&gt;► tuuid &lt;texture-uuid&gt; &lt;br /&gt;Set the texture uuid used by following tset and ttile commands.&lt;br /&gt;&lt;br /&gt;► tset [repeat] [offset] [rotation]&lt;br /&gt;Apply texture to each sides of each prims defined by loop-step, loop-shift and sides&lt;br /&gt;Reapeat Offset and Rotation could be used. Use &lt;1.0,1.0,0.0&gt; &lt;0.0,0.0,0.0&gt; 0 if not wanted.&lt;br /&gt;&lt;br /&gt;► ttile [number] [percentage]&lt;br /&gt;Tile a texture across the skirt. Number set the number of time the texture is used along horizontal axis. Percentage defines how much of normal section is used for a single prim (1 for 100%).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-1023411003428549823?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/1023411003428549823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=1023411003428549823' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1023411003428549823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/1023411003428549823'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/04/skirtmaker-commands-list.html' title='SkirtMaker - Commands List'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-8025633006272325942</id><published>2008-04-19T22:51:00.005+02:00</published><updated>2010-01-08T23:47:35.851+01:00</updated><title type='text'>SkirtMaker Tutorial - Tiling a texture</title><content type='html'>This short tutorial will explain how you can tile a texture while easily modifying the offset used for each prim of a skirt.&lt;br /&gt;&lt;br /&gt;First Edit SkirtMaker and copy the Ganesh texture into your Textures inventory.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SApc5X_clsI/AAAAAAAAAKE/hB_4LBDLtyw/s1600-h/rezbot24.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SApc5X_clsI/AAAAAAAAAKE/hB_4LBDLtyw/s400/rezbot24.jpg" alt=""id="BLOGGER_PHOTO_ID_5191063661260347074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rez a simple skirt using following commands:&lt;br /&gt;&lt;code&gt;/1prim prim3&lt;br /&gt;/1 nb 16&lt;br /&gt;/1 rad 30&lt;br /&gt;/1 flare 40&lt;br /&gt;/1 rez&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Resize the prims using:&lt;br /&gt;&lt;code&gt;/1 size &lt;10,15,50&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;In second part of SkirtMaker tutorials I introduce how you can put a texture to the skirt prims using &lt;strong&gt;tuuid&lt;/strong&gt; and &lt;strong&gt;tset&lt;/strong&gt; commands. Command &lt;strong&gt;ttile&lt;/strong&gt; could be used to tile a texture across the skirt. Try the following commands:&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/1 tuuid b04403df-1f43-2419-7f8a-9f91f9743ce6&lt;br /&gt;/1 ttile 1 1&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Result should looks like the picture below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SApgtH_cltI/AAAAAAAAAKM/viHWmlKFXmY/s1600-h/rezbot25.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/SApgtH_cltI/AAAAAAAAAKM/viHWmlKFXmY/s400/rezbot25.jpg" alt=""id="BLOGGER_PHOTO_ID_5191067848853460690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are two parameters for the &lt;b&gt;ttile&lt;/b&gt; command. &lt;br /&gt;First parameter set how many times the texture will be used for the entire skirt, in our sample one.&lt;br /&gt;Second parameter is the percentage of normal section of texture that is used for a single prim. For a ten prims 1/10 of texture should work. Depends of the shape of prims, flare angle might be to much as in our example. Only way to really know the good percentage is to try and test.&lt;br /&gt;&lt;br /&gt;Try :&lt;br /&gt;&lt;code&gt;/1 ttile 1 0.8&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;And:&lt;br /&gt;&lt;code&gt;/1 ttile 1 0.5&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Final Ganesh skirt looks like this :&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SApgtX_cluI/AAAAAAAAAKU/yRgkA7cWN64/s1600-h/rezbot26.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/SApgtX_cluI/AAAAAAAAAKU/yRgkA7cWN64/s400/rezbot26.jpg" alt=""id="BLOGGER_PHOTO_ID_5191067853148428002" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-8025633006272325942?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/8025633006272325942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=8025633006272325942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/8025633006272325942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/8025633006272325942'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/04/skirtmaker-tutorial-tiling-texture.html' title='SkirtMaker Tutorial - Tiling a texture'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bgMJ_zwC_3k/SApc5X_clsI/AAAAAAAAAKE/hB_4LBDLtyw/s72-c/rezbot24.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-4182163094262482560</id><published>2008-04-02T16:34:00.013+02:00</published><updated>2010-01-08T23:43:44.284+01:00</updated><title type='text'>SkirtMaker Tutorial - Advanced Tricks</title><content type='html'>In this second tutorial you will learn more advanced features of SkirtMaker.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Create a template notecard&lt;/h2&gt;&lt;br /&gt;One of the nicest feature of SkirtMaker is to run commands written into a notecard. Instead of &lt;b&gt;typing commands&lt;/b&gt; on voice channel, you may write it into a notecard and use that notecard as a set of commands &lt;b&gt;with only one click&lt;/b&gt;. This feature has many applications :&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;First its records your commands, thus you can remember easily how you did a skirt you builded monthes ago,&lt;br /&gt;&lt;li&gt;You can easily create variants of same shape with many different textures (just copy a base notecard, modifiy texture commands, and use the new notecard)&lt;br /&gt;&lt;li&gt;You can easily create different size of same skirt&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Click on SkirtMaker, a Dialog menu will popup with sample buttons.&lt;br /&gt;Click on "sample 1"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_OgAeFBXdI/AAAAAAAAAHc/TnYyoVqJnfo/s1600-h/rezbot16.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_OgAeFBXdI/AAAAAAAAAHc/TnYyoVqJnfo/s400/rezbot16.jpg" alt=""id="BLOGGER_PHOTO_ID_5184663525968141778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yep, you recognize the first sample skirt. Let see how this works. &lt;br /&gt;Edit your SkirtMaker and select Contents Tab, you will find three notecards named sample 1, sample 2, sample 3.&lt;br /&gt;Open sample 1.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_OgAuFBXeI/AAAAAAAAAHk/PRfZUwPok24/s1600-h/rezbot17.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_OgAuFBXeI/AAAAAAAAAHk/PRfZUwPok24/s400/rezbot17.jpg" alt=""id="BLOGGER_PHOTO_ID_5184663530263109090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That notecard stores the commands you used previoulsy with some comments added. All commands used on channel can be stored into a notecard. Drop that notecard into RezBoz inventory and the template will be available through the menu.&lt;br /&gt;&lt;br /&gt;To Launch a template from voice command you can also type&lt;br /&gt;&lt;code&gt;/1 build &amp;lt;template-notecard&amp;gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Order of commands&lt;/b&gt;&lt;br /&gt;Let's have a look to a particular point, you will notice order of command differ a lil bet from what you used when following the first tutorial.&lt;br /&gt;&lt;br /&gt;Remember, what you did was : prim + nb + &lt;b&gt;rez&lt;/b&gt; + flare + rad + flareback + color &lt;b&gt;unlink&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The notecard use another order: prim + nb + rad + flare + flareback + &lt;b&gt;rez&lt;/b&gt; + color + &lt;b&gt;unlink&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Both order will work but there is a difference, setting the ellipse parameters before rezzing will be quicker. SkirtMaker will rez different prims on good place, instead of rezzing on standard place and modify afterward. Thus the order you did is more dedicated to try and see from voice channel. On the opposite, when all the right parameters are known, better is to set them before rezzing like in the "sample 1" notecard.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dump parameters&lt;/b&gt;&lt;br /&gt;To help writing of template notecard, SkirtMaker give you the possibility to dump current parameters into a notecard easily.&lt;br /&gt;&lt;br /&gt;Type&lt;br /&gt;&lt;code&gt;/1 dump&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;SkirtMaker will answer on private channel :&lt;br /&gt;&lt;code&gt;&lt;br /&gt;prim prim1&lt;br /&gt;nb 16&lt;br /&gt;pos &lt;0.000000,0.000000,0.000000&gt;&lt;br /&gt;rot &lt;0.000000,180.000000,0.000000&gt;&lt;br /&gt;radx 50 0&lt;br /&gt;rady 50 0&lt;br /&gt;arcr 0 360&lt;br /&gt;arco 0.000000&lt;br /&gt;flare 65 0&lt;br /&gt;flareback 10&lt;br /&gt;bend 0 0&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;Open the history communication windows (Ctrl+H), select every lines and copy that them into a notecard. No pain is needed for you to remind you try and see. When ready and dump, nothing else ;)&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Applying alpha, color and texture&lt;/h2&gt;&lt;br /&gt;You already use color command in the first sample, let's go further with the use three particular commands : alpha, color, texture.&lt;br /&gt;&lt;br /&gt;At this point you should have open the "sample 1" notecard. Put in comment the last line // unlink. This will allow you to rez the "sample 1" without delinking to use some more commands before unlinking. Save the notecard.&lt;br /&gt;&lt;br /&gt;Copy the "Age of Sempi" Texture into your Textures folder. That texture is part of great collection of Torley Linden textures.&lt;br /&gt;&lt;br /&gt;Select the current skirt and delete it. Touch your SkirtMaker copy and select "sample 1" in popup dialog.&lt;br /&gt;&lt;br /&gt;When SkirtMaker advices "color loop has been done"&lt;br /&gt;Click right on Age of Sempi into your inventory and use command "Copy Asset UUID"&lt;br /&gt;&lt;br /&gt;Type using paste for texture-uuid&lt;br /&gt;&lt;code&gt;/1 tuuid 33da96df-8224-d75f-45b6-c0c1c9bbf42f&lt;br /&gt;/1 tset&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;You will notice SkirtMaker has applied the Age of Sempi texture to your prims.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using loop for alpha, color and textures command&lt;/b&gt;&lt;br /&gt;Without specifying anything else alpha, color and textures command will affect every prim of your skirt. &lt;br /&gt;&lt;br /&gt;There is a way to affect only part of prim with command loop&lt;br /&gt;&lt;br /&gt;Type &lt;br /&gt;&lt;/code&gt;&lt;br /&gt;/1 loop 2 0&lt;br /&gt;/1 color 5F0010&lt;br /&gt;/1 loop 2 1&lt;br /&gt;/1 color 4F0020&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_PqcuFBXfI/AAAAAAAAAHs/nbFHlbi9-aA/s1600-h/rezbot18.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_PqcuFBXfI/AAAAAAAAAHs/nbFHlbi9-aA/s400/rezbot18.jpg" alt=""id="BLOGGER_PHOTO_ID_5184745375159901682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You will notice your dress is now using two differents dark red color. On is applied on even prim, the other on odd prim.&lt;br /&gt;&lt;br /&gt;Loop first parameter "2" means next commands will affect only half of prim (i.e. step is 2)&lt;br /&gt;Loop second parameter "0" means for color 5F0010 and "1" for color 4F0020 means loop begin from first prim (0) second prim (1).&lt;br /&gt;&lt;br /&gt;Same trick could be used with other loop commands (size, alpha, texture)&lt;br /&gt;Thus if you want to use three different textures you can use&lt;br /&gt;&lt;code&gt;/1 loop 3 0&lt;br /&gt;/1 tuuid texture1-uuid&lt;br /&gt;/1 tset&lt;br /&gt;/1 loop 3 1&lt;br /&gt;/1 tuuid texture2-uuid&lt;br /&gt;/1 tset&lt;br /&gt;/1 loop 3 2&lt;br /&gt;/1 tuuid texture3-uuid&lt;br /&gt;/1 tset&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Creating a skirt with several layers&lt;/h2&gt;&lt;br /&gt;Unlink the current skirt with:&lt;br /&gt;&lt;code&gt;/1 unlink&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;And type:&lt;br /&gt;&lt;code&gt;/1 prim prim2&lt;br /&gt;/1 nb 18&lt;br /&gt;/1 rez&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_Pqe-FBXgI/AAAAAAAAAH0/qrDF3j-YCs8/s1600-h/rezbot19.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_Pqe-FBXgI/AAAAAAAAAH0/qrDF3j-YCs8/s400/rezbot19.jpg" alt=""id="BLOGGER_PHOTO_ID_5184745413814607362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now lower the new layer with:&lt;br /&gt;&lt;code&gt;/1 loop 1 0&lt;/code&gt;&lt;br /&gt;Ensure that will apply to all prim&lt;br /&gt;&lt;code&gt;/1 posz -65&lt;/code&gt;&lt;br /&gt;For lowering the prims of 65 cmd&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_PqfeFBXhI/AAAAAAAAAH8/j9GGUAMiPVo/s1600-h/rezbot20.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_PqfeFBXhI/AAAAAAAAAH8/j9GGUAMiPVo/s400/rezbot20.jpg" alt=""id="BLOGGER_PHOTO_ID_5184745422404541970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now use the command you already know to reduce the radius, but with an extra parameter&lt;br /&gt;&lt;code&gt;/1 rad 30 4&lt;/code&gt;&lt;br /&gt;This set the radius to 30 but randomly position the prim in the range of [28,32].&lt;br /&gt;&lt;br /&gt;Command flare could be use with random parameter as well:&lt;br /&gt;&lt;code&gt;/1 flare 65 10&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_PqfuFBXiI/AAAAAAAAAIE/GIVDOFMqQJk/s1600-h/rezbot21.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_PqfuFBXiI/AAAAAAAAAIE/GIVDOFMqQJk/s400/rezbot21.jpg" alt=""id="BLOGGER_PHOTO_ID_5184745426699509282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Apply a texture&lt;br /&gt;&lt;code&gt;/1 tuuid df1ed602-2e5d-de8a-7ab5-06b4211d0809&lt;br /&gt;/1 tset&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;SkirtMaker has a nice feature to resize the prim that have already been rezzed. Original size of prim2 is 25,25,30, we will reduce size of prim to 10,10,15.&lt;br /&gt;&lt;code&gt;/1 size &amp;lt;10,10,15&amp;gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_Pqf-FBXjI/AAAAAAAAAIM/H2Sr3QZ4fFI/s1600-h/rezbot22.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_Pqf-FBXjI/AAAAAAAAAIM/H2Sr3QZ4fFI/s400/rezbot22.jpg" alt=""id="BLOGGER_PHOTO_ID_5184745430994476594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We will now add a third layer&lt;br /&gt;&lt;code&gt;/1 rez&lt;br /&gt;/1 posz -60&lt;br /&gt;/1 rad 28 4&lt;br /&gt;/1 flare 75 10&lt;br /&gt;/1 size &lt;10,10,15&gt;&lt;br /&gt;/1 tuuid df1ed602-2e5d-de8a-7ab5-06b4211d0809&lt;br /&gt;/1 tset&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;No we will shift the layer from 10°&lt;br /&gt;&lt;code&gt;/1 arco 10&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_PuR-FBXkI/AAAAAAAAAIU/ECVlStdXx5I/s1600-h/rezbot23.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_PuR-FBXkI/AAAAAAAAAIU/ECVlStdXx5I/s400/rezbot23.jpg" alt=""id="BLOGGER_PHOTO_ID_5184749588522819138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;End of second tutorial,&lt;br /&gt;And yes there are still some features to discover,&lt;br /&gt;Some more to come ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7644716230758562329-4182163094262482560?l=yaiol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yaiol.blogspot.com/feeds/4182163094262482560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7644716230758562329&amp;postID=4182163094262482560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4182163094262482560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7644716230758562329/posts/default/4182163094262482560'/><link rel='alternate' type='text/html' href='http://yaiol.blogspot.com/2008/04/skirtmaker-tutorial-advanced-tricks.html' title='SkirtMaker Tutorial - Advanced Tricks'/><author><name>Lalwende Leakey</name><uri>https://profiles.google.com/114764239334275252363</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-zxqiOVP5OzE/AAAAAAAAAAI/AAAAAAAAAAA/b0mjsxaJXYk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_OgAeFBXdI/AAAAAAAAAHc/TnYyoVqJnfo/s72-c/rezbot16.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7644716230758562329.post-4449753328851601834</id><published>2008-04-01T17:32:00.018+02:00</published><updated>2009-08-26T01:22:30.556+02:00</updated><title type='text'>SkirtMaker Tutorial - A first simple skirt</title><content type='html'>You will find here a guide for creating a simple skirt with your SkirtMaker. Follow the instructions very carefully.&lt;br /&gt;&lt;br /&gt;First step move to any sandbox or a place you're sure rez and script is allowed.&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Creating the base prim&lt;/h2&gt;&lt;br /&gt;A flexy skirt is usually made of simple prims repeatedly rezzed around some ellipse. On first part we will create the base prim that you will ask Rezbot to use to create your skirt.&lt;br /&gt;&lt;br /&gt;Create a object on ground.&lt;br /&gt;Select Edit&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In object panel&lt;/b&gt;&lt;br /&gt;Select Building Block Type : Cylinder&lt;br /&gt;Size : X=0.100 Y=0.200 Z=1.000&lt;br /&gt;Rotation: X=180.00 Y=0.00 Z=0.00&lt;br /&gt;Path Cut : Begin=0.300 End=0.700&lt;br /&gt;Hollow : 95.0&lt;br /&gt;Taper : X=-1.00 Y=-0.90&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Be sure to enter negative values for taper otherwise your panels wont rez correctly later on the tutorial.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_Oee-FBXYI/AAAAAAAAAG0/c_OMGYbyv-U/s1600-h/rezbot01.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_Oee-FBXYI/AAAAAAAAAG0/c_OMGYbyv-U/s400/rezbot01.jpg" alt=""id="BLOGGER_PHOTO_ID_5184661850930896258" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In Features Panel&lt;/b&gt;&lt;br /&gt;Select Flexible Path&lt;br /&gt;Softness : 1.000&lt;br /&gt;Gravity : 10.000&lt;br /&gt;All other parameters to 0.000&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_OefOFBXZI/AAAAAAAAAG8/F_K6AJoyuFs/s1600-h/rezbot02.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_OefOFBXZI/AAAAAAAAAG8/F_K6AJoyuFs/s400/rezbot02.jpg" alt=""id="BLOGGER_PHOTO_ID_5184661855225863570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In Texture Panel&lt;/b&gt;&lt;br /&gt;Select Texture&lt;br /&gt;In Pick Texture Dialog click Blank&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_OefOFBXaI/AAAAAAAAAHE/XXvgNOUvPoQ/s1600-h/rezbot03.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_OefOFBXaI/AAAAAAAAAHE/XXvgNOUvPoQ/s400/rezbot03.jpg" alt=""id="BLOGGER_PHOTO_ID_5184661855225863586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Take the object into your inventory. It must be in your Object Folder.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_Oe4eFBXbI/AAAAAAAAAHM/Yx4Wyq54WvM/s1600-h/rezbot04.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_Oe4eFBXbI/AAAAAAAAAHM/Yx4Wyq54WvM/s400/rezbot04.jpg" alt=""id="BLOGGER_PHOTO_ID_5184662289017560498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Click right on your object into you inventory.&lt;br /&gt;Rename it to "prim", the description can be leave empty&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_Oe4uFBXcI/AAAAAAAAAHU/M7ghLPbvhbc/s1600-h/rezbot05.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_Oe4uFBXcI/AAAAAAAAAHU/M7ghLPbvhbc/s400/rezbot05.jpg" alt=""id="BLOGGER_PHOTO_ID_5184662293312527810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Drop the prim into SkirtMaker&lt;/h2&gt;&lt;br /&gt;Now the prim is ready to be use by SkirtMaker. Rez your SkirtMaker copy on floor. you will receive 5 times an advice message asking you permission to allow link/and delink from SkirtMaker. Accept it 5 times, this has been done to increase SkirtMaker speed by 5.&lt;br /&gt;"Link and delink from other objects. Is this Ok ?"&lt;br /&gt;Answer Yes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqOFBXFI/AAAAAAAAAEM/4ilvXV1_P1c/s1600-h/rezbot06.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqOFBXFI/AAAAAAAAAEM/4ilvXV1_P1c/s400/rezbot06.jpg" alt=""id="BLOGGER_PHOTO_ID_5184302503902141522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Select SkirtMaker and Edit. Open the &lt;i&gt;Content Panel&lt;/i&gt; and drag your object &lt;i&gt;prim&lt;/i&gt; from inventory into SkirtMaker.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqOFBXGI/AAAAAAAAAEU/sgKT7tegxco/s1600-h/rezbot07.jpg"&gt;&lt;img class="image" src="http://2.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqOFBXGI/AAAAAAAAAEU/sgKT7tegxco/s400/rezbot07.jpg" alt=""id="BLOGGER_PHOTO_ID_5184302503902141538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class=title&gt;Creating a first simple skirt&lt;/h2&gt;&lt;br /&gt;Now everything is ready to build your first skirt. SkirtMaker could be command with voice channel (default /1) or by setting a notecard. For now we will only use first option.&lt;br /&gt;&lt;br /&gt;Type these commands on public channel&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/1 prim prim&lt;/code&gt;&lt;br /&gt;Tell SkirtMaker to use prim named "prim" as elementary prim.&lt;br /&gt;You will notice every parameter you modify is echoed in your private channel.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/1 nb 16&lt;/code&gt;&lt;br /&gt;Set the number of elementary prims SkirtMaker will rez to 12.&lt;br /&gt;&lt;br /&gt;&lt;code&gt;/1 rez&lt;/code&gt;&lt;br /&gt;Ask for SkirtMaker to rez your skirt.&lt;br /&gt;&lt;br /&gt;SkirtMaker will first rez all 16 elementary prim around a circle, 2 meters above your SkirtMaker. On second part it will link them together.&lt;br /&gt;The following advice will ask for waiting ""Wait for prims to be linked before running a command." A delay of 1 second is needed for linking every single elementary prim. Thus you will have to wait for 16 seconds before RezBoz tell you "All prims have been linked, SkirtMaker is ready to accept commands."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqeFBXHI/AAAAAAAAAEc/WEcBcKIO5zQ/s1600-h/rezbot08.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqeFBXHI/AAAAAAAAAEc/WEcBcKIO5zQ/s400/rezbot08.jpg" alt=""id="BLOGGER_PHOTO_ID_5184302508197108850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You already notice all elementary prim faces to the center of circle. You will now add some flare.&lt;br /&gt;&lt;br /&gt;Type&lt;br /&gt;&lt;code&gt;/1 flare 65&lt;/code&gt;&lt;br /&gt;The prim will flare outwards to 65 degrees.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqeFBXII/AAAAAAAAAEk/1k_Rrowo1bw/s1600-h/rezbot09.jpg"&gt;&lt;img class="image" src="http://3.bp.blogspot.com/_bgMJ_zwC_3k/R_JXqeFBXII/AAAAAAAAAEk/1k_Rrowo1bw/s400/rezbot09.jpg" alt=""id="BLOGGER_PHOTO_ID_5184302508197108866" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now enlarge the circle.&lt;br /&gt;Type &lt;br /&gt;&lt;code&gt;/1 rad 60&lt;/code&gt;&lt;br /&gt;Set the radius on both x and y axis to 60 cm.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_JXquFBXJI/AAAAAAAAAEs/U2zS6xhbY-0/s1600-h/rezbot10.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_JXquFBXJI/AAAAAAAAAEs/U2zS6xhbY-0/s400/rezbot10.jpg" alt=""id="BLOGGER_PHOTO_ID_5184302512492076178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Oops ! Seems this was a little too much. It doesnt matter you can test and test without fear. Each command could be run as many time you want.&lt;br /&gt;&lt;/code&gt;/1 rad -10&lt;/code&gt;&lt;br /&gt;Reduce the radius to 50 cm.&lt;br /&gt;&lt;br /&gt;Most SkirtMaker commands used for setting decimal parameters can be used either by specifying absolute value (like //rad 60) or by specifying relative value (like //rad -10).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_Ja5uFBXKI/AAAAAAAAAE0/hdJ-PtB8maU/s1600-h/rezbot11.jpg"&gt;&lt;img class="image" src="http://4.bp.blogspot.com/_bgMJ_zwC_3k/R_Ja5uFBXKI/AAAAAAAAAE0/hdJ-PtB8maU/s400/rezbot11.jpg" alt=""id="BLOGGER_PHOTO_ID_5184306068724997282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You will probably notice straight skirt doesnt fit very well on Second Life. To help prevent the effect of prim emerging from the buttocks and upper thighs of avatars you can add an extra degrees of flare angle to the backside of a skirt with command flareback.&lt;br /&gt;&lt;br /&gt;Type :&lt;br /&gt;&lt;code&gt;/1 flareback 10&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_Jcl-FBXMI/AAAAAAAAAFE/jCJSNDRFBig/s1600-h/rezbot12.jpg"&gt;&lt;img class="image" src="http://1.bp.blogspot.com/_bgMJ_zwC_3k/R_Jcl-FBXMI/AAAAAAAAAFE/jCJSNDRFBig/s400/rezbot12.jpg" alt=""id="BLOGGER_PHOTO_ID_5184307928445836482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now what about adding some color to your skirt. Well my mood is here, listenning to "All The World is Green" one of my favorite song of Tom Waits. &lt;br /&gt;&lt;br /&gt;Type&lt;br /&gt;&lt;code&gt;/1 color 4CBB17&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;You will probably wonder how 4CBB17 may be the "Kelly Green" I used. SkirtMaker uses Hex Triplet for color setting as HTML does.&lt;br /&gt;&lt;br /&gt;Color naming schemes 
